ultimatepp/uppsrc/Painter/RenderChar.cpp

94 lines
2.1 KiB
C++

#include "Painter.h"
namespace Upp {
struct GlyphPainter : NilPainter, LinearPathConsumer {
Vector<float> glyph;
double tolerance;
Pointf pos, move;
virtual void LineOp(const Pointf& p, bool);
virtual void MoveOp(const Pointf& p, bool);
virtual void QuadraticOp(const Pointf& p1, const Pointf& p, bool);
virtual void CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool);
virtual void CloseOp();
virtual void Line(const Pointf& p);
virtual void Move(const Pointf& p);
};
void GlyphPainter::Move(const Pointf& p)
{
glyph.Add((float)1e31);
Line(p);
move = pos;
}
void GlyphPainter::Line(const Pointf& p)
{
glyph.Add((float)p.x);
glyph.Add((float)p.y);
pos = p;
}
void GlyphPainter::MoveOp(const Pointf& p, bool)
{
Move(p);
}
void GlyphPainter::LineOp(const Pointf& p, bool)
{
Line(p);
}
void GlyphPainter::QuadraticOp(const Pointf& p1, const Pointf& p, bool)
{
ApproximateQuadratic(*this, pos, p1, p, tolerance);
pos = p;
}
void GlyphPainter::CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool)
{
ApproximateCubic(*this, pos, p1, p2, p, tolerance);
pos = p;
}
void GlyphPainter::CloseOp()
{
if(move != pos && !IsNull(move))
Line(move);
}
void ApproximateChar(LinearPathConsumer& t, Pointf at, int ch, Font fnt, double tolerance)
{
PAINTER_TIMING("ApproximateChar");
Value v = MakeValueTL([&] { StringBuffer h; RawCat(h, fnt); RawCat(h, tolerance); RawCat(h, ch); return (String)h; },
[&](Value& v) {
GlyphPainter gp;
gp.move = gp.pos = Null;
gp.tolerance = tolerance;
PaintCharacter(gp, Pointf(0, 0), ch, fnt);
int sz = gp.glyph.GetCount() * sizeof(float);
gp.glyph.Shrink();
v = RawPickToValue(pick(gp.glyph));
return sz;
});
const Vector<float>& g = ValueTo< Vector<float> >(v);
int i = 0;
while(i < g.GetCount()) {
Pointf p;
p.x = g[i++];
if(p.x > 1e30) {
p.x = g[i++];
p.y = g[i++];
t.Move(p + at);
}
else {
PAINTER_TIMING("ApproximateChar::Line");
p.y = g[i++];
t.Line(p + at);
}
}
}
}