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545 lines
13 KiB
C++
545 lines
13 KiB
C++
#include "Painter.h"
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#include "Fillers.h"
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namespace Upp {
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#define LLOG(x) // DLOG(x)
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#define LDUMP(x) // DDUMP(x)
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void PainterTarget::Fill(double width, SpanSource *ss, const RGBA& color) {}
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BufferPainter::PathJob::PathJob(Rasterizer& rasterizer, double width, const PathInfo *path_info,
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const SimpleAttr& attr, const Rectf& preclip, bool isregular)
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: trans(attr.mtx)
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{
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evenodd = attr.evenodd;
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regular = isregular && width < 0 && !path_info->ischar;
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stroke_width = width;
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g = &rasterizer;
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if(!IsNull(preclip.left) && !path_info->ischar) {
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double ex = max(width, 0.0) * (1 + attr.miter_limit);
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if(path_info->path_max.y + ex < preclip.top || path_info->path_min.y - ex > preclip.bottom ||
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path_info->path_max.x + ex < preclip.left || path_info->path_min.x - ex > preclip.right) {
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preclipped = true;
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return;
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}
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}
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preclipped = false;
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if(regular)
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tolerance = 0.3;
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else {
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trans.target = g;
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g = &trans;
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tolerance = 0.3 / attr.mtx.GetScale();
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}
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if(width == BufferPainter::ONPATH) {
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g = &onpathtarget;
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regular = false;
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}
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else
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if(width > 0) {
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stroker.Init(width, attr.miter_limit, tolerance, attr.cap, attr.join, preclip);
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stroker.target = g;
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if(attr.dash) {
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dasher.Init(attr.dash->dash, attr.dash->start);
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dasher.target = &stroker;
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g = &dasher;
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}
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else
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g = &stroker;
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evenodd = false;
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}
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}
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void BufferPainter::RenderPathSegments(LinearPathConsumer *g, const Vector<byte>& path,
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const SimpleAttr *attr, double tolerance, double stroke_width)
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{
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Pointf pos = Pointf(0, 0);
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const byte *data = path.begin();
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const byte *end = path.end();
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auto AdjustTolerance = [&](Pointf p) { // resolve RoundRect(0, 0, 9, 9, 0.001).Stroke(10) issue
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return stroke_width > 0 ? tolerance / (max(0.5 * stroke_width, 1.0)) * min(1.0, 2 * Distance(pos, p))
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: tolerance;
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};
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while(data < end) {
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const LinearData *d = (LinearData *)data;
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switch(d->type) {
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case MOVE: {
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g->Move(pos = attr ? attr->mtx.Transform(d->p) : d->p);
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data += sizeof(LinearData);
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break;
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}
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case LINE: {
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PAINTER_TIMING("LINE");
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g->Line(pos = attr ? attr->mtx.Transform(d->p) : d->p);
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data += sizeof(LinearData);
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break;
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}
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case QUADRATIC: {
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PAINTER_TIMING("QUADRATIC");
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const QuadraticData *d = (QuadraticData *)data;
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if(attr) {
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Pointf p = attr->mtx.Transform(d->p);
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ApproximateQuadratic(*g, pos, attr->mtx.Transform(d->p1), p, AdjustTolerance(p));
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pos = p;
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}
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else {
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ApproximateQuadratic(*g, pos, d->p1, d->p, AdjustTolerance(d->p));
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pos = d->p;
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}
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data += sizeof(QuadraticData);
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break;
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}
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case CUBIC: {
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PAINTER_TIMING("CUBIC");
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const CubicData *d = (CubicData *)data;
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if(attr) {
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Pointf p = attr->mtx.Transform(d->p);
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ApproximateCubic(*g, pos, attr->mtx.Transform(d->p1),
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attr->mtx.Transform(d->p2), p, AdjustTolerance(p));
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pos = p;
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}
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else {
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ApproximateCubic(*g, pos, d->p1, d->p2, d->p, AdjustTolerance(d->p));
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pos = d->p;
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}
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data += sizeof(CubicData);
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break;
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}
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case CHAR: {
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const CharData *ch = (CharData *)data;
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ApproximateChar(*g, ch->p, ch->ch, ch->fnt, tolerance);
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data += sizeof(CharData);
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break;
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}
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default:
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NEVER();
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g->End();
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return;
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}
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}
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g->End();
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}
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void BufferPainter::SyncCo()
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{
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if(co && subpixel && !co_subpixel) {
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int n = CoWork::GetPoolSize();
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co_subpixel.Alloc(n);
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for(int i = 0; i < n; i++)
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co_subpixel[i].Alloc(render_cx + 30);
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}
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}
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Buffer<ClippingLine> BufferPainter::RenderPath(double width, One<SpanSource>& ss, const RGBA& color)
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{
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PAINTER_TIMING("RenderPath");
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Buffer<ClippingLine> newclip;
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if(width == FILL)
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Close();
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current = Null;
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if(width == 0 || !ss && color.a == 0 && width >= FILL) {
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if(co && ++emptycount + jobcount >= BATCH_SIZE) { // not to exhaust 'paths'
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FinishPathJob();
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FinishFillJob();
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}
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return newclip;
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}
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if(pathattr.mtx_serial != preclip_mtx_serial) {
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if(dopreclip) {
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Pointf tl, br, a;
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Xform2D imx = Inverse(pathattr.mtx);
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tl = br = imx.Transform(0, 0);
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a = imx.Transform(size.cx, 0);
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tl = min(a, tl);
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br = max(a, br);
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a = imx.Transform(0, size.cy);
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tl = min(a, tl);
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br = max(a, br);
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a = imx.Transform(size.cx, size.cy);
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tl = min(a, tl);
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br = max(a, br);
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preclip = Rectf(tl, br);
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}
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else
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preclip = Null;
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regular = pathattr.mtx.IsRegular();
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preclip_mtx_serial = pathattr.mtx_serial;
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}
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if(co) {
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if(ss && !co_span) {
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int n = CoWork::GetPoolSize();
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co_span.Alloc(n);
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for(int i = 0; i < n; i++)
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co_span[i].Alloc((subpixel ? 3 : 1) * ip->GetWidth() + 3);
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}
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if(width >= FILL && !alt && findarg(mode, MODE_ANTIALIASED, MODE_SUBPIXEL) >= 0) {
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for(int i = 0; i < path_info->path.GetCount(); i++) {
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while(jobcount >= cojob.GetCount())
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cojob.Add().rasterizer.Create(ip->GetWidth(), ip->GetHeight(), mode == MODE_SUBPIXEL);
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CoJob& job = cojob[jobcount++];
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job.path_info = path_info;
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job.subpath = i;
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job.attr = pathattr;
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job.width = width;
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job.color = color;
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job.preclip = preclip;
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job.regular = regular;
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job.ss = ~ss;
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if(i + 1 == path_info->path.GetCount()) // last subpath
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job.sso = pick(ss); // transfer SpanSource ownership to last subpath
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if(jobcount + emptycount >= BATCH_SIZE)
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FinishPathJob();
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}
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return newclip;
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}
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FinishPathJob();
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FinishFillJob();
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}
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rasterizer.Reset();
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PathJob j(rasterizer, width, path_info, pathattr, preclip, regular);
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if(j.preclipped)
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return newclip;
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bool doclip = width == CLIP;
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auto fill = [&](CoWork *co) {
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int opacity = int(256 * pathattr.opacity);
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if(!opacity)
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return;
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Rasterizer::Filler *rg;
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SpanFiller span_filler;
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SolidFiller solid_filler;
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SubpixelFiller subpixel_filler;
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ClipFiller clip_filler;
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NoAAFillerFilter noaa_filler;
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MaskFillerFilter mf;
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if(subpixel) {
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int ci = CoWork::GetWorkerIndex();
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subpixel_filler.sbuffer = co && ci >= 0 ? co_subpixel[ci] : subpixel;
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}
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if(doclip) {
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clip_filler.Init(render_cx);
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rg = &clip_filler;
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newclip.Alloc(ip->GetHeight());
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}
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else
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if(ss) {
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RGBA *lspan;
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int ci = CoWork::GetWorkerIndex();
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if(co && ci >= 0)
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lspan = co_span[ci];
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else {
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if(!span)
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span.Alloc((subpixel ? 3 : 1) * ip->GetWidth() + 3);
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lspan = span;
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}
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if(subpixel) {
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subpixel_filler.ss = ~ss;
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subpixel_filler.buffer = lspan;
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subpixel_filler.alpha = opacity;
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rg = &subpixel_filler;
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}
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else {
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span_filler.ss = ~ss;
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span_filler.buffer = lspan;
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span_filler.alpha = opacity;
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rg = &span_filler;
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}
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}
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else {
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if(subpixel) {
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subpixel_filler.ss = nullptr;
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subpixel_filler.color = Mul8(color, opacity);
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subpixel_filler.invert = pathattr.invert;
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rg = &subpixel_filler;
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}
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else {
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solid_filler.c = Mul8(color, opacity);
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solid_filler.invert = pathattr.invert;
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rg = &solid_filler;
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}
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}
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if(mode == MODE_NOAA) {
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noaa_filler.Set(rg);
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rg = &noaa_filler;
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}
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if(width != ONPATH) {
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if(alt)
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alt->Fill(width, ~ss, color);
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else {
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PAINTER_TIMING("Fill");
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int ii = 0;
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for(;;) {
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int y = (co ? co->Next() : ii++) + rasterizer.MinY();
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if(y > rasterizer.MaxY())
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break;
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if(!doclip && co_clear && co_clear[y]) {
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UPP::Fill((*ip)[y], co_clear_color, ip->GetWidth());
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co_clear[y] = false;
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}
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solid_filler.t = subpixel_filler.t = span_filler.t = (*ip)[y];
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subpixel_filler.end = subpixel_filler.t + ip->GetWidth();
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span_filler.y = subpixel_filler.y = y;
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Rasterizer::Filler *rf = rg;
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if(clip.GetCount() && clip.Top()) {
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const ClippingLine& s = clip.Top()[y];
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if(s.IsEmpty()) goto empty;
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if(!s.IsFull()) {
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mf.Set(rg, s);
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rf = &mf;
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}
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}
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if(doclip)
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clip_filler.Clear();
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rasterizer.Render(y, *rf, j.evenodd);
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if(doclip)
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clip_filler.Finish(newclip[y]);
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empty:;
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}
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}
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}
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};
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PAINTER_TIMING("RenderPath2");
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bool doco = co && !doclip && !alt && !(subpixel && clip.GetCount());
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for(const auto& p : path_info->path) {
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RenderPathSegments(j.g, p, j.regular ? &pathattr : NULL, j.tolerance, j.stroke_width);
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if(width != ONPATH) {
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if(rasterizer.IsValid()) {
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PAINTER_TIMING("RenderPath2 Fill");
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int n = rasterizer.MaxY() - rasterizer.MinY();
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if(doco && n > 6) {
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CoWork co;
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co * [&] { fill(&co); };
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}
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else
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fill(NULL);
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rasterizer.Reset();
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}
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}
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}
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if(width == ONPATH) {
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onpath = pick(j.onpathtarget.path);
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pathlen = j.onpathtarget.len;
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}
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return newclip;
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}
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void BufferPainter::FinishPathJob()
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{
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PAINTER_TIMING("FinishPathJob");
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if(jobcount == 0)
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return;
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{
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std::atomic<int> ii(0);
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CoDo([&] {
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for(int i = ii++; i < jobcount; i = ii++) {
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CoJob& b = cojob[i];
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b.rasterizer.Reset();
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PathJob j(b.rasterizer, b.width, b.path_info, b.attr, b.preclip, b.regular);
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if(!j.preclipped) {
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b.evenodd = j.evenodd;
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BufferPainter::RenderPathSegments(j.g, b.path_info->path[b.subpath],
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j.regular ? &b.attr : NULL, j.tolerance, j.stroke_width);
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}
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}
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});
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}
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FinishFillJob(); // finish running fill job (if any) so that we can start new one
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fillcount = jobcount;
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Swap(cofill, cojob); // Swap to keep allocated rasters (instead of pick)
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fill_job & [=] {
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PAINTER_TIMING("CO FILL JOB");
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int miny = ip->GetHeight() - 1;
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int maxy = 0;
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for(int i = 0; i < fillcount; i++) {
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CoJob& j = cofill[i];
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miny = min(miny, j.rasterizer.MinY());
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maxy = max(maxy, j.rasterizer.MaxY());
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int alpha = int(256 * j.attr.opacity);
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if(!j.ss)
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j.c = Mul8(j.color, alpha);
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else
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j.alpha = alpha;
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}
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auto fill = [&](int y) {
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if(co_clear && co_clear[y]) {
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UPP::Fill((*ip)[y], co_clear_color, ip->GetWidth());
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co_clear[y] = false;
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}
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int ci = CoWork::GetWorkerIndex();
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if(subpixel) {
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SubpixelFiller subpixel_filler;
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subpixel_filler.sbuffer = ci >= 0 ? co_subpixel[ci] : subpixel;
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for(int i = 0; i < fillcount; i++) {
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CoJob& j = cofill[i];
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if(y >= j.rasterizer.MinY() && y <= j.rasterizer.MaxY()) {
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subpixel_filler.color = j.c;
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subpixel_filler.ss = j.ss;
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subpixel_filler.invert = j.attr.invert;
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subpixel_filler.t = (*ip)[y];
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subpixel_filler.end = subpixel_filler.t + ip->GetWidth();
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if(j.ss) {
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RGBA *lspan;
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if(ci >= 0)
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lspan = co_span[ci];
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else {
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if(!span)
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span.Alloc(3 * ip->GetWidth() + 3);
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lspan = span;
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}
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subpixel_filler.buffer = lspan;
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subpixel_filler.alpha = j.alpha;
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subpixel_filler.y = y;
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}
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if(clip.GetCount()) {
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if(clip.Top()) {
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MaskFillerFilter mf;
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const ClippingLine& s = clip.Top()[y];
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if(!s.IsEmpty() && !s.IsFull()) {
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mf.Set(&subpixel_filler, s);
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j.rasterizer.Render(y, mf, j.evenodd);
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}
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}
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}
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else
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j.rasterizer.Render(y, subpixel_filler, j.evenodd);
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}
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}
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}
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else {
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SolidFiller solid_filler;
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SpanFiller span_filler;
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for(int i = 0; i < fillcount; i++) {
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CoJob& j = cofill[i];
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if(y >= j.rasterizer.MinY() && y <= j.rasterizer.MaxY()) {
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Rasterizer::Filler *rg;
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if(j.ss) {
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if(ci >= 0)
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span_filler.buffer = co_span[ci];
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else {
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if(!span)
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span.Alloc(ip->GetWidth() + 3);
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span_filler.buffer = span;
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}
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span_filler.ss = j.ss;
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span_filler.alpha = j.alpha;
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span_filler.y = y;
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span_filler.t = (*ip)[y];
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rg = &span_filler;
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}
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else {
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solid_filler.c = j.c;
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solid_filler.invert = j.attr.invert;
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solid_filler.t = (*ip)[y];
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rg = &solid_filler;
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}
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if(clip.GetCount()) {
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if(clip.Top()) {
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MaskFillerFilter mf;
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const ClippingLine& s = clip.Top()[y];
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if(!s.IsEmpty() && !s.IsFull()) {
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mf.Set(rg, s);
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j.rasterizer.Render(y, mf, j.evenodd);
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}
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}
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}
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else
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j.rasterizer.Render(y, *rg, j.evenodd);
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}
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}
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}
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};
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if(miny < maxy) {
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int n = maxy - miny;
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if(n > 6) {
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std::atomic<int> ii(0);
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CoDo([&] {
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for(;;) {
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int y = ii++ + miny;
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if(y > maxy)
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break;
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fill(y);
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}
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});
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}
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else
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for(int y = miny; y <= maxy; y++)
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fill(y);
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}
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for(int i = 0; i < fillcount; i++) // we can release SpanSources now
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cofill[i].sso.Clear();
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};
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jobcount = emptycount = 0;
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}
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void BufferPainter::Finish()
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{
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PAINTER_TIMING("Finish");
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FinishPathJob();
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FinishFillJob();
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if(co_clear)
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CoFor(ip->GetHeight(), [&](int y) { // clear remaning lines that were not painted yet
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if(co_clear[y]) {
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|
UPP::Fill((*ip)[y], co_clear_color, ip->GetWidth());
|
|
co_clear[y] = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
void BufferPainter::FillOp(const RGBA& color)
|
|
{
|
|
PAINTER_TIMING("FillOp");
|
|
One<SpanSource> none;
|
|
RenderPath(FILL, none, color);
|
|
}
|
|
|
|
void BufferPainter::StrokeOp(double width, const RGBA& color)
|
|
{
|
|
PAINTER_TIMING("StrokeOp");
|
|
One<SpanSource> none;
|
|
RenderPath(width, none, color);
|
|
}
|
|
|
|
void BufferPainter::ClipOp()
|
|
{
|
|
FinishPathJob();
|
|
One<SpanSource> none;
|
|
Buffer<ClippingLine> newclip = RenderPath(CLIP, none, RGBAZero());
|
|
if(attr.hasclip)
|
|
clip.Top() = pick(newclip);
|
|
else {
|
|
clip.Add() = pick(newclip);
|
|
attr.hasclip = true;
|
|
attr.cliplevel = clip.GetCount();
|
|
}
|
|
}
|
|
|
|
}
|