ultimatepp/uppsrc/Painter/DrawOp.cpp
Mirek Fidler 34ff691308 sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters
This might bring some incompatibilities in the code that expects wchar to be 16 bit, which
  escpecially involves dealing with Win32 (and to lesser extend MacOS) APIs, so if your application
  is doing that, please check all instances of WCHAR (UniChar on MacOS) or even wchar
  especially type casts.

  To support host APIs, char16 is introduced (but there is no 16-bit String varian).

  Use ToSystemCharsetW, FromSystemCharsetW to convert texts to Win32 API.

- Support of drawing non-BMP characters in GUI
- Vastly improved character font replacement code (when drawing characters missing with requested font, replacement font is used)
- Last instances of Win32 ANSI calls (those ending with A) are removed
- UTF handling routines are refactored and their's naming is unified
- RTF is now being able to handle non-BMP characters (RTF is used as clipboard format for RichText)

Other minor changes:

- fixed TryRealloc issue
- improved MemoryCheck
- Removed MemoryAlloc48/MemoryFree48
- In theide Background parsing should less often cause delays in the main thread
2021-12-02 12:03:19 +01:00

243 lines
5.3 KiB
C++

#include "Painter.h"
namespace Upp {
dword Painter::GetInfo() const
{
return DOTS;
}
void Painter::OffsetOp(Point p)
{
Begin();
Translate(p.x, p.y);
}
Painter& Painter::RectPath(int x, int y, int cx, int cy)
{
Move(x, y).Line(x + cx, y).Line(x + cx, y + cy).Line(x, y + cy).Close();
return *this;
}
Painter& Painter::RectPath(const Rect& r)
{
RectPath(r.left, r.top, r.GetWidth(), r.GetHeight());
return *this;
}
Painter& Painter::RectPath(double x, double y, double cx, double cy)
{
Move(x, y).Line(x + cx, y).Line(x + cx, y + cy).Line(x, y + cy).Close();
return *this;
}
Painter& Painter::RectPath(const Rectf& r)
{
RectPath(r.left, r.top, r.GetWidth(), r.GetHeight());
return *this;
}
bool Painter::ClipOp(const Rect& r)
{
Begin();
RectPath(r);
Clip();
return true;
}
bool Painter::ClipoffOp(const Rect& r)
{
Begin();
RectPath(r);
Clip();
Translate(r.left, r.top);
return true;
}
bool Painter::ExcludeClipOp(const Rect& r)
{
RectPath(Rect(-99999, -99999, 99999, r.top));
RectPath(Rect(-99999, r.top, r.left, 99999));
RectPath(Rect(r.right, r.top, 99999, 99999));
RectPath(Rect(r.left, r.bottom, r.right, 99999));
Clip();
return true;
}
bool Painter::IntersectClipOp(const Rect& r)
{
RectPath(r);
Clip();
return true;
}
bool Painter::IsPaintingOp(const Rect& r) const
{
return true;
}
void Painter::DrawRectOp(int x, int y, int cx, int cy, Color color)
{
RectPath(x, y, cx, cy);
if(color == InvertColor)
Invert();
Fill(color);
}
void Painter::DrawImageOp(int x, int y, int cx, int cy, const Image& image, const Rect& src, Color color)
{
if(src.GetWidth() * src.GetHeight() == 0)
return;
Image img = IsNull(color) ? image : SetColorKeepAlpha(image, color);
RectPath(x, y, cx, cy);
double sw = (double)cx / src.GetWidth();
double sh = (double)cy / src.GetHeight();
Fill(img, Xform2D::Scale(sw, sh) * Xform2D::Translation(x - sw * src.left, y - sh * src.top));
}
void Painter::DrawLineStroke(int width, Color color)
{
if(IsNull(width) || IsNull(color))
return;
Begin();
LineCap(LINECAP_ROUND);
switch(width) {
case PEN_NULL:
Stroke(0, color);
End();
return;
case PEN_SOLID:
Stroke(1, color);
break;
case PEN_DASH:
Dash("18 6");
break;
case PEN_DOT:
Dash("3 3");
break;
case PEN_DASHDOT:
Dash("9 6 3 6");
break;
case PEN_DASHDOTDOT:
Dash("9 3 3 3 3 3");
break;
default:
Stroke(width == 0 ? 1 : width, color);
End();
return;
}
Stroke(1, color);
End();
}
void Painter::DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color)
{
Move(x1, y1);
Line(x2, y2);
DrawLineStroke(width, color);
}
void Painter::DrawPolyPolylineOp(const Point *vertices, int vertex_count, const int *counts,
int count_count, int width, Color color, Color doxor)
{
while(--count_count >= 0) {
const Point *lp = vertices;
vertices += *counts++;
Move(*lp);
while(++lp < vertices)
Line(*lp);
DrawLineStroke(width, color);
}
}
void Painter::DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count,
const int *subpolygon_counts, int scc, const int *disjunct_polygon_counts,
int dpcc, Color color, int width, Color outline, uint64 pattern, Color doxor)
{
Image fill_img;
if(pattern && !IsNull(color)) {
ImageBuffer ibuf(8, 8);
RGBA r[2] = { color, RGBAZero() };
for(RGBA *out = ibuf, *end = out + 64; out < end; pattern >>= 1)
*out++ = r[(byte)pattern & 1];
fill_img = ibuf;
}
while(--dpcc >= 0) {
const Point *sp = vertices;
vertices += *disjunct_polygon_counts++;
while(sp < vertices) {
const Point *pp = sp;
sp += *subpolygon_counts++;
Move(*pp);
while(++pp < sp)
Line(*pp);
Close();
}
if(!IsNull(fill_img))
Fill(fill_img, Xform2D::Identity(), FILL_HREPEAT | FILL_VREPEAT);
else if(!IsNull(color))
Fill(color);
if(!IsNull(outline))
DrawLineStroke(width, outline);
}
}
void Painter::DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color)
{
if(rc.Width() <= 0 || rc.Height() <= 0)
return;
Sizef radius = Sizef(rc.Size()) / 2.0;
Pointf center = Pointf(rc.TopLeft()) + radius;
double ang1 = Bearing((Pointf(start) - center) / radius);
double ang2 = Bearing((Pointf(end) - center) / radius);
double sweep = ang1 - ang2;
if(sweep <= 0)
sweep += 2 * M_PI;
Move(center.x + radius.cx * cos(ang1), center.y + radius.cy * sin(ang1));
Arc(center, radius.cx, radius.cy, ang1, -sweep);
DrawLineStroke(width, color);
}
void Painter::DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor)
{
Sizef sz = r.GetSize();
Ellipse(r.left + sz.cx / 2, r.top + sz.cy / 2, sz.cx / 2, sz.cy / 2);
Fill(color);
DrawLineStroke(pen, pencolor);
}
void Painter::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx)
{
Begin();
EvenOdd(true);
Translate(x, y);
if(angle)
Rotate(-angle * M_2PI / 3600);
if(n < 0)
n = strlen__(text);
double *ddx = NULL;
Buffer<double> h;
if(dx) {
h.Alloc(n);
ddx = h;
for(int i = 0; i < n; i++)
ddx[i] = dx[i];
}
Text(0, 0, text, font, n, ddx);
Fill(ink);
End();
}
void Painter::DrawPaintingOp(const Rect& target, const Painting& p)
{
Size sz = target.GetSize();
Sizef psz = p.GetSize();
Begin();
Translate(target.left, target.top);
Scale(sz.cx / psz.cx, sz.cy / psz.cy);
Paint(p);
End();
}
}