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73 lines
No EOL
4.3 KiB
C++
73 lines
No EOL
4.3 KiB
C++
topic "Animation functions";
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[l288;i1121;b17;O9;~~~.1408;2 $$7,0#10431211400427159095818037425705:param]
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[{_}
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[ {{10000@(113.42.0) [s0;%% [*@7;4 Animation functions]]}}&]
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[s0;%% &]
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[s5;:Upp`:`:Animate`(Ctrl`&`,const Rect`&`,int`): [@(0.0.255) void]
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[* Animate]([_^topic`:`/`/CtrlCore`/src`/Ctrl`_en`-us`#Ctrl`:`:class^ Ctrl][@(0.0.255) `&
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] [*@3 ctrl], [@(0.0.255) const] [_^topic`:`/`/Core`/src`/Rect`_en`-us`#Rect`_`:`:struct^ R
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ect][@(0.0.255) `&] [*@3 target], [@(0.0.255) int] [*@3 type] [@(0.0.255) `=]
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[@(0.0.255) `-][@3 1])&]
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[s5;:Upp`:`:Animate`(Ctrl`&`,int`,int`,int`,int`,int`): [@(0.0.255) void]
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[* Animate]([_^topic`:`/`/CtrlCore`/src`/Ctrl`_en`-us`#Ctrl`:`:class^ Ctrl][@(0.0.255) `&
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] [*@3 ctrl], [@(0.0.255) int] [*@3 x], [@(0.0.255) int] [*@3 y], [@(0.0.255) int]
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[*@3 cx], [@(0.0.255) int] [*@3 cy], [@(0.0.255) int] [*@3 type] [@(0.0.255) `=]
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[@(0.0.255) `-][@3 1])&]
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[s0;l288;%% Animates a [%-*@3 ctrl ]to transition smoothly to a [%-*@3 target
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]rectangle using a specified animation effect. The animation
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effect [%-*@3 type] can be [*C@3 GUIEFFECT`_SLIDE], which moves the
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control gradually to the target position, or [*C@3 GUIEFFECT`_FADE],
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which gradually adjusts the control’s transparency from fully
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transparent to fully opaque. If the [%-*@3 type] is set to a negative
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value, the function will use the global UI setting. Any other
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value will cause the the [%- ctrl ]to jump directly to the target
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rectangle without any animation.&]
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[s3; &]
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[s4; &]
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[s5;:Upp`:`:Animate`(Event`,int`): [@(0.0.255) void] [* Animate]([_^topic`:`/`/Core`/src`/Function`_en`-us`#Upp`:`:Event^ E
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vent]<[@(0.0.255) double]> [*@3 update], [@(0.0.255) int] [*@3 duration`_ms]
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[@(0.0.255) `=] [@3 100])&]
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[s2;%% Performs GUI animation, repeatedly calling [%-*@3 update] with
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increasing numbers from the interval 0..1 for [%- duration] in
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milliseconds.&]
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[s3; &]
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[s4; &]
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[s5;:Upp`:`:Animate`(Vector`&`,const Vector`&`,int`): [@(0.0.255) void]
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[* Animate]([_^topic`:`/`/Core`/src`/Vector`_en`-us`#Vector`:`:class^ Vector]<Ptr<[_^topic`:`/`/CtrlCore`/src`/Ctrl`_en`-us`#Ctrl`:`:class^ C
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trl]>>[@(0.0.255) `&] [*@3 ctrls], [@(0.0.255) const] [_^topic`:`/`/Core`/src`/Vector`_en`-us`#Vector`:`:class^ V
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ector]<[_^topic`:`/`/Core`/src`/Rect`_en`-us`#Rect`_`:`:struct^ Rect]>[@(0.0.255) `&]
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[*@3 targets], [@(0.0.255) int] [*@3 duration`_ms] [@(0.0.255) `=] [@3 100])&]
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[s2;%% Animates the transition of multiple [%-*@3 ctrls] from their
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current positions to the target positions specified by the [%-*@3 targets]
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parameter, over a given [%-*@3 duration]. The default duration
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is 100 milliseconds. The number of ctrls must match the number
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of the target rectangles otherwise the function will silently
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return without modifying anything.&]
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[s3; &]
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[s4; &]
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[s5;:Upp`:`:Animate`(Vector`&`,const Vector`&`,Event`,int`): [@(0.0.255) template]
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<[@(0.0.255) class] T>&]
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[s5;:Upp`:`:Animate`(Vector`&`,const Vector`&`,Event`,int`): [@(0.0.255) void]
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[* Animate]([_^topic`:`/`/Core`/src`/Vector`_en`-us`#Vector`:`:class^ Vector]<T>[@(0.0.255) `&
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] [*@3 data], [@(0.0.255) const] [_^topic`:`/`/Core`/src`/Vector`_en`-us`#Vector`:`:class^ V
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ector]<T>[@(0.0.255) `&] [*@3 targets], [_^topic`:`/`/Core`/src`/Function`_en`-us`#Upp`:`:Event^ E
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vent]<> [*@3 update], [@(0.0.255) int] [*@3 duration`_ms] [@(0.0.255) `=]
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[@3 100])&]
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[s2;%% Animates the transition of multiple [%-*@3 data] values from
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their current positions to the target positions specified by
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the [%-*@3 targets] parameter, over a given [%-*@3 duration]. The
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default duration is 100 milliseconds. The number of [%-*@3 data]
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values must match the number of the [%-*@3 targets ]values otherwise
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the function will silently return without modifying anything.
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After each animation step Animate calls [%-*@3 update].&]
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[s3; &]
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[s0;%% ]] |