ultimatepp/uppsrc/CtrlCore/TopWindow.cpp

598 lines
11 KiB
C++

#include "CtrlCore.h"
namespace Upp {
#define LLOG(x) // DLOG(x)
String TopWindow::GetDesc() const
{
return title.ToString();
}
Size TopWindow::GetMinSize() const
{
return minsize;
}
Size TopWindow::GetStdSize() const
{
return GetMinSize();
}
void TopWindow::ActiveFocus0(Ctrl& ctrl)
{
if(IsChild()) return;
activefocus = &ctrl;
LLOG("ActiveFocus0");
if(IsForeground())
ctrl.SetWantFocus();
}
void TopWindow::Activate()
{
LLOG("Activate " << Name() << " activefocus = " << UPP::Name(activefocus));
USRLOG(" ACTIVATE " + Desc(this));
if(activefocus && (HasFocus() || !GetFocusChildDeep()) && IsEnabled()) {
LLOG("activefocus->SetWantFocus()");
activefocus->SetWantFocus();
}
if(urgent)
SyncCaption();
LLOG("Activate End");
}
void TopWindow::ChildGotFocus()
{
activefocus = GetFocusCtrl();
}
void TopWindow::Deactivate()
{
LLOG("DeActivate current focus " << UPP::Name(GetFocusCtrl()));
if(HasFocusDeep())
activefocus = GetFocusCtrl();
USRLOG(" DEACTIVATE " + Desc(this));
LLOG("DeActivate " << Name() << " activefocus = " << UPP::Name(activefocus));
}
void TopWindow::PlaceFocus()
{
LLOG("PlaceFocus " << Upp::Name(this));
if(activefocus)
activefocus->SetFocus();
else
IterateFocusForward(this, this, true, true);
}
bool TopWindow::IsShowEnabled() const
{
return true;
}
void TopWindow::DefaultBreak()
{
if(FindAction(IDCANCEL) || close_rejects)
RejectBreak(IDCANCEL);
else
if(FindAction(IDNO))
RejectBreak(IDNO);
else
if(FindAction(IDEXIT))
AcceptBreak(IDEXIT);
else
if(FindAction(IDYES))
AcceptBreak(IDYES);
else
AcceptBreak(IDOK);
}
void TopWindow::Close()
{
if(InLoop()) {
if(!InCurrentLoop()) return;
DefaultBreak();
return;
}
if(IsOpen()) IgnoreMouseUp();
Ctrl::Close();
}
void TopWindow::Backup()
{
StringStream s;
Ctrl::Serialize(s);
backup = s;
}
void TopWindow::Restore()
{
StringStream s(backup);
Ctrl::Serialize(s);
}
bool TopWindow::Accept()
{
Ctrl *q;
for(q = GetFirstChild(); q; q = q->GetNext())
if(!q->Accept())
return false;
return true;
}
void TopWindow::Reject()
{
for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
q->Reject();
if(!backup.IsEmpty())
Restore();
}
void TopWindow::Break(int ID)
{
EndLoop(ID);
}
bool TopWindow::AcceptBreak(int ID)
{
if(Accept()) {
Break(ID);
return true;
}
return false;
}
void TopWindow::RejectBreak(int ID)
{
Reject();
Break(ID);
}
void TopWindow::SetupRect(Ctrl *owner)
{
Rect r = GetRect();
if(r.IsEmpty())
SetRect(GetDefaultWindowRect());
else {
r.SetSize(max(r.GetSize(), GetMinSize()));
SetRect(r);
if(r.left == 0 && r.top == 0 && center == 1) {
Rect area = owner ? owner->GetWorkArea() : Ctrl::GetPrimaryWorkArea();
SetRect(area.CenterRect(min(area.Size(), r.Size())));
}
}
}
void TopWindow::FixIcons()
{
TopWindow *q = GetMainWindow();
if(q) {
if(IsNull(icon)) {
icon = q->GetIcon();
SyncCaption();
}
if(IsNull(largeicon)) {
largeicon = q->GetIcon();
SyncCaption();
}
}
}
TopWindow::Abreak *TopWindow::FindAction(int ID)
{
for(int i = 0; i < action.GetCount(); i++)
if(action[i].ID == ID) return &action[i];
return NULL;
}
TopWindow::Abreak *TopWindow::FindAddAction(int ID)
{
Abreak *x = FindAction(ID);
if(x) return x;
Abreak& a = action.Add();
a.ID = ID;
a.dlg = this;
return &a;
}
Callback TopWindow::Breaker(int ID)
{
return callback(FindAddAction(ID), &Abreak::Break);
}
Callback TopWindow::Acceptor(int ID)
{
return callback(FindAddAction(ID), &Abreak::Accept);
}
Callback TopWindow::Rejector(int ID)
{
return callback(FindAddAction(ID), &Abreak::Reject);
}
TopWindow& TopWindow::Breaker(Ctrl& m, int ID)
{
m.WhenAction = Breaker(ID);
return *this;
}
TopWindow& TopWindow::Acceptor(Ctrl& m, int ID)
{
m.WhenAction = Acceptor(ID);
return *this;
}
TopWindow& TopWindow::Rejector(Ctrl& m, int ID)
{
m.WhenAction = Rejector(ID);
return *this;
}
void TopWindow::Paint(Draw& w)
{
if(!IsNull(st->background))
ChPaint(w, GetSize(), st->background);
else
background.Paint(w, GetSize(), SColorText, SColorShadow);
}
TopWindow& TopWindow::Background(const PaintRect& prect)
{
background = prect;
Refresh();
return *this;
}
bool TopWindow::Key(dword key, int count)
{
if(Ctrl::Key(key, count))
return true;
if(IsChild()) return false;
if(key == K_DOWN || key == K_RIGHT || key == K_TAB) {
Ctrl *ctrl = GetFocusChildDeep();
if(ctrl && IterateFocusForward(ctrl, this))
return true;
ctrl = GetFirstChild();
if(ctrl) {
if(ctrl->SetWantFocus()) return true;
return IterateFocusForward(ctrl, this);
}
}
if(key == K_UP || key == K_LEFT || key == K_SHIFT_TAB) {
Ctrl *ctrl = GetFocusChildDeep();
if(ctrl && IterateFocusBackward(ctrl, this))
return true;
ctrl = GetLastChild();
if(ctrl) {
if(ctrl->SetWantFocus()) return true;
return IterateFocusBackward(ctrl, this);
}
}
return false;
}
void TopWindow::WorkAreaTrim()
{
Rect a = GetWorkArea();
Rect h = GetRect();
h.left = max(h.left, a.left);
h.right = min(h.right, a.right);
h.top = max(h.top, a.top);
h.bottom = min(h.bottom, a.bottom);
if(h != GetRect() && !IsChild())
SetRect(h);
}
void GatherWindowTree(Ctrl *w, const Vector<Ctrl *>& ws, Vector<Ctrl *>& es)
{
if(!w->InLoop())
es.Add(w);
for(int i = 0; i < ws.GetCount(); i++)
if(ws[i]->GetOwner() == w)
GatherWindowTree(ws[i], ws, es);
}
int TopWindow::Run(bool appmodal)
{
GuiLock __;
LLOG("TopWindow::Run() <- " << typeid(*this).name());
LLOG("Focus = " << UPP::Name(GetFocusCtrl()));
if(!IsOpen())
Open();
if(!IsVisible()) Show();
bool pinloop = inloop;
int pexitcode = exitcode;
exitcode = Null;
Vector<Ctrl *> es;
if(appmodal)
es = GetTopCtrls();
else {
Vector<Ctrl *> ws = GetTopCtrls();
for(int i = 0; i < ws.GetCount(); i++)
if(ws[i]->InLoop())
es.Add(ws[i]);
Ctrl *mw = GetMainWindow();
if(mw) GatherWindowTree(mw, ws, es);
}
Vector< Ptr<Ctrl> > disabled = DisableCtrls(es, this);
#ifdef _DEBUG
for(int d = 0; d < disabled.GetCount(); d++)
LLOG("DisableCtrls[" << d << "] = " << UPP::Name(disabled[d]));
LLOG("Running EventLoop in " << UPP::Name(this));
#endif
EventLoop(this);
#ifdef _DEBUG
LLOG("Finished EventLoop in " << UPP::Name(this));
for(int e = 0; e < disabled.GetCount(); e++)
LLOG("EnableCtrls[" << e << "] = " << UPP::Name(disabled[e]));
#endif
EnableCtrls(disabled);
if(IsNull(exitcode)) {
WhenClose();
if(IsNull(exitcode))
DefaultBreak();
}
int q = exitcode;
inloop = pinloop;
exitcode = pexitcode;
LLOG("TopWindow::Run() = " << q << " -> " << typeid(*this).name());
#ifdef GUI_WIN
LLOG("Focus = " << UPP::Name(GetFocusCtrl()) << ", raw " << (void *)::GetFocus());
#endif
return q;
}
int TopWindow::Execute()
{
int m = Run();
Close();
return m;
}
TopWindow& TopWindow::Title(const WString& _title)
{
if(title != _title) {
title = _title;
SyncTitle();
}
return *this;
}
TopWindow& TopWindow::Title(const char *s)
{
return Title(WString(s));
}
void TopWindow::SetMinSize(Size sz)
{
minsize = sz;
SyncSizeHints();
}
TopWindow& TopWindow::Sizeable(bool b)
{
sizeable = b;
SyncCaption();
SyncSizeHints();
return *this;
}
TopWindow& TopWindow::MinimizeBox(bool b)
{
minimizebox = b;
SyncCaption();
SyncSizeHints();
return *this;
}
TopWindow& TopWindow::MaximizeBox(bool b)
{
maximizebox = b;
SyncCaption();
SyncSizeHints();
return *this;
}
TopWindow& TopWindow::Icon(const Image& m)
{
if(!icon.IsSame(m)) {
icon = m;
SyncCaption();
}
return *this;
}
TopWindow& TopWindow::LargeIcon(const Image& m)
{
if(!largeicon.IsSame(m)) {
largeicon = m;
SyncCaption();
}
return *this;
}
TopWindow& TopWindow::Icon(const Image& smallicon, const Image& _largeicon)
{
if(!icon.IsSame(smallicon) || !largeicon.IsSame(_largeicon)) {
icon = smallicon;
largeicon = _largeicon;
SyncCaption();
}
return *this;
}
// avoid the need to implement custom titlebar in all platforms:
Function<bool (const TopWindow *)> is_custom_titlebar__;
Function<Ctrl *(TopWindow *, Color bk, int)> custom_titlebar_make__;
Event<const TopWindow *, TopWindow::CustomTitleBarMetrics&> custom_titlebar_metrics__ =
[](const TopWindow *, TopWindow::CustomTitleBarMetrics& m) {
m.lm = m.rm = m.height = 0;
};
bool TopWindow::IsCustomTitleBar() const
{
return is_custom_titlebar__(this);
}
Ctrl * TopWindow::CustomTitleBar(Color bk, int min_cy)
{
#ifdef flagNOCUSTOMBAR // suppress custom title bar for testing
return nullptr;
#else
return custom_titlebar_make__(this, bk, min_cy);
#endif
}
TopWindow::CustomTitleBarMetrics TopWindow::GetCustomTitleBarMetrics() const
{
CustomTitleBarMetrics m;
custom_titlebar_metrics__(this, m);
return m;
}
bool Ctrl::MouseActiveCtrl(Ctrl *w, Point p)
{
for(Ctrl *q = w->GetLastChild(); q; q = q->GetPrev())
if(q->GetScreenRect().Contains(p))
return MouseActiveCtrl(q, p);
return w->IsMouseActive();
}
bool TopWindow::IsCustomTitleBarDragArea(Point p)
{
return !MouseActiveCtrl(this, p + GetScreenRect().TopLeft());
}
TopWindow& TopWindow::ToolWindow(bool b)
{
tool = b;
SyncCaption();
return *this;
}
TopWindow& TopWindow::Urgent(bool b)
{
GuiLock __;
urgent = b;
SyncCaption();
return *this;
}
TopWindow& TopWindow::FrameLess(bool b)
{
GuiLock __;
frameless = b;
SyncCaption();
return *this;
}
void TopWindow::ShutdownWindow()
{
}
void TopWindow::ShutdownWindows()
{
bool again = true;
while(again) {
Vector<Ctrl *> tc = GetTopCtrls();
again = false;
for(int i = 0; i < tc.GetCount(); i++) {
Ptr<TopWindow> w = dynamic_cast<TopWindow *>(tc[i]);
if(w && w->IsOpen()) {
again = true;
w->SetForeground();
w->ShutdownWindow();
if(w && w->IsOpen()) {
w->WhenClose();
if(w)
w->Close();
}
if(!w || !w->IsOpen())
break;
}
}
}
}
struct DialogBackground : public Display {
void Paint(Draw& w, const Rect& r, const Value& q, Color ink, Color paper, dword style) const
{
w.DrawRect(r, SColorFace());
}
};
CH_STYLE(TopWindow, TopStyle, StyleDefault)
{
background = Null;
}
TopWindow& TopWindow::SetStyle(const TopWindow::TopStyle& s)
{
st = &s;
RefreshLayout();
RefreshFrame();
return *this;
}
TopWindow::TopWindow()
{
GuiLock __;
GuiPlatformConstruct();
background = PaintRect(Single<DialogBackground>(), Null);
SetStyle(StyleDefault());
center = 1;
minsize = Size(80, 20);
maximizebox = minimizebox = sizeable = tool = noclosebox = false;
state = OVERLAPPED;
WhenClose = THISBACK(Close);
overlapped.Clear();
dokeys = true;
fullscreen = frameless = urgent = false;
close_rejects = false;
}
TopWindow::~TopWindow()
{
GuiLock __;
destroying = true;
if(InLoop())
EndLoop(IDOK);
if(!IsChild())
Close();
GuiPlatformDestruct();
}
void Maxisize(TopWindow& win, int screencxmax)
{
if(win.GetWorkArea().Width() <= screencxmax)
win.Maximize();
}
CH_INT(SwapOKCancel, 0);
void ArrangeOKCancel(Ctrl& ok, Ctrl& cancel)
{
if(SwapOKCancel() &&
ok.GetPos().x.GetB() == cancel.GetPos().x.GetB() &&
ok.GetPos().y.GetB() == cancel.GetPos().y.GetB()) {
Ctrl::LogPos h = ok.GetPos();
ok.SetPos(cancel.GetPos());
cancel.SetPos(h);
}
}
void SetLayout_Size(Ctrl& ctrl, Size sz)
{
sz = ctrl.AddFrameSize(sz);
ctrl.SetMinSize(sz);
}
void SetLayout_Size(Ctrl& ctrl, int cx, int cy)
{
SetLayout_Size(ctrl, Size(cx, cy));
}
}