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https://github.com/ultimatepp/ultimatepp.git
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148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
#define VIRTUALGUI
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#ifdef PLATFORM_POSIX
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#include <CtrlCore/stdids.h>
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#endif
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namespace Upp {
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#define IMAGECLASS FBImg
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#define IMAGEFILE <VirtualGui/FB.iml>
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#include <Draw/iml_header.h>
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class SystemDraw : public DrawProxy {
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public:
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bool CanSetSurface() { return false; }
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static void Flush() {}
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};
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enum KM {
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KM_NONE = 0x00,
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KM_LSHIFT= 0x01,
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KM_RSHIFT= 0x02,
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KM_LCTRL = 0x04,
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KM_RCTRL = 0x08,
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KM_LALT = 0x10,
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KM_RALT = 0x20,
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KM_CAPS = 0x40,
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KM_NUM = 0x80,
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KM_CTRL = KM_LCTRL | KM_RCTRL,
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KM_SHIFT = KM_LSHIFT | KM_RSHIFT,
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KM_ALT = KM_LALT | KM_RALT,
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};
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struct VirtualGui {
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virtual Size GetSize() = 0;
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virtual dword GetMouseButtons() = 0;
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virtual dword GetModKeys() = 0;
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virtual bool IsMouseIn() = 0;
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virtual bool ProcessEvent(bool *quit) = 0;
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virtual void WaitEvent(int ms) = 0;
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virtual void WakeUpGuiThread() = 0;
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virtual void SetMouseCursor(const Image& image) = 0;
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virtual void Quit() = 0;
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virtual bool IsWaitingEvent() = 0;
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virtual SystemDraw& BeginDraw() = 0;
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virtual void CommitDraw() = 0;
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};
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extern VirtualGui *VirtualGuiPtr;
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struct BackDraw__ : public SystemDraw {
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BackDraw__() : SystemDraw() {}
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};
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class BackDraw : public BackDraw__ { // Dummy only, as we are running in GlobalBackBuffer mode
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Size size;
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Draw *painting;
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Point painting_offset;
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ImageBuffer ib;
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public:
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virtual bool IsPaintingOp(const Rect& r) const;
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public:
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void Put(SystemDraw& w, int x, int y) {}
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void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
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void Create(SystemDraw& w, int cx, int cy) {}
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void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
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void Destroy() {}
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void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
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Point GetOffset() const { return Point(0, 0); }
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BackDraw();
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~BackDraw();
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};
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class ImageDraw : public SImageDraw { // using software renderer
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public:
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ImageDraw(Size sz) : SImageDraw(sz) {}
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ImageDraw(int cx, int cy) : SImageDraw(cx, cy) {}
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};
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void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
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Color color, uint64 pattern);
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class TopWindowFrame;
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#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
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#define GUIPLATFORM_CTRL_DECLS_INCLUDE <VirtualGui/Ctrl.h>
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#define GUIPLATFORM_PASTECLIP_DECLS \
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bool dnd; \
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friend struct DnDLoop; \
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#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <VirtualGui/Top.h>
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class PrinterJob { // Dummy only...
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NilDraw nil;
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Vector<int> pages;
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public:
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Draw& GetDraw() { return nil; }
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operator Draw&() { return GetDraw(); }
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const Vector<int>& GetPages() const { return pages; }
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int operator[](int i) const { return 0; }
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int GetPageCount() const { return 0; }
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bool Execute() { return false; }
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PrinterJob& Landscape(bool b = true) { return *this; }
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PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
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PrinterJob& PageCount(int n) { return *this; }
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PrinterJob& CurrentPage(int currentpage) { return *this; }
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PrinterJob& Name(const char *_name) { return *this; }
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PrinterJob(const char *name = NULL) {}
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~PrinterJob() {}
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};
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struct NilGUI : VirtualGui {
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virtual dword GetOptions();
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virtual Size GetSize();
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virtual dword GetMouseButtons();
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virtual dword GetModKeys();
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virtual bool IsMouseIn();
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virtual bool ProcessEvent(bool *quit);
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virtual void WaitEvent(int ms);
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virtual bool IsWaitingEvent();
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virtual void WakeUpGuiThread();
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virtual void SetMouseCursor(const Image& image);
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virtual SystemDraw& BeginDraw();
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virtual void CommitDraw();
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virtual void Quit();
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NilDraw nildraw;
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SystemDraw sysdraw;
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};
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}
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#define GUIPLATFORM_INCLUDE_AFTER <VirtualGui/After.h>
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