ultimatepp/rainbow/Skeleton/Skeleton.h
cxl f0e42f8693 reorganizing repo
git-svn-id: svn://ultimatepp.org/upp/trunk@9214 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-11-22 19:53:58 +00:00

133 lines
4.2 KiB
C++

#define GUI_SKELETON
NAMESPACE_UPP
class SystemDraw : public Draw {
public:
virtual dword GetInfo() const;
virtual Size GetPageSize() const;
virtual void BeginOp();
virtual void EndOp();
virtual void OffsetOp(Point p);
virtual bool ClipOp(const Rect& r);
virtual bool ClipoffOp(const Rect& r);
virtual bool ExcludeClipOp(const Rect& r);
virtual bool IntersectClipOp(const Rect& r);
virtual bool IsPaintingOp(const Rect& r) const;
virtual Rect GetPaintRect() const;
virtual void DrawRectOp(int x, int y, int cx, int cy, Color color);
virtual void SysDrawImageOp(int x, int y, const Image& img, const Rect& src, Color color);
virtual void DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color);
virtual void DrawPolyPolylineOp(const Point *vertices, int vertex_count,
const int *counts, int count_count,
int width, Color color, Color doxor);
virtual void DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count,
const int *subpolygon_counts, int scc,
const int *disjunct_polygon_counts, int dpcc,
Color color, int width, Color outline,
uint64 pattern, Color doxor);
virtual void DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color);
virtual void DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor);
virtual void DrawTextOp(int x, int y, int angle, const wchar *text, Font font,
Color ink, int n, const int *dx);
virtual Size GetNativeDpi() const;
virtual void BeginNative();
virtual void EndNative();
virtual int GetCloffLevel() const;
virtual ~SystemDraw();
Point GetOffset() const { return Point(0, 0); }
bool CanSetSurface() { return false; }
static void Flush() {}
};
class BackDraw : public SystemDraw {
Size size;
Draw *painting;
Point painting_offset;
public:
virtual bool IsPaintingOp(const Rect& r) const;
public:
void Put(SystemDraw& w, int x, int y);
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy);
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy();
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
class ImageDraw : public SystemDraw {
SystemDraw alpha;
bool has_alpha;
Size size;
public:
Draw& Alpha();
operator Image() const;
Image GetStraight() const;
ImageDraw(Size sz);
ImageDraw(int cx, int cy);
~ImageDraw();
};
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, uint64 pattern);
#ifndef PLATFORM_WIN32
#include <CtrlCore/stdids.h>
#endif
#define GUIPLATFORM_KEYCODES_INCLUDE <Skeleton/Keys.h>
#define GUIPLATFORM_CTRL_TOP_DECLS
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <Skeleton/Ctrl.h>
#define GUIPLATFORM_PASTECLIP_DECLS
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <Skeleton/Top.h>
class PrinterJob {
NilDraw nil;
Vector<int> pages;
public:
Draw& GetDraw() { return nil; }
operator Draw&() { return GetDraw(); }
const Vector<int>& GetPages() const { return pages; }
int operator[](int i) const { return 0; }
int GetPageCount() const { return 0; }
bool Execute() { return false; }
PrinterJob& Landscape(bool b = true) { return *this; }
PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
PrinterJob& PageCount(int n) { return *this; }
PrinterJob& CurrentPage(int currentpage) { return *this; }
PrinterJob& Name(const char *_name) { return *this; }
PrinterJob(const char *name = NULL) {}
~PrinterJob() {}
};
END_UPP_NAMESPACE
#define GUIPLATFORM_INCLUDE_AFTER <Skeleton/After.h>