ultimatepp/rainbow/SDLFb/Proc.cpp
cxl f0e42f8693 reorganizing repo
git-svn-id: svn://ultimatepp.org/upp/trunk@9214 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-11-22 19:53:58 +00:00

235 lines
7.1 KiB
C++

#include "SDLFbLocal.h"
NAMESPACE_UPP
#define LLOG(x) //LOG(x)
SDL_Surface *CreateScreen(int w, int h, int bpp, int flags)
{
SDL_Surface * screen = SDL_SetVideoMode(w, h, bpp, flags);
if(!screen)
{
Cout() << Format("Couldn't set display mode: %s\n", SDL_GetError());
return NULL;
}
Cout() << Format("Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
return screen;
}
//cant use these, because SDL_PumpEvents gets called for each SDL_PollEvent, which recalculates KeyStates
//but we need them to remain constant from upp layer POV
#if 0
//GetModState ??
bool GetShift() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LSHIFT] || ka[SDLK_RSHIFT]; }
bool GetCtrl() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LCTRL] || ka[SDLK_RCTRL]; }
bool GetAlt() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LALT] || ka[SDLK_RALT]; }
bool GetCapsLock() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_CAPSLOCK]; }
bool GetMouseLeft() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)); }
bool GetMouseRight() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)); }
bool GetMouseMiddle() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_MIDDLE)); }
#else
dword mouseb = 0;
dword modkeys = 0;
enum KM {
KM_NONE = 0x00,
KM_LSHIFT= 0x01,
KM_RSHIFT= 0x02,
KM_LCTRL = 0x04,
KM_RCTRL = 0x08,
KM_LALT = 0x10,
KM_RALT = 0x20,
KM_CAPS = 0x40,
KM_NUM = 0x80,
KM_CTRL = KM_LCTRL | KM_RCTRL,
KM_SHIFT = KM_LSHIFT | KM_RSHIFT,
KM_ALT = KM_LALT | KM_RALT,
};
bool GetMouseLeft() { return mouseb & (1<<0); }
bool GetMouseRight() { return mouseb & (1<<1); }
bool GetMouseMiddle() { return mouseb & (1<<2); }
bool GetShift() { return modkeys & KM_SHIFT; }
bool GetCtrl() { return modkeys & KM_CTRL; }
bool GetAlt() { return modkeys & KM_ALT; }
bool GetCapsLock() { return modkeys & KM_CAPS; }
#endif
dword fbKEYtoK(dword chr) {
if(chr == SDLK_TAB)
chr = K_TAB;
else
if(chr == SDLK_SPACE)
chr = K_SPACE;
else
if(chr == SDLK_RETURN)
chr = K_RETURN;
else
chr = chr + K_DELTA;
if(chr == K_ALT_KEY || chr == K_CTRL_KEY || chr == K_SHIFT_KEY)
return chr;
if(GetCtrl()) chr |= K_CTRL;
if(GetAlt()) chr |= K_ALT;
if(GetShift()) chr |= K_SHIFT;
return chr;
}
dword lastbdowntime[8] = {0};
dword isdblclick[8] = {0};
void HandleSDLEvent(SDL_Event* event)
{
switch(event->type) {
case SDL_ACTIVEEVENT: //SDL_ActiveEvent
break;
case SDL_KEYDOWN:
case SDL_KEYUP: //SDL_KeyboardEvent
{
// bool b = false;
dword keycode = 0;
if(event->type == SDL_KEYDOWN) {
switch(event->key.keysym.sym)
{
case SDLK_LSHIFT: modkeys |= KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys |= KM_RSHIFT; break;
case SDLK_LCTRL: modkeys |= KM_LCTRL; break;
case SDLK_RCTRL: modkeys |= KM_RCTRL; break;
case SDLK_LALT: modkeys |= KM_LALT; break;
case SDLK_RALT: modkeys |= KM_RALT; break;
default:;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym);
if(keycode != K_SPACE) //dont send space on keydown
/*b = */Ctrl::DoKeyFB(keycode, 1);
//send respective keyup things as char events as well
keycode = (dword)event->key.keysym.unicode;
if((keycode != 127 && keycode >= 32 && keycode < 255))
/*b = */Ctrl::DoKeyFB(keycode, 1);
}
else
if(event->type == SDL_KEYUP)
{
switch(event->key.keysym.sym)
{
case SDLK_LSHIFT: modkeys &= ~KM_LSHIFT; break;
case SDLK_RSHIFT: modkeys &= ~KM_RSHIFT; break;
case SDLK_LCTRL: modkeys &= ~KM_LCTRL; break;
case SDLK_RCTRL: modkeys &= ~KM_RCTRL; break;
case SDLK_LALT: modkeys &= ~KM_LALT; break;
case SDLK_RALT: modkeys &= ~KM_RALT; break;
default:;
}
keycode = fbKEYtoK((dword)event->key.keysym.sym) | K_KEYUP;
/*b = */Ctrl::DoKeyFB(keycode, 1);
}
}
break;
case SDL_MOUSEMOTION: //SDL_MouseMotionEvent
Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event->motion.x, event->motion.y));
break;
case SDL_MOUSEBUTTONDOWN: //SDL_MouseButtonEvent, FIXME DoubleClick
{
Point p(event->button.x, event->button.y);
int bi = event->button.button;
dword ct = SDL_GetTicks();
if(isdblclick[bi] && (abs(int(ct) - int(lastbdowntime[bi])) < 400))
{
switch(bi)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOUBLE, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOUBLE, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOUBLE, p); break;
//case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, +120); break;
//case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, -120); break;
}
isdblclick[bi] = 0; //reset, to go ahead sending repeats
}
else
{
lastbdowntime[bi] = ct;
isdblclick[bi] = 0; //prepare for repeat
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb |= (1<<0); Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
case SDL_BUTTON_RIGHT: mouseb |= (1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
case SDL_BUTTON_MIDDLE: mouseb |= (1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
}
}
}
break;
case SDL_MOUSEBUTTONUP:
{
int bi = event->button.button;
isdblclick[bi] = 1; //indicate maybe a dblclick
Point p(event->button.x, event->button.y);
switch(bi)
{
case SDL_BUTTON_LEFT: mouseb &= ~(1<<0); Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
case SDL_BUTTON_RIGHT: mouseb &= ~(1<<1); Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
case SDL_BUTTON_MIDDLE: mouseb &= ~(1<<2); Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
}
}
break;
case SDL_JOYAXISMOTION: //SDL_JoyAxisEvent
break;
case SDL_JOYBALLMOTION: //SDL_JoyBallEvent
break;
case SDL_JOYHATMOTION: //SDL_JoyHatEvent
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: //SDL_JoyButtonEvent
break;
case SDL_VIDEORESIZE: //SDL_ResizeEvent
{
width = event->resize.w;
height = event->resize.h;
SDL_FreeSurface(screen);
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
}
break;
case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
break;
case SDL_QUIT: //SDL_QuitEvent
Ctrl::EndSession();
break;
case SDL_USEREVENT: //SDL_UserEvent
HandleUserEvent(event);
break;
case SDL_SYSWMEVENT: //SDL_SysWMEvent
break;
default:
break;
} // End switch
}
void HandleUserEvent(SDL_Event* event)
{
/*
switch (event->user.code) {
case RUN_GAME_LOOP:
GameLoop();
break;
default:
break;
}
*/
}
END_UPP_NAMESPACE