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53 lines
957 B
C++
53 lines
957 B
C++
#include "Local.h"
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#ifdef GUI_SDL20GL
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NAMESPACE_UPP
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bool SDLWindow::Create(const Rect& rect, const char *title)
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{
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win = SDL_CreateWindow(title, rect.left, rect.top, rect.GetWidth(), rect.GetHeight(),
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SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL|SDL_WINDOW_BORDERLESS);
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if(!win)
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return false;
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MemoryIgnoreLeaksBegin();
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glcontext = SDL_GL_CreateContext(win);
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MemoryIgnoreLeaksEnd();
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if(!glcontext) {
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Destroy();
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return false;
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}
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INTERLOCKED {
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static int64 h;
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serial = h++;
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}
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return true;
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}
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void SDLWindow::Destroy()
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{
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if(glcontext) {
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SDL_GL_DeleteContext(glcontext);
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glcontext = NULL;
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GLDraw::ResetCache(); // TODO: Consider not reseting ALL cache data, only specific context
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}
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if(win) {
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SDL_DestroyWindow(win);
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win = NULL;
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}
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}
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SDLWindow::SDLWindow()
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{
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glcontext = NULL;
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win = NULL;
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}
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SDLWindow::~SDLWindow()
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{
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Destroy();
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}
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END_UPP_NAMESPACE
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#endif
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