ultimatepp/rainbow/Framebuffer/Wnd.cpp
cxl f0e42f8693 reorganizing repo
git-svn-id: svn://ultimatepp.org/upp/trunk@9214 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-11-22 19:53:58 +00:00

766 lines
16 KiB
C++

#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) //DLOG(x)
#define LDUMP(x) //DDUMP(x)
#define LDUMPC(x) //DDUMPC(x)
ImageBuffer Ctrl::framebuffer;
Vector<Rect> Ctrl::invalid;
Vector<Rect> Ctrl::update;
Ptr<Ctrl> Ctrl::desktop;
Vector<Ctrl *> Ctrl::topctrl;
Point Ctrl::fbCursorPos = Null;
Image Ctrl::fbCursorImage;
Point Ctrl::fbCursorBakPos = Null;
Image Ctrl::fbCursorBak;
Rect Ctrl::fbCaretRect;
Image Ctrl::fbCaretBak;
int Ctrl::fbCaretTm;
int Ctrl::renderingMode = MODE_ANTIALIASED;
bool Ctrl::fbEndSession;
bool Ctrl::FullWindowDrag;
int Ctrl::PaintLock;
void Ctrl::SetDesktop(Ctrl& q)
{
desktop = &q;
desktop->SetRect(framebuffer.GetSize());
desktop->SetOpen(true);
desktop->NewTop();
invalid.Add(framebuffer.GetSize());
}
void Ctrl::SetRenderingMode(int mode)
{
renderingMode = mode;
invalid.Add(framebuffer.GetSize());
}
void Ctrl::InitFB()
{
Ctrl::GlobalBackBuffer();
Ctrl::InitTimer();
framebuffer.Create(1, 1);
#ifdef PLATFORM_POSIX
SetStdFont(ScreenSans(12)); //FIXME general handling
#endif
ChStdSkin();
static StaticRect x;
x.Color(Cyan());
SetDesktop(x);
}
void Ctrl::EndSession()
{
GuiLock __;
LLOG("Ctrl::EndSession");
fbEndSession = true;
EndSessionLoopNo = EventLoopNo;
}
void Ctrl::ExitFB()
{
TopWindow::ShutdownWindows();
Ctrl::CloseTopCtrls();
if(fbEndSession)
FBQuitSession();
}
void Ctrl::SetFramebufferSize(Size sz)
{
framebuffer.Create(sz);
if(desktop)
desktop->SetRect(sz);
invalid.Add(sz);
SyncTopWindows();
}
int Ctrl::FindTopCtrl() const
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(this == topctrl[i])
return i;
return -1;
}
bool Ctrl::IsAlphaSupported()
{
return false;
}
bool Ctrl::IsCompositedGui()
{
return false;
}
Vector<Ctrl *> Ctrl::GetTopCtrls()
{
Vector<Ctrl *> ctrl;
if(desktop)
ctrl.Add(desktop);
for(int i = 0; i < topctrl.GetCount(); i++)
if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
ctrl.Add(topctrl[i]);
return ctrl;
}
Ctrl *Ctrl::GetOwner()
{
GuiLock __;
int q = FindTopCtrl();
if(q > 0 && topctrl[q]->top) {
Ctrl *x = topctrl[q]->top->owner_window;
LDUMP(Upp::Name(x));
return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
}
return NULL;
}
Ctrl *Ctrl::GetActiveCtrl()
{
GuiLock __;
return focusCtrl ? focusCtrl->GetTopCtrl() : NULL;
}
// Vector<Callback> Ctrl::hotkey;
int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
{
/* ASSERT(key >= K_DELTA);
int q = hotkey.GetCount();
for(int i = 0; i < hotkey.GetCount(); i++)
if(!hotkey[i]) {
q = i;
break;
}
hotkey.At(q) = cb;
dword mod = 0;
if(key & K_ALT)
mod |= MOD_ALT;
if(key & K_SHIFT)
mod |= MOD_SHIFT;
if(key & K_CTRL)
mod |= MOD_CONTROL;
return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
return -1;
}
void Ctrl::UnregisterSystemHotKey(int id)
{
/* if(id >= 0 && id < hotkey.GetCount()) {
UnregisterHotKey(NULL, id);
hotkey[id].Clear();
}*/
}
bool Ctrl::IsWaitingEvent()
{
return FBIsWaitingEvent();
}
void Ctrl::AddUpdate(const Rect& rect)
{
LLOG("@AddUpdate " << rect);
AddRefreshRect(update, rect);
}
void Ctrl::AddInvalid(const Rect& rect)
{
LLOG("@AddInvalid " << rect);
AddRefreshRect(invalid, rect);
}
void Ctrl::SyncTopWindows()
{
for(int i = 0; i < topctrl.GetCount(); i++) {
TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
if(w)
w->SyncRect();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
LLOG("@ ProcessEvent");
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
if(FBProcessEvent(quit)) {
LLOG("FBProcesEvent returned true");
SyncTopWindows();
DefferedFocusSync();
SyncCaret();
return true;
}
return false;
}
Rect Ctrl::GetClipBound(const Vector<Rect>& inv, const Rect& r)
{
Rect ri = Null;
for(int j = 0; j < inv.GetCount(); j++) {
Rect rr = inv[j] & r;
if(!rr.IsEmpty())
ri = IsNull(ri) ? rr : rr | ri;
}
return ri;
}
ViewDraw::ViewDraw(Ctrl *ctrl)
{
if(Ctrl::invalid.GetCount())
Ctrl::DoPaint();
Ctrl::invalid.Clear();
Ctrl::RemoveCursor();
Ctrl::RemoveCaret();
Rect r = ctrl->GetScreenView();
Ctrl::invalid.Add(r);
Ctrl::AddUpdate(r);
for(int i = max(ctrl->GetTopCtrl()->FindTopCtrl() + 1, 0); i < Ctrl::topctrl.GetCount(); i++) {
Rect rr = Ctrl::topctrl[i]->GetScreenRect();
ExcludeClip(rr);
Subtract(Ctrl::invalid, rr);
}
Offset(r.TopLeft());
}
ViewDraw::~ViewDraw()
{
FBInitUpdate();
Ctrl::DoUpdate();
FBFlush();
// Ctrl::invalid.Clear();
}
void Ctrl::DoUpdate()
{
LLOG("DoUpdate");
invalid.Clear();
CursorSync();
LDUMPC(update);
#if 0
FBUpdate(framebuffer.GetSize());
#else
for(int i = 0; i < update.GetCount(); i++) {
LDUMP(update[i]);
FBUpdate(update[i]);
}
#endif
update.Clear();
// Sleep(1000);
}
Vector<Rect> Ctrl::GetPaintRects()
{
Vector<Rect> r;
r.Add(GetScreenRect());
for(int i = max(FindTopCtrl() + 1, 0); i < topctrl.GetCount(); i++)
Subtract(r, topctrl[i]->GetScreenRect());
return r;
}
void DDRect(RGBA *t, int dir, const byte *pattern, int pos, int count)
{
while(count-- > 0) {
byte p = pattern[7 & pos++];
t->r ^= p;
t->g ^= p;
t->b ^= p;
t += dir;
}
}
void Ctrl::DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz, const byte *pattern, int animation)
{
if(cx <= 0 || cy <= 0)
return;
Vector<Rect> rr = Intersection(clip, RectC(x, y, cx, cy));
for(int i = 0; i < rr.GetCount(); i++) {
Rect r = rr[i];
AddUpdate(r);
if(horz)
for(int y = r.top; y < r.bottom; y++)
DDRect(framebuffer[y] + r.left, 1, pattern, r.left + animation, r.GetWidth());
else
for(int x = r.left; x < r.right; x++)
DDRect(framebuffer[r.top] + x, framebuffer.GetWidth(), pattern, r.top + animation, r.GetHeight());
}
}
void Ctrl::DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n, const byte *pattern, int animation)
{
int hn = min(rect.GetHeight(), n);
int vn = min(rect.GetWidth(), n);
DrawLine(clip, rect.left, rect.top, rect.GetWidth(), hn, true, pattern, animation);
DrawLine(clip, rect.left, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.right - vn, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.left + vn, rect.bottom - hn, rect.GetWidth() - 2 * vn, hn, true, pattern, animation);
}
void Ctrl::DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation)
{
static byte solid[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
static byte normal[] = { 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00 };
static byte dashed[] = { 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 };
Point p = GetScreenView().TopLeft();
Vector<Rect> pr;
if(type & DRAWDRAGRECT_SCREEN) {
pr.Add(Rect(framebuffer.GetSize()));
type &= ~DRAWDRAGRECT_SCREEN;
p = Point(0, 0);
}
else
pr = Intersection(GetPaintRects(), clip.Offseted(p));
const byte *pattern = type == DRAWDRAGRECT_DASHED ? dashed :
type == DRAWDRAGRECT_NORMAL ? normal : solid;
RemoveCursor();
RemoveCaret();
DragRectDraw0(pr, rect1.Offseted(p), n, pattern, animation);
DragRectDraw0(pr, rect2.Offseted(p), n, pattern, animation);
}
void Ctrl::DoPaint()
{
LLOG("@ DoPaint");
if(!PaintLock) {
bool scroll = false;
if(desktop)
desktop->SyncScroll();
for(int i = 0; i < topctrl.GetCount(); i++)
topctrl[i]->SyncScroll();
if((invalid.GetCount() || scroll) && desktop) {
RemoveCursor();
RemoveCaret();
for(int phase = 0; phase < 2; phase++) {
LLOG("DoPaint invalid phase " << phase);
LDUMPC(invalid);
SystemDraw painter;
painter.Begin();
for(int i = 0; i < invalid.GetCount(); i++) {
painter.RectPath(invalid[i]);
AddUpdate(invalid[i]);
}
painter.Painter::Clip();
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Rect r = topctrl[i]->GetRect();
Rect ri = GetClipBound(invalid, r);
if(!IsNull(ri)) {
painter.Clipoff(r);
topctrl[i]->UpdateArea(painter, ri - r.TopLeft());
painter.End();
Subtract(invalid, r);
painter.ExcludeClip(r);
}
}
Rect ri = GetClipBound(invalid, framebuffer.GetSize());
if(!IsNull(ri))
desktop->UpdateArea(painter, ri);
}
}
}
DoUpdate();
}
void Ctrl::WndUpdate(const Rect& r)
{
GuiLock __;
Rect rr = r + GetRect().TopLeft();
bool dummy;
Vector<Rect> h;
h <<= invalid;
invalid = Intersect(invalid, rr, dummy);
FBInitUpdate();
DoPaint();
invalid <<= h;
Subtract(invalid, rr);
FBFlush();
}
bool Ctrl::ProcessEvents(bool *quit)
{
//LOGBLOCK("@ ProcessEvents");
// MemoryCheckDebug();
if(!ProcessEvent(quit))
return false;
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
TimeStop tm;
TimerProc(GetTickCount());
LLOG("TimerProc elapsed: " << tm);
SweepMkImageCache();
FBInitUpdate();
DoPaint();
FBFlush();
return true;
}
void Ctrl::EventLoop(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
LDUMP(loopno);
LDUMP(fbEndSessionLoop);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(LOG_END << "Leaving event loop ");
}
void Ctrl::GuiSleep(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
int level = LeaveGuiMutexAll();
FBSleep(ms);
EnterGuiMutex(level);
}
Rect Ctrl::GetWndScreenRect() const
{
GuiLock __;
return GetRect();
}
void Ctrl::WndShow(bool b)
{
GuiLock __;
}
void Ctrl::WndUpdate()
{
GuiLock __;
}
bool Ctrl::IsWndOpen() const {
GuiLock __;
return FindTopCtrl() >= 0 || this == desktop;
}
void Ctrl::SetAlpha(byte alpha)
{
GuiLock __;
}
Rect Ctrl::GetWorkArea() const
{
GuiLock __;
return framebuffer.GetSize();
}
void Ctrl::GetWorkArea(Array<Rect>& rc)
{
GuiLock __;
Array<Rect> r;
r.Add(framebuffer.GetSize());
}
Rect Ctrl::GetVirtualWorkArea()
{
return framebuffer.GetSize();
}
Rect Ctrl::GetWorkArea(Point pt)
{
return framebuffer.GetSize();
}
Rect Ctrl::GetVirtualScreenArea()
{
GuiLock __;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryWorkArea()
{
Rect r;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryScreenArea()
{
return framebuffer.GetSize();
}
int Ctrl::GetKbdDelay()
{
GuiLock __;
return 500;
}
int Ctrl::GetKbdSpeed()
{
GuiLock __;
return 1000 / 32;
}
void Ctrl::DestroyWnd()
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->WndDestroy();
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
}
if(top) {
delete top;
top = NULL;
}
isopen = false;
TopWindow *win = dynamic_cast<TopWindow *>(this);
if(win)
win->DestroyFrame();
}
void Ctrl::WndDestroy()
{
DestroyWnd();
if(topctrl.GetCount())
topctrl.Top()->ActivateWnd();
}
void Ctrl::PutForeground()
{
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
topctrl.Add(this);
}
Vector< Ptr<Ctrl> > fw;
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i] && topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i] != this)
fw.Add(topctrl[i]);
for(int i = 0; i < fw.GetCount(); i++)
if(fw[i])
fw[i]->PutForeground();
}
void Ctrl::SetWndForeground()
{
GuiLock __;
ASSERT(IsOpen());
if(IsWndForeground())
return;
Ctrl *to = this;
while(to->top && to->top->owner_window)
to = to->top->owner_window;
to->PutForeground();
if(this != focusCtrl)
ActivateWnd();
}
bool Ctrl::IsWndForeground() const
{
GuiLock __;
bool b = false;
for(int i = 0; i < topctrl.GetCount(); i++) {
const TopWindow *tw = dynamic_cast<const TopWindow *>(topctrl[i]);
if(tw)
b = tw == this;
}
return b;
}
void Ctrl::WndEnable(bool b)
{
GuiLock __;
}
bool Ctrl::SetWndFocus()
{
GuiLock __;
return true;
}
bool Ctrl::HasWndFocus() const
{
GuiLock __;
return focusCtrl && focusCtrl->GetTopCtrl() == this;
}
bool Ctrl::SetWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::ReleaseWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::HasWndCapture() const
{
GuiLock __;
return captureCtrl && captureCtrl->GetTopCtrl() == this;
}
void Ctrl::WndInvalidateRect(const Rect& r)
{
GuiLock __;
int q = FindTopCtrl();
if(q >= 0)
AddInvalid(r + topctrl[q]->GetRect().TopLeft());
else
AddInvalid(r);
}
void Ctrl::WndSetPos(const Rect& rect)
{
GuiLock __;
TopWindow *w = dynamic_cast<TopWindow *>(this);
if(w)
w->SyncFrameRect(rect);
invalid.Add(GetRect());
SetWndRect(rect);
invalid.Add(rect);
}
void Ctrl::WndScrollView(const Rect& r, int dx, int dy)
{
GuiLock __;
if(dx == 0 && dy == 0)
return;
if(dx && dy) {
Refresh(r);
return;
}
RemoveCursor();
RemoveCaret();
Rect sr = r.Offseted(GetScreenRect().TopLeft());
Vector<Rect> pr = Intersection(GetPaintRects(), sr);
for(int i = 0; i < pr.GetCount(); i++) {
Rect r = pr[i];
if(dx) {
int n = r.GetWidth() - abs(dx);
if(n > 0) {
int to = r.left + dx * (dx > 0);
int from = r.left - dx * (dx < 0);
for(int y = r.top; y < r.bottom; y++)
memmove(framebuffer[y] + to, framebuffer[y] + from, n * sizeof(RGBA));
}
n = min(abs(dx), r.GetWidth());
Refresh(dx < 0 ? r.left : r.right - n, r.top, n, r.GetHeight());
}
else {
int n = r.GetHeight() - abs(dy);
for(int y = 0; y < n; y++)
memmove(framebuffer[dy < 0 ? r.top + y : r.bottom - 1 - y] + r.left,
framebuffer[dy < 0 ? r.top + y - dy : r.bottom - 1 - y - dy] + r.left,
r.GetWidth() * sizeof(RGBA));
n = min(abs(dy), r.GetHeight());
Refresh(r.left, dy < 0 ? r.bottom - n : r.top, r.GetWidth(), n);
}
}
Vector<Rect> ur;
for(int i = 0; i < invalid.GetCount(); i++)
if(invalid[i].Intersects(sr))
ur.Add(invalid[i]);
for(int i = 0; i < ur.GetCount(); i++)
AddInvalid(ur[i].Offseted(dx, dy));
}
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
{
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
NewTop();
if(owner) {
Ctrl *owner_window = owner->GetTopWindow();
if(!owner_window)
owner_window = owner->GetTopCtrl();
ASSERT(owner_window->IsOpen());
if(owner_window != desktop) {
owner_window->SetForeground();
top->owner_window = owner_window;
}
}
topctrl.Add(this);
popup = isopen = true;
RefreshLayoutDeep();
if(activate) SetFocusWnd();
AddInvalid(GetRect());
}
Rect Ctrl::GetDefaultWindowRect() {
GuiLock __;
static int ii = 0;
Size sz = framebuffer.GetSize();
Rect rect = framebuffer.GetSize();
rect.Deflate(sz / 10);
rect.Offset(Size(GetStdFontCy(), 2 * GetStdFontCy()) * (++ii % 8));
return rect;
}
Vector<WString> SplitCmdLine__(const char *cmd)
{
Vector<WString> out;
while(*cmd)
if((byte)*cmd <= ' ')
cmd++;
else if(*cmd == '\"') {
WString quoted;
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
out.Add(quoted);
}
else {
const char *begin = cmd;
while((byte)*cmd > ' ')
cmd++;
out.Add(String(begin, cmd).ToWString());
}
return out;
}
void Ctrl::InstallPanicBox()
{
}
void Ctrl::SysEndLoop()
{
}
END_UPP_NAMESPACE
#endif