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141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
#define GUI_FB
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#include <Painter/Painter.h>
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NAMESPACE_UPP
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#define IMAGECLASS FBImg
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#define IMAGEFILE <Framebuffer/FB.iml>
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#include <Draw/iml_header.h>
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class SystemDraw : public BufferPainter {
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public:
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virtual void BeginOp();
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virtual void EndOp();
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virtual void OffsetOp(Point p);
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virtual bool ClipOp(const Rect& r);
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virtual bool ClipoffOp(const Rect& r);
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virtual bool IsPaintingOp(const Rect& r) const;
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private:
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Vector<Point> offset;
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void Push();
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void Pop();
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public:
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Point GetOffset() const;
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bool CanSetSurface() { return false; }
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bool Clip(const Rect& r) { return Draw::Clip(r); }
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bool Clip(int x, int y, int cx, int cy) { return Draw::Clip(x, y, cx, cy); }
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static void Flush() {}
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SystemDraw();
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~SystemDraw();
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};
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struct BackDraw__ : public SystemDraw {
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BackDraw__() : SystemDraw() {}
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};
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class BackDraw : public BackDraw__ { // Dummy only, as we are running in GlobalBackBuffer mode
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Size size;
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Draw *painting;
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Point painting_offset;
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ImageBuffer ib;
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public:
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virtual bool IsPaintingOp(const Rect& r) const;
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public:
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void Put(SystemDraw& w, int x, int y) {}
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void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
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void Create(SystemDraw& w, int cx, int cy) {}
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void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
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void Destroy() {}
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void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
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BackDraw();
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~BackDraw();
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};
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struct ImageDraw__ {
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ImageBuffer image;
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ImageBuffer alpha;
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ImageDraw__(int cx, int cy) : image(cx, cy), alpha(cx, cy) {}
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};
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class ImageDraw : private ImageDraw__, public BufferPainter {
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BufferPainter alpha_painter;
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bool has_alpha;
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Image Get(bool pm) const;
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public:
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Draw& Alpha();
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operator Image() const { return Get(true); }
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Image GetStraight() const { return Get(false); }
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ImageDraw(Size sz);
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ImageDraw(int cx, int cy);
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};
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void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
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Color color, uint64 pattern);
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class TopWindowFrame;
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#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
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#define GUIPLATFORM_CTRL_DECLS_INCLUDE <Framebuffer/Ctrl.h>
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#define GUIPLATFORM_PASTECLIP_DECLS \
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bool dnd; \
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friend struct DnDLoop; \
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#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <Framebuffer/Top.h>
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// to be implemented by final FB {
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bool FBIsWaitingEvent();
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bool FBProcessEvent(bool *quit);
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void FBSleep(int ms);
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void FBInitUpdate();
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void FBUpdate(const Rect& area);
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void FBFlush();
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void FBQuitSession();
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// }
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class PrinterJob { // Dummy only...
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NilDraw nil;
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Vector<int> pages;
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public:
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Draw& GetDraw() { return nil; }
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operator Draw&() { return GetDraw(); }
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const Vector<int>& GetPages() const { return pages; }
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int operator[](int i) const { return 0; }
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int GetPageCount() const { return 0; }
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bool Execute() { return false; }
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PrinterJob& Landscape(bool b = true) { return *this; }
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PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
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PrinterJob& PageCount(int n) { return *this; }
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PrinterJob& CurrentPage(int currentpage) { return *this; }
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PrinterJob& Name(const char *_name) { return *this; }
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PrinterJob(const char *name = NULL) {}
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~PrinterJob() {}
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};
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END_UPP_NAMESPACE
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#define GUIPLATFORM_INCLUDE_AFTER <Framebuffer/After.h>
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