ultimatepp/rainbow/CoreGl/Wnd.cpp
cxl f0e42f8693 reorganizing repo
git-svn-id: svn://ultimatepp.org/upp/trunk@9214 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-11-22 19:53:58 +00:00

658 lines
13 KiB
C++

#if defined(flagWINGL) || defined(flagLINUXGL)
#include "TopFrame.h"
#include "ControlPanel.h"
#include "Console.h"
NAMESPACE_UPP
#define LLOG(x) DLOG(x)
#define LDUMP(x) DDUMP(x)
#define LDUMPC(x) DDUMPC(x)
Ptr<Ctrl> Ctrl::desktop;
Vector<Ctrl *> Ctrl::topctrl;
InfoPanel Ctrl::infoPanel;
Console Ctrl::console;
float Ctrl::angle = 0.f;
float Ctrl::scale = 1.f;
float Ctrl::alpha = 255.f;
Rect Ctrl::screenRect;
bool Ctrl::screenReady = false;
Point Ctrl::glCursorPos = Null;
Image Ctrl::glCursorImage;
Rect Ctrl::glCaretRect;
int Ctrl::glCaretTm;
int64 Ctrl::glEventLoop = 0;
int64 Ctrl::glEndSessionLoop = 0;
int Ctrl::PaintLock;
void GlLog(int line, const char* text, Color ink)
{
GuiLock __;
Ctrl::console.Log(line, text, ink);
}
void GlLog(const char* text, Color ink)
{
GuiLock __;
Ctrl::console.Log(text, ink);
}
void GlLogF(Color ink, const char* fmt, ...)
{
char buffer[1024];
va_list argptr;
va_start(argptr, fmt);
vsprintf(buffer, fmt, argptr);
va_end(argptr);
GlLog(buffer, ink);
}
void GlLogF(const char* fmt, ...)
{
char buffer[1024];
va_list argptr;
va_start(argptr, fmt);
vsprintf(buffer, fmt, argptr);
va_end(argptr);
GlLog(buffer);
}
void Ctrl::SetDesktop(Ctrl& q)
{
q.SetRect(screenRect.GetSize());
q.SetOpen(true);
q.StateH(OPEN);
q.NewTop();
desktop = &q;
}
void Ctrl::SetWindowSize(Size sz)
{
screenRect = sz;
if(desktop)
desktop->SetRect(screenRect);
}
void Ctrl::InitGl()
{
Ctrl::GlobalBackBuffer();
Ctrl::InitTimer();
ChStdSkin();
static StaticRect x;
x.Color(Cyan());
SetDesktop(x);
}
void Ctrl::EndSession()
{
GuiLock __;
glEndSession = true;
EndSessionLoopNo = EventLoopNo;
}
void Ctrl::ExitGl()
{
TopWindow::ShutdownWindows();
Ctrl::CloseTopCtrls();
if(glEndSession)
GlQuitSession();
}
int Ctrl::FindTopCtrl() const
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(this == topctrl[i])
return i;
return -1;
}
bool Ctrl::IsAlphaSupported()
{
return false;
}
bool Ctrl::IsCompositedGui()
{
return false;
}
Vector<Ctrl *> Ctrl::GetTopCtrls()
{
Vector<Ctrl *> ctrl;
if(desktop)
ctrl.Add(desktop);
for(int i = 0; i < topctrl.GetCount(); i++)
if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
ctrl.Add(topctrl[i]);
return ctrl;
}
Ctrl *Ctrl::GetOwner()
{
GuiLock __;
int q = FindTopCtrl();
if(q > 0 && topctrl[q]->top) {
Ctrl *x = topctrl[q]->top->owner_window;
return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
}
return NULL;
}
Ctrl *Ctrl::GetActiveCtrl()
{
GuiLock __;
if(focusCtrl == &infoPanel || focusCtrl == &console)
return desktop;
return focusCtrl ? focusCtrl->GetTopCtrl() : NULL;
}
// Vector<Callback> Ctrl::hotkey;
int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
{
/* ASSERT(key >= K_DELTA);
int q = hotkey.GetCount();
for(int i = 0; i < hotkey.GetCount(); i++)
if(!hotkey[i]) {
q = i;
break;
}
hotkey.At(q) = cb;
dword mod = 0;
if(key & K_ALT)
mod |= MOD_ALT;
if(key & K_SHIFT)
mod |= MOD_SHIFT;
if(key & K_CTRL)
mod |= MOD_CONTROL;
return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
return -1;
}
void Ctrl::UnregisterSystemHotKey(int id)
{
/* if(id >= 0 && id < hotkey.GetCount()) {
UnregisterHotKey(NULL, id);
hotkey[id].Clear();
}*/
}
bool Ctrl::IsWaitingEvent()
{
return GlIsWaitingEvent();
}
void Ctrl::SyncTopWindows()
{
for(int i = 0; i < topctrl.GetCount(); i++) {
TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
if(w)
w->SyncRect();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
if(GlProcessEvent(quit)) {
SyncTopWindows();
DefferedFocusSync();
SyncCaret();
return true;
}
else if(glDrawMode == DRAW_ON_IDLE && !Ctrl::painting)
{
GuiSleep(0);
TimerProc(GetTickCount());
SweepMkImageCache();
DrawScreen();
}
return false;
}
void Ctrl::DrawScreen()
{
#ifdef flagWINGL
if(hRC)
#endif
if(desktop && !painting) {
screenReady = true;
painting = true;
resources.BindStatic();
int64 t0 = GetHighTickCount();
frameInfo.curr_tick_count = t0;
desktop->ApplyLayout();
desktop->ApplyTransform(TS_BEFORE_SCREEN);
for(int i = 0; i < topctrl.GetCount(); i++) {
topctrl[i]->ApplyLayout();
topctrl[i]->ApplyTransform(TS_BEFORE_SCREEN);
}
Rect clip = desktop->GetRect();
SystemDraw draw(clip.GetSize());
infoPanel.Init(*desktop);
infoPanel.Show(controlPanelActive);
console.Init(*desktop);
console.Show(consoleActive);
draw.alpha = infoPanel.GetAlpha();
draw.angle = infoPanel.GetAngle();
draw.scale = infoPanel.GetScale();
draw.ViewPort();
draw.OrthogonalView();
draw.Clear(true);
screenFbo0.Bind();
screenFbo0.Clear();
desktop->ApplyTransform(TS_BEFORE_PAINT);
desktop->CtrlPaint(draw, clip);
screenFbo0.Unbind();
draw.OrthogonalView();
glDisable(GL_BLEND);
RectF drawRect(0.f, 0.f, (float) screenRect.GetWidth(), (float) screenRect.GetHeight());
float blur = SystemDraw::blurStrength;
float gray = SystemDraw::grayStrength;
if(blur > 0 || gray > 0)
{
float sigma = blur * 3.f;
float gx = 1.0f / (sqrt(2.0f * float(M_PI)) * sigma);
float gy = exp(-0.5f / (sigma * sigma));
float gz = gy * gy;
float blurSizeHorz = 1.f / (float) screenFbo0.width;
float blurSizeVert = 1.f / (float) screenFbo0.height;
blurProg.Start();
blurProg.SetUniform("blurSize", blurSizeHorz);
blurProg.SetUniform("gaussian", gx, gy, gz);
blurProg.SetUniform("blurMultiplyVec", 1, 0);
blurProg.SetUniform("blurStrength", blur);
blurProg.SetUniform("grayStrength", gray);
screenFbo1.Bind();
draw.DrawTextureOp(drawRect, screenFbo0.texId, screenFbo0.width, screenFbo0.height, drawRect);
screenFbo1.Unbind();
blurProg.SetUniform("blurSize", blurSizeVert);
blurProg.SetUniform("blurMultiplyVec", 0, 1);
blurProg.SetUniform("blurStrength", blur);
blurProg.SetUniform("grayStrength", gray);
draw.ApplyTransforms();
draw.DrawTextureOp(drawRect, screenFbo1.texId, screenFbo1.width, screenFbo1.height, drawRect);
blurProg.Stop();
}
else
{
draw.ApplyTransforms();
draw.DrawTextureOp(drawRect, screenFbo0.texId, screenFbo0.width, screenFbo0.height, drawRect);
//screenFbo0.BlitToScreen();
}
glEnable(GL_BLEND);
for(int i = 0; i < topctrl.GetCount(); i++) {
Ctrl* tq = topctrl[i];
if(tq == &infoPanel || tq == &console)
continue;
Rect r = tq->GetRect();
tq->ApplyTransform(TS_BEFORE_PAINT);
draw.Offset(r.left, r.top);
tq->CtrlPaint(draw, clip);
draw.End();
tq->ApplyTransform(TS_AFTER_PAINT);
}
CursorSync(draw);
desktop->PostPaint(draw);
desktop->ApplyTransform(TS_AFTER_PAINT);
glLoadIdentity();
#if CLIP_MODE == 2
//glDisable(GL_STENCIL_TEST);
#endif
draw.ImageColoring();
draw.alpha = 255.f;
if(controlPanelActive)
{
draw.Offset(infoPanel.GetRect().TopLeft());
infoPanel.CtrlPaint(draw, clip);
draw.End();
}
if(consoleActive)
{
draw.Offset(console.GetRect().TopLeft());
console.CtrlPaint(draw, clip);
draw.End();
}
#if CLIP_MODE == 2
//glEnable(GL_STENCIL_TEST);
#endif
MouseSync(draw);
#ifdef flagWINGL
SwapBuffers(hDC);
#endif
#ifdef flagLINUXGL
glXSwapBuffers(dpy, win);
#endif
int64 t1 = GetHighTickCount();
frameInfo.frame_time = t1 - t0;
frameInfo.frame_factor = frameInfo.frame_time * frameInfo.frame_skip / 1000.f;
frameInfo.fps = frameInfo.frame_time > 0.f ? 1000.f / (float)frameInfo.frame_time : 0.f;
//LOGF("ft: %d, t0: %d, t1: %d\n", frameInfo.frame_time, t0, t1);
painting = false;
}
}
bool Ctrl::ProcessEvents(bool *quit)
{
if(!ProcessEvent(quit))
return false;
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
if(glDrawMode == DRAW_ON_TIMER)
{
TimerProc(GetTickCount());
SweepMkImageCache();
DrawScreen();
}
return true;
}
void Ctrl::EventLoop(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
SyncCaret();
//if(glDrawMode == DRAW_ON_TIMER)
// GuiSleep(20);
ProcessEvents(&quit);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
}
void Ctrl::GuiSleep(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
int level = LeaveGuiMutexAll();
GlSleep(ms);
EnterGuiMutex(level);
}
Rect Ctrl::GetWndScreenRect() const
{
GuiLock __;
return GetRect();
}
void Ctrl::WndShow(bool b)
{
GuiLock __;
}
void Ctrl::WndUpdate()
{
GuiLock __;
}
void Ctrl::WndUpdate(const Rect& r)
{
GuiLock __;
}
bool Ctrl::IsWndOpen() const {
GuiLock __;
return FindTopCtrl() >= 0 || this == desktop;
}
void Ctrl::SetAlpha(byte alpha)
{
GuiLock __;
}
Rect Ctrl::GetWorkArea() const
{
GuiLock __;
return screenRect;
}
void Ctrl::GetWorkArea(Array<Rect>& rc)
{
GuiLock __;
//Array<Rect> r;
rc.Add(screenRect.GetSize());
}
Rect Ctrl::GetVirtualWorkArea()
{
return screenRect;
}
Rect Ctrl::GetWorkArea(Point pt)
{
return screenRect;
}
Rect Ctrl::GetVirtualScreenArea()
{
return screenRect;
}
Rect Ctrl::GetPrimaryWorkArea()
{
return screenRect;
}
Rect Ctrl::GetPrimaryScreenArea()
{
return screenRect;
}
int Ctrl::GetKbdDelay()
{
GuiLock __;
return 500;
}
int Ctrl::GetKbdSpeed()
{
GuiLock __;
return 1000 / 32;
}
void Ctrl::DestroyWnd()
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->WndDestroy();
int q = FindTopCtrl();
if(q >= 0) {
topctrl.Remove(q);
}
if(top) {
delete top;
top = NULL;
}
isopen = false;
TopWindow *win = dynamic_cast<TopWindow *>(this);
if(win)
win->DestroyFrame();
}
void Ctrl::WndDestroy()
{
DestroyWnd();
if(topctrl.GetCount())
topctrl.Top()->ActivateWnd();
}
void Ctrl::PutForeground()
{
int q = FindTopCtrl();
if(q >= 0) {
topctrl.Remove(q);
topctrl.Add(this);
}
Vector< Ptr<Ctrl> > fw;
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i] && topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i] != this)
fw.Add(topctrl[i]);
for(int i = 0; i < fw.GetCount(); i++)
if(fw[i])
fw[i]->PutForeground();
}
void Ctrl::SetWndForeground()
{
GuiLock __;
ASSERT(IsOpen());
if(IsWndForeground())
return;
Ctrl *to = this;
while(to->top && to->top->owner_window)
to = to->top->owner_window;
to->PutForeground();
if(this != focusCtrl)
ActivateWnd();
}
bool Ctrl::IsWndForeground() const
{
GuiLock __;
bool b = false;
for(int i = 0; i < topctrl.GetCount(); i++) {
const TopWindow *tw = dynamic_cast<const TopWindow *>(topctrl[i]);
if(tw)
b = tw == this;
}
return b;
}
void Ctrl::WndEnable(bool b)
{
GuiLock __;
}
bool Ctrl::SetWndFocus()
{
GuiLock __;
return true;
}
bool Ctrl::HasWndFocus() const
{
GuiLock __;
return focusCtrl && focusCtrl->GetTopCtrl() == this;
}
bool Ctrl::SetWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::ReleaseWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::HasWndCapture() const
{
GuiLock __;
return captureCtrl && captureCtrl->GetTopCtrl() == this;
}
void Ctrl::WndInvalidateRect(const Rect& r)
{
GuiLock __;
//::InvalidateRect(glHwnd, NULL, false);
}
void Ctrl::WndSetPos(const Rect& rect)
{
GuiLock __;
TopWindow *w = dynamic_cast<TopWindow *>(this);
if(w)
w->SyncFrameRect(rect);
SetWndRect(rect);
}
void Ctrl::WndScrollView(const Rect& r, int dx, int dy)
{
GuiLock __;
}
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
{
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
NewTop();
if(owner) {
Ctrl *owner_window = owner->GetTopWindow();
if(!owner_window)
owner_window = owner->GetTopCtrl();
ASSERT(owner_window->IsOpen());
if(owner_window != desktop) {
owner_window->SetForeground();
top->owner_window = owner_window;
}
}
topctrl.Add(this);
popup = isopen = true;
StateH(OPEN);
if(activate) SetFocusWnd();
}
Rect Ctrl::GetDefaultWindowRect() {
GuiLock __;
int ii = 0;
Size sz = screenRect.GetSize();
Rect rect = sz;
rect.Deflate(sz / 8);
rect.Offset(Point(sz) / 16 * (ii % 8));
return rect;
}
Vector<WString> SplitCmdLine__(const char *cmd)
{
Vector<WString> out;
while(*cmd)
if((byte)*cmd <= ' ')
cmd++;
else if(*cmd == '\"') {
WString quoted;
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
out.Add(quoted);
}
else {
const char *begin = cmd;
while((byte)*cmd > ' ')
cmd++;
out.Add(String(begin, cmd).ToWString());
}
return out;
}
END_UPP_NAMESPACE
#endif