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91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
#include <CtrlLib/CtrlLib.h>
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#ifndef _SkinSensitive_SkinSensitive_h
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#define _SkinSensitive_SkinSensitive_h
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#include <CtrlLib/CtrlLib.h>
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using namespace Upp;
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#define LAYOUTFILE <ThemeChangeSensitive/MyApp.lay>
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#include <CtrlCore/lay.h>
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struct MyApp : public WithMyAppLayout<TopWindow> {
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virtual void Skin();
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Image MakeImage();
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MyApp();
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};
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#endif
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Image MyApp::MakeImage()
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{ // make some image in a way that reflects dark/light mode
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Size sz = CtrlImg::HandCursor().GetSize();
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ImageDraw iw(sz.cx, sz.cy);
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iw.DrawRect(sz, SColorFace());
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iw.DrawImage(0, 0, CtrlImg::HandCursor()); // HandCursor is adjusted wrt dark/light
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iw.DrawRect(sz.cx / 2, sz.cy / 2, DPI(5), DPI(5), SColorHighlight()); // SColorHighlight is adjusted wrt dark/light
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return iw;
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}
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void MyApp::Skin()
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{ // called on opening window and on theme change
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list4.Clear(); // just refill the list with new colors
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list4.Add(AttrText("Blend(SRed, SYellow)").NormalInk(Blend(SRed(), SYellow())).Bold());
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list4.Add(AttrText("SLtBlue").NormalInk(SBlue().Resolved()).Bold()); // Resolved converts SBlue to normal color, just as does Blend
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list4.Add(AttrText("Blend(SRed, SLtBlue)").NormalInk(Blend(SRed(), SLtBlue())).Bold());
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img3.SetImage(MakeImage());
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}
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MyApp::MyApp()
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{
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CtrlLayout(*this, "How to dynamically react to theme changes");
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list1.AddColumn("Ignoring skin change");
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list1.NoCursor();
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list1.Add(AttrText("Blend(Red, Yellow)").NormalInk(Blend(SRed(), SYellow())).Bold());
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list1.Add(AttrText("SBlue").NormalInk(SBlue().Resolved()).Bold()); // Resolved converts SBlue to normal color, just as does Blend, for testing
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list1.Add(AttrText("Blend(Red, LtBlue)").NormalInk(Blend(SRed(), SLtBlue())).Bold());
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list2.AddColumn("Using AColor");
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list2.NoCursor();
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list2.Add(AttrText("Blend(Red, Yellow)").NormalInk(AColor(Blend(Red(), Yellow()))).Bold()); // Light theme color that gets adjusted if theme is dark
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list2.Add(AttrText("SLtBlue").NormalInk(AColor(Blue())).Bold());
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list2.Add(AttrText("Blend(Red, LtBlue)").NormalInk(AColor(Blend(Red(), LtBlue()))).Bold());
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list3.AddColumn("Using SColor");
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list3.NoCursor();
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static SColor ry([] { return Blend(SRed(), SYellow()); }); // Gets reevaluated on skin change
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static SColor rb([] { return Blend(SRed(), SLtBlue()); });
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list3.Add(AttrText("Blend(Red, Yellow)").NormalInk(ry).Bold());
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list3.Add(AttrText("SLtBlue").NormalInk(SBlue()).Bold()); // SBlue is different based on skin
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list3.Add(AttrText("Blend(Red, LtBlue)").NormalInk(rb).Bold());
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list4.AddColumn("Reloaded with Skin");
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list4.NoCursor();
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img1.SetImage(CtrlImg::HandCursor()); // iml image constants react to theme changes (even theirs copies)
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img2.SetImage(MakeImage()); // the image copy is stored just once and does not reflect theme changes
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std << [=] { Ctrl::SetSkin(ChStdSkin); };
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dark << [=] { Ctrl::SetSkin(ChDarkSkin); };
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host << [=] { Ctrl::SetSkin(ChHostSkin); };
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toggle << [=] { Ctrl::SwapDarkLight(); };
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#ifndef _DEBUG
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info = "Predefined key for Toggle dark was set to Space";
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#endif
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}
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GUI_APP_MAIN
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{
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#ifndef _DEBUG
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Ctrl::SwapDarkLightKey(K_SPACE); // just to demonstrate that toggle key can be activated in Release mode too and/or different
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#endif
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Ctrl::SkinChangeSensitive(); // activate changes of skin (theme) when host theme changes
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MyApp().Run();
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}
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