ultimatepp/rainbow/SDL20/SDL20.h
cxl f0e42f8693 reorganizing repo
git-svn-id: svn://ultimatepp.org/upp/trunk@9214 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-11-22 19:53:58 +00:00

141 lines
3.7 KiB
C++

#define GUI_SDL20
#include <SDL2/SDL.h>
#ifdef PLATFORM_POSIX
#include <CtrlCore/stdids.h>
#endif
NAMESPACE_UPP
#define IMAGECLASS FBImg
#define IMAGEFILE <Framebuffer/FB.iml>
#include <Draw/iml_header.h>
enum FtStyle {
FtBOLD = 1,
FtITALIC = 2
};
void SetFileFont(int face, const char *path, dword style = 0);
void SetMemoryFont(int face, const byte *data, int size, dword style = 0);
struct SDLWindow {
SDL_Window *win;
SDL_Renderer *ren;
int64 serial;
bool Create(const Rect& rect, const char *title);
void Destroy();
void Present();
operator bool() const { return win; }
SDLWindow();
~SDLWindow();
};
class SystemDraw : public SDraw {
public:
SDLWindow *win;
virtual void PutImage(Point p, const Image& m, const Rect& src);
virtual void PutRect(const Rect& r, Color color);
void Set(SDLWindow& win_);
bool CanSetSurface() { return false; }
static void Flush() {}
SystemDraw();
~SystemDraw();
};
struct BackDraw__ : public SystemDraw {
BackDraw__() : SystemDraw() {}
};
class BackDraw : public BackDraw__ { // Dummy only, as we are running in GlobalBackBuffer mode
Size size;
Draw *painting;
Point painting_offset;
ImageBuffer ib;
public:
virtual bool IsPaintingOp(const Rect& r) const;
public:
void Put(SystemDraw& w, int x, int y) {}
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy) {}
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy() {}
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
class ImageDraw : public SImageDraw {
public:
ImageDraw(Size sz) : SImageDraw(sz) {}
ImageDraw(int cx, int cy) : SImageDraw(cx, cy) {}
};
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, uint64 pattern);
class TopWindowFrame;
#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <Framebuffer/Ctrl.h>
#define GUIPLATFORM_PASTECLIP_DECLS \
bool dnd; \
friend struct DnDLoop; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <Framebuffer/Top.h>
// to be implemented by final FB {
bool FBIsWaitingEvent();
bool FBProcessEvent(bool *quit);
void FBSleep(int ms);
void FBInitUpdate();
void FBUpdate(const Rect& area);
void FBFlush();
void FBQuitSession();
// }
class PrinterJob { // Dummy only...
NilDraw nil;
Vector<int> pages;
public:
Draw& GetDraw() { return nil; }
operator Draw&() { return GetDraw(); }
const Vector<int>& GetPages() const { return pages; }
int operator[](int i) const { return 0; }
int GetPageCount() const { return 0; }
bool Execute() { return false; }
PrinterJob& Landscape(bool b = true) { return *this; }
PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
PrinterJob& PageCount(int n) { return *this; }
PrinterJob& CurrentPage(int currentpage) { return *this; }
PrinterJob& Name(const char *_name) { return *this; }
PrinterJob(const char *name = NULL) {}
~PrinterJob() {}
};
END_UPP_NAMESPACE
#define GUIPLATFORM_INCLUDE_AFTER <SDL20/After.h>