ultimatepp/uppsrc/TabBar/TabBar.cpp

2791 lines
53 KiB
C++

#include "TabBar.h"
#define TFILE <TabBar/TabBar.t>
#include <Core/t.h>
#define IMAGECLASS TabBarImg
#define IMAGEFILE <TabBar/TabBar.iml>
#include <Draw/iml_source.h>
namespace Upp {
// AlignedFrame
void AlignedFrame::FrameLayout(Rect &r)
{
switch(layout)
{
case LEFT:
LayoutFrameLeft(r, this, framesize);
break;
case TOP:
LayoutFrameTop(r, this, framesize);
break;
case RIGHT:
LayoutFrameRight(r, this, framesize);
break;
case BOTTOM:
LayoutFrameBottom(r, this, framesize);
break;
}
r.top += border;
r.left += border;
r.right -= border;
r.bottom -= border;
}
void AlignedFrame::FrameAddSize(Size& sz)
{
sz += border * 2;
IsVert() ? sz.cx += framesize : sz.cy += framesize;
}
void AlignedFrame::FramePaint(Draw& w, const Rect& r)
{
if(border > 0)
{
Rect n = r;
switch(layout)
{
case LEFT:
n.left += framesize;
break;
case TOP:
n.top += framesize;
break;
case RIGHT:
n.right -= framesize;
break;
case BOTTOM:
n.bottom -= framesize;
break;
}
ViewFrame().FramePaint(w, n);
}
else
FrameCtrl<Ctrl>::FramePaint(w, r);
}
AlignedFrame& AlignedFrame::SetFrameSize(int sz, bool refresh)
{
framesize = sz;
if (refresh) RefreshParentLayout();
return *this;
}
void AlignedFrame::Fix(Size& sz)
{
if(IsVert())
Swap(sz.cx, sz.cy);
}
void AlignedFrame::Fix(Point& p)
{
if(IsVert())
Swap(p.x, p.y);
}
Size AlignedFrame::Fixed(const Size& sz)
{
return IsVert() ? Size(sz.cy, sz.cx) : Size(sz.cx, sz.cy);
}
Point AlignedFrame::Fixed(const Point& p)
{
return IsVert() ? Point(p.y, p.x) : Point(p.x, p.y);
}
// TabScrollBar
TabScrollBar::TabScrollBar()
{
Clear();
}
void TabScrollBar::Clear()
{
total = 0;
pos = 0;
ps = 0;
start_pos = 0;
new_pos = 0;
old_pos = 0;
sz.Clear();
ready = false;
}
void TabScrollBar::UpdatePos(bool update)
{
sz = GetSize();
Fix(sz);
if(total <= 0 || sz.cx <= 0)
cs = ics = 0;
else
{
cs = sz.cx / ((double) total + 0.5);
ics = total / ((double) sz.cx);
}
size = sz.cx * cs;
if(update)
pos = new_pos - start_pos;
if(pos < 0)
pos = 0;
else if(pos + size > sz.cx)
pos = sz.cx - size;
ps = total > sz.cx ? pos * ics : 0;
}
void TabScrollBar::Paint(Draw &w)
{
if(!ready)
{
UpdatePos();
ready = true;
}
Size rsz = GetSize();
#ifdef TABBAR_DEBUG
w.DrawRect(rsz, Red);
#else
w.DrawRect(rsz, White);
#endif
Point p;
if(total > sz.cx) {
p = Point(ffloor(pos), 1);
rsz = Size(fceil(size), (IsVert() ? rsz.cx : rsz.cy) - 2);
}
else {
p = Point(0, 1);
rsz = Size(sz.cx, (IsVert() ? rsz.cx : rsz.cy) - 2);
}
Fix(p);
Fix(rsz);
w.DrawRect(p.x, p.y, rsz.cx, rsz.cy, Blue);
}
void TabScrollBar::Layout()
{
UpdatePos(false);
}
void TabScrollBar::LeftDown(Point p, dword keyflags)
{
SetCapture();
Fix(p);
old_pos = new_pos = p.x;
if(p.x < pos || p.x > pos + size)
start_pos = size / 2;
else
start_pos = tabs(p.x - pos);
UpdatePos();
UpdateActionRefresh();
}
void TabScrollBar::LeftUp(Point p, dword keyflags)
{
ReleaseCapture();
Fix(p);
old_pos = p.x;
}
void TabScrollBar::MouseMove(Point p, dword keyflags)
{
if(!HasCapture())
return;
Fix(p);
new_pos = p.x;
UpdatePos();
UpdateActionRefresh();
}
void TabScrollBar::MouseWheel(Point p, int zdelta, dword keyflags)
{
AddPos(-zdelta / 4, true);
UpdateActionRefresh();
}
int TabScrollBar::GetPos() const
{
return ffloor(ps);
}
void TabScrollBar::SetPos(int p, bool dontscale)
{
pos = total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0;
UpdatePos(false);
Refresh();
}
void TabScrollBar::AddPos(int p, bool dontscale)
{
pos += total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0;
UpdatePos(false);
Refresh();
}
int TabScrollBar::GetTotal() const
{
return total;
}
void TabScrollBar::SetTotal(int t)
{
bool upd = total < t;
total = t;
UpdatePos(upd);
Refresh();
}
void TabScrollBar::AddTotal(int t)
{
sz = GetSize();
Fix(sz);
total += t;
if(total <= 0 || sz.cx <= 0)
cs = ics = 0;
else
cs = sz.cx / ((double) total + 0.5);
size = sz.cx * cs;
ps = min(ps, (double)(total-sz.cx));
pos = (int)(ps * cs);
old_pos = new_pos = (int)(pos - start_pos);
Refresh();
}
void TabScrollBar::GoEnd()
{
pos = total;
UpdatePos(false);
Refresh();
}
void TabScrollBar::GoBegin()
{
pos = 0;
UpdatePos(false);
Refresh();
}
void TabScrollBar::Set(const TabScrollBar& t)
{
total = t.total;
pos = t.pos;
ps = t.ps;
Refresh();
}
bool TabScrollBar::IsScrollable() const
{
// Note: sz already 'fixed'
return total > sz.cx && sz.cx > 0;
}
// Group
void TabBar::Group::Serialize(Stream& s)
{
s % name % active % count % first % last;
}
// TabBar
TabBar::TabBar()
{
Clear();
id = 0;
display = NULL;
crosses = true;
crosses_side = RIGHT;
grouping = true;
isctrl = false;
isdrag = false;
inactivedisabled = false;
autoscrollhide = true;
stacking = false;
groupseps = false;
allownullcursor = false;
icons = true;
mintabcount = 1;
scrollbar_sz = TB_SBHEIGHT;
allowreorder = true;
style = &StyleDefault();
// Init sorting
groupsort = false;
tabsort = false;
stacksort = true;
contextmenu = true;
keysorter_inst.vo = &Single<StdValueOrder>();
valuesorter_inst.vo = &Single<StdValueOrder>();
stacksorter_inst.vo = &Single<StdValueOrder>();
tabsorter = &keysorter_inst;
groupsorter = &Single<TabGroupSort>();
stacksorter = &stacksorter_inst;
SetAlign(TOP);
SetFrameSize(GetHeight(false));
BackPaint();
ConfirmClose = [](Value) { return true; };
ConfirmCloseAll = []() { return true; };
ConfirmCloseSome = [](ValueArray) { return true; };
}
int TabBar::GetLR( int c, int jd )
{
int new_tab;
if ( jd == JumpDirLeft )
new_tab = GetPrev( c );
else
new_tab = GetNext( c );
return new_tab;
}
int TabBar::GetTabStackLR( int jd )
{
int nt = -1;
if ( HasCursor() ) {
int c = GetCursor();
if ( IsStacking() ) {
int c_stack = tabs[ c ].stack;
if ( jd == JumpDirLeft )
nt = FindStackTail( c_stack );
else
nt = c + 1;
}
}
return nt;
}
int TabBar::GetTabLR( int jd )
{
int lt = -1;
bool js_NeedReset = true;
if ( HasCursor() ) {
int c = GetCursor();
int tc = GetCount();
if ( IsStacking() ) {
int c_stack = tabs[ c ].stack;
if ( jd == JumpDirRight && jump_stack.IsReset() ) {
int c_stack_count = GetStackCount( c_stack );
if ( c_stack_count > 1 ) {
jump_stack.Activate( c_stack_count - 1, jd );
js_NeedReset = false;
}
}
if ( jump_stack.IsReset() || ( jump_stack.Rest == 0 ) ) {
lt = GetLR( c, jd );
if ( ( lt >= 0 ) && ( lt < tc ) ) {
int lt_stack = tabs[ lt ].stack;
int lt_stack_count = GetStackCount( lt_stack );
if ( lt_stack_count > 1 ) {
lt = FindStackHead( lt_stack );
jump_stack.Activate( lt_stack_count - 1, jd );
js_NeedReset = false;
}
}
} else {
if ( jump_stack.Rest > 0 ) {
if ( jd == jump_stack.jump_direct ) {
lt = c + 1;
--jump_stack.Rest;
js_NeedReset = false;
} else {
if ( jump_stack.IsFull() ) {
lt = GetLR( c, jd );
} else {
lt = FindStackTail( c_stack );
++jump_stack.Rest;
js_NeedReset = false;
}
}
}
}
} else /* !IsStacking() */ {
lt = GetLR( c, jd );
}
}
if ( js_NeedReset )
jump_stack.Reset();
return lt;
}
void TabBar::Set(const TabBar& t)
{
CopyBaseSettings(t);
id = t.id;
tabs.Clear();
tabs <<= t.tabs;
groups.Clear();
groups <<= t.groups;
separators.Clear();
separators <<= t.separators;
group = t.group;
stackcount = t.stackcount;
active = t.active;
cross = -1;
highlight = -1;
target = -1;
mouse.Clear();
oldp.Clear();
sc.Set(t.sc);
SetAlign(t.GetAlign());
}
int TabBar::GetNextId()
{
return id++;
}
void TabBar::ContextMenu(Bar& bar)
{
int ii = GetHighlight(); // Need copy to freeze it, [=] copies 'this' and thus reference to highlight
if (GetCursor() >= 0 && ii >= 0 && !IsCancelClose(ii))
bar.Add(tabs.GetCount() > mintabcount, t_("Close"), [=] {
if (!CancelClose(tabs[ii].key)) {
WhenClose(tabs[ii].key);
TabClosed(tabs[ii].key);
tabs.Remove(ii);
MakeGroups();
Repos();
SetCursor(-1);
}
});
if (ii >= 0 && !IsCancelCloseAll(ii))
bar.Add(t_("Close others"), [=] { CloseAll(ii); });
if (ii >= 0 && ii < GetCount() - 1 && !IsCancelCloseAll(-1, ii + 1))
bar.Add(t_("Close right tabs"), [=] { CloseAll(-1, ii + 1); });
if (mintabcount <= 0 && !IsCancelCloseAll(-1))
bar.Add(t_("Close all"), [=] { CloseAll(-1); });
bar.Add(false, t_("Dock"), [=] {});
if(ii >= 1)
bar.Sub(t_("Move left before"), [=](Bar& bar) {
for(int i = 0; i < ii; i++)
bar.Add(tabs[i].value.ToString(), [=] {
tabs.Move(ii,i);
SetCursor0(i);
Repos();
Refresh();
});;
});
if(tabs.GetCount() - 2 >= ii && ii >= 0)
bar.Sub(t_("Move right after"), [=](Bar& bar) {
for(int i = ii+1; i < tabs.GetCount(); i++)
bar.Add(tabs[i].value.ToString(),[=] {
tabs.Move(ii,i+1);
SetCursor0(i);
Repos();
Refresh();
});
});
if(grouping && ii >= 0) {
if(group > 0)
bar.Add(t_("Close group"), THISBACK(CloseGroup));
bar.Separator();
int cnt = groups.GetCount();
for(int i = 0; i < cnt; i++)
{
String name = Format("%s (%d)", groups[i].name, groups[i].count);
Bar::Item &it = bar.Add(name, THISBACK1(GoGrouping, i));
if(i == group)
it.Image(TabBarImg::CHK);
if(i == 0 && cnt > 1)
bar.Separator();
}
}
}
void TabBar::CloseAll(int exception, int last_closed)
{
ValueArray vv;
for(int i = last_closed; i < tabs.GetCount(); i++)
if(i != exception)
vv.Add(tabs[i].key);
if(exception < 0 && last_closed == 0 ? !ConfirmCloseAll() || CancelCloseAll()
: !ConfirmCloseSome(vv) || CancelCloseSome(vv))
return;
WhenCloseSome(vv);
if(exception < 0 && last_closed == 0)
WhenCloseAll();
for(int i = tabs.GetCount() - 1; i >= last_closed; i--)
if(i != exception) {
if (!CancelClose(tabs[i].key) && ConfirmClose(tabs[i].key)) {
WhenClose(tabs[i].key);
TabClosed(tabs[i].key);
tabs.Remove(i);
}
}
SetCursor(last_closed ? last_closed - 1 : 0);
MakeGroups();
Repos();
Refresh();
}
void TabBar::CloseGroup()
{
if(group <= 0)
return;
Value v = GetData();
DoCloseGroup(group);
SetData(v);
}
bool TabBar::IsCancelClose(int id)
{
if (CancelCloseAll())
return true;
if (CancelCloseSome) {
ValueArray vv;
vv.Add(tabs[id].key);
if (CancelCloseSome(vv))
return true;
}
if (CancelClose(tabs[id].key))
return true;
return false;
}
bool TabBar::IsCancelCloseAll(int exception, int last_closed)
{
ValueArray vv;
for(int i = last_closed; i < tabs.GetCount(); i++)
if(i != exception)
vv.Add(tabs[i].key);
if(exception < 0 && last_closed == 0 ? CancelCloseAll() : CancelCloseSome(vv))
return true;
if (CancelClose) {
for(int i = tabs.GetCount() - 1; i >= last_closed; i--)
if(i != exception) {
if (!CancelClose(tabs[i].key))
return false;
}
return true;
}
return false;
}
TabBar::Tab::Tab()
{
id = -1;
stack = -1;
visible = true;
itn = 0;
items.SetCount(5);
pos = cross_pos = tab_pos = Point(0, 0);
cross_size = size = tab_size = Size(0, 0);
}
void TabBar::Tab::Set(const Tab& t)
{
id = t.id;
img = t.img;
col = t.col;
key = t.key;
value = t.value;
group = t.group;
stackid = t.stackid;
stack = t.stack;
visible = t.visible;
pos = t.pos;
size = t.size;
cross_pos = t.cross_pos;
cross_size = t.cross_size;
tab_pos = t.tab_pos;
tab_size = t.tab_size;
items <<= t.items;
}
void TabBar::Tab::Serialize(Stream& s)
{
s % id % key % value % group % stackid % stack % visible;
}
bool TabBar::Tab::HasMouse(const Point& p) const
{
if(!visible)
return false;
return p.x >= tab_pos.x && p.x < tab_pos.x + tab_size.cx &&
p.y >= tab_pos.y && p.y < tab_pos.y + tab_size.cy;
}
bool TabBar::Tab::HasMouseCross(const Point& p) const
{
if(!visible)
return false;
return p.x >= cross_pos.x && p.x < cross_pos.x + cross_size.cx &&
p.y >= cross_pos.y && p.y < cross_pos.y + cross_size.cy;
}
int TabBar::FindGroup(const String& g) const
{
for(int i = 0; i < groups.GetCount(); i++)
if(groups[i].name == g)
return i;
return -1;
}
void TabBar::DoStacking()
{
Value v = GetData();
// Reset stack info
for (int i = 0; i < tabs.GetCount(); i++) {
Tab &t = tabs[i];
t.stack = -1;
t.stackid = GetStackId(t);
}
// Create stacks
Vector< Array<Tab> > tstack;
for (int i = 0; i < tabs.GetCount(); i++) {
Tab &ti = tabs[i];
if (ti.stack < 0) {
ti.stack = tstack.GetCount();
Array<Tab> &ttabs = tstack.Add();
ttabs.Add(ti);
for (int j = i + 1; j < tabs.GetCount(); j++) {
Tab &tj = tabs[j];
if (tj.stack < 0 && tj.stackid == ti.stackid && (!grouping || tj.group == ti.group)) {
tj.stack = ti.stack;
ttabs.Add(tj);
}
}
}
}
stackcount = tstack.GetCount();
// Recombine
tabs.SetCount(0);
for (int i = 0; i < tstack.GetCount(); i++) {
if (stacksort)
StableSort(tstack[i], *stacksorter);
tabs.AppendPick(pick(tstack[i]));
}
highlight = -1;
SetData(v);
MakeGroups();
Repos();
}
void TabBar::DoUnstacking()
{
stackcount = 0;
for (int i = 0; i < tabs.GetCount(); i++)
tabs[i].stack = -1;
highlight = -1;
MakeGroups();
Repos();
if (HasCursor())
SetCursor(-1);
else
Refresh();
}
void TabBar::SortStack(int stackix)
{
if (!stacksort) return;
int head = FindStackHead(stackix);
int tail = head;
while (tail < tabs.GetCount() && tabs[tail].stack == stackix)
++tail;
SortStack(stackix, head, tail-1);
}
void TabBar::SortStack(int stackix, int head, int tail)
{
if (!stacksort) return;
int headid = tabs[head].id;
StableSort(SubRange(tabs, head, tail - head).Write(), *stacksorter);
while (tabs[head].id != headid)
CycleTabStack(head, stackix);
}
void TabBar::MakeGroups()
{
for(const auto& tab : tabs)
if(FindGroup(tab.group) < 0)
NewGroup(tab.group);
groups[0].count = tabs.GetCount();
groups[0].first = 0;
groups[0].last = tabs.GetCount() - 1;
if (groupsort)
StableSort(tabs, *groupsorter);
for(int i = 1; i < groups.GetCount(); i++)
{
groups[i].count = 0;
groups[i].first = 10000000;
groups[i].last = 0;
}
for(int i = 0; i < tabs.GetCount(); i++)
{
Tab &tab = tabs[i];
int n = FindGroup(tab.group);
ASSERT(n >= 0);
if (n > 0) {
if(groups[n].active < 0)
groups[n].active = tab.id;
groups[n].count++;
groups[n].last = i;
if(i < groups[n].first)
groups[n].first = i;
if(i > groups[n].last)
groups[n].last = i;
}
}
int cnt = groups.GetCount() - 1;
for(int i = cnt; i > 0; i--)
if(groups[i].count == 0)
groups.Remove(i);
if(group > groups.GetCount() - 1 && group > 0)
group--;
}
void TabBar::GoGrouping(int n)
{
Value c = GetData();
group = n;
String g = GetGroupName();
for(int i = 0; i < tabs.GetCount(); i++)
if(tabs[i].group == g)
c = GetKey(i);
Repos();
SyncScrollBar();
SetData(c);
Refresh();
}
void TabBar::DoGrouping(int n)
{
group = n;
Repos();
SyncScrollBar();
}
void TabBar::DoCloseGroup(int n)
{
int cnt = groups.GetCount();
if(cnt <= 0)
return;
String groupName = groups[n].name;
/*
do WhenCloseSome()/CancelCloseSome() checking
before WhenClose()/CancelClose() stuff
(that code must be reviewed anyways...)
In order to leave existing code as it is, following
changes have effect *ONLY* if WhenCloseSome()/CancelCloseSome()
callbacks are used, otherwise previous path is taken.
I think we should anyways review some parts of it later
*/
if(WhenCloseSome || CancelCloseSome)
{
ValueArray vv;
int nTabs = 0;
for(int i = 0; i < tabs.GetCount(); i++)
if(groupName == tabs[i].group) {
vv.Add(tabs[i].key);
nTabs++;
}
// at first, we check for CancelCloseSome()
if(vv.GetCount() && !CancelCloseSome(vv) && ConfirmCloseSome(vv)) {
// we didn't cancel globally, now we check CancelClose()
// for each tab -- group gets removed ONLY if ALL of
// group tabs are closed
vv.Clear();
Vector<int>vi;
for(int i = tabs.GetCount() - 1; i >= 0; i--) {
if(groupName == tabs[i].group && tabs.GetCount() > 1) {
Value v = tabs[i].key;
if(!CancelClose(v) && ConfirmClose(v))
{
nTabs--;
WhenClose(v);
// record keys and indexes of tabs to remove
vv << v;
vi << i;
}
}
}
// and now do the true removal
WhenCloseSome(vv);
for(int i = 0; i < vv.GetCount(); i++)
{
if (!CancelClose(vv[i]) && ConfirmClose(vv[i])) {
WhenClose(vv[i]);
TabClosed(vv[i]);
tabs.Remove(vi[i]);
}
}
// remove group if all of its tabs get closed
if(!nTabs) {
if(cnt == n)
group--;
if(cnt > 1)
groups.Remove(n);
}
MakeGroups();
Repos();
SetCursor(-1);
}
return;
}
// previous code path, taken if WhenCancelSome()/WhenCloseSome()
for(int i = tabs.GetCount() - 1; i >= 0; i--)
{
if(groupName == tabs[i].group && tabs.GetCount() > 1) {
Value v = tabs[i].value; // should be key ??
if (!CancelClose(v) && ConfirmClose(v)) {
WhenClose(v);
TabClosed(v);
tabs.Remove(i);
}
}
}
if (cnt == n)
group--;
if(cnt > 1) // what if CancelClose suppressed some tab closing ?
groups.Remove(n);
MakeGroups();
Repos();
SetCursor(-1);
}
void TabBar::NewGroup(const String &name)
{
Group &g = groups.Add();
g.name = name;
g.count = 0;
g.first = 10000000;
g.last = 0;
g.active = -1;
}
Image TabBar::AlignImage(int align, const Image& img)
{
switch(align) {
case AlignedFrame::LEFT:
return RotateAntiClockwise(img);
case AlignedFrame::RIGHT:
return RotateClockwise(img);
case AlignedFrame::BOTTOM:
return MirrorVert(img);
default:
return img;
}
}
Value TabBar::AlignValue(int align, const Value &v, const Size &sz)
{
Size isz = sz;
if(align == AlignedFrame::LEFT || align == AlignedFrame::RIGHT)
Swap(isz.cx, isz.cy);
ImageDraw w(isz.cx, isz.cy);
w.DrawRect(isz, SColorFace());
ChPaint(w, isz, v);
return AlignImage(align, (Image)w);
}
void TabBar::TabItem::Clear()
{
text.Clear();
ink = Null;
img = Null;
side = LEFT;
clickable = false;
cross = false;
stacked_tab = -1;
}
TabBar::TabItem& TabBar::Tab::AddItem()
{
if(itn < items.GetCount())
{
TabItem& ti = items[itn++];
ti.Clear();
return ti;
}
else
{
++itn;
return items.Add();
}
}
void TabBar::Tab::Clear()
{
itn = 0;
}
TabBar::TabItem& TabBar::Tab::AddImage(const Image& img, int side)
{
TabItem& ti = AddItem();
ti.img = img;
ti.size = img.GetSize();
ti.side = side;
return ti;
}
TabBar::TabItem& TabBar::Tab::AddValue(const Value& q, const Font& font, const Color& ink)
{
TabItem& ti = AddItem();
ti.font = font;
ti.ink = ink;
if(IsType<AttrText>(q)) {
const AttrText& t = ValueTo<AttrText>(q);
ti.text = t.text;
if(!IsNull(t.font))
ti.font = t.font;
if(!IsNull(t.ink))
ti.ink = t.ink;
}
else
ti.text = IsString(q) ? q : StdConvert().Format(q);
ti.size = GetTextSize(ti.text, ti.font);
return ti;
}
TabBar::TabItem& TabBar::Tab::AddText(const WString& s, const Font& font, const Color& ink)
{
TabItem& ti = AddItem();
ti.font = font;
ti.ink = ink;
ti.text = s;
ti.size = GetTextSize(ti.text, ti.font);
return ti;
}
TabBar::TabItem& TabBar::Tab::AddSpace(int space, int side)
{
TabItem& ti = AddItem();
ti.size.cx = space;
ti.size.cy = 0;
ti.side = side;
return ti;
}
void TabBar::ComposeTab(Tab& tab, const Font &font, Color ink, int style)
{
if(PaintIcons() && tab.HasIcon())
{
tab.AddImage(tab.img);
tab.AddSpace(DPI(TB_SPACEICON));
}
tab.AddValue(tab.value, font, ink).Clickable();
}
void TabBar::ComposeStackedTab(Tab& tab, const Tab& stacked_tab, const Font& font, Color ink, int style)
{
tab.AddImage(stacked_tab.img);
tab.AddText("|...", font, ink);
}
int TabBar::GetTextAngle()
{
return AlignedFrame::IsVert() ? (GetAlign() == LEFT ? 900 : 2700) : 0;
}
Point TabBar::GetTextPosition(int align, const Rect& r, int cy, int space) const
{
Point p;
if(align == LEFT)
{
p.y = r.bottom - space;
p.x = r.left + (r.GetWidth() - cy) / 2;
}
else if(align == RIGHT)
{
p.y = r.top + space;
p.x = r.right - (r.GetWidth() - cy) / 2;
}
else
{
p.x = r.left + space;
p.y = r.top + (r.GetHeight() - cy) / 2;
}
return p;
}
Point TabBar::GetImagePosition(int align, const Rect& r, int cx, int cy, int space, int side, int offset) const
{
Point p;
if (align == LEFT)
{
p.x = r.left + (r.GetWidth() - cy) / 2 + offset;
p.y = side == LEFT ? r.bottom - space - cx : r.top + space;
}
else if (align == RIGHT)
{
p.x = r.right - (r.GetWidth() + cy) / 2 - offset;
p.y = side == LEFT ? r.top + space : r.bottom - space - cx;
}
else if (align == TOP)
{
p.x = side == LEFT ? r.left + space : r.right - cx - space;
p.y = r.top + (r.GetHeight() - cy) / 2 + offset;
}
else if (align == BOTTOM)
{
p.x = side == LEFT ? r.left + space : r.right - cx - space;
p.y = r.bottom - (r.GetHeight() + cy) / 2 - offset;
}
return p;
}
void TabBar::PaintTabItems(Tab& t, Draw &w, const Rect& rn, int align)
{
int pos_left = TB_MARGIN;
int pos_right = (IsVert() ? rn.GetHeight() : rn.GetWidth()) - TB_MARGIN;
for(int i = 0; i < t.itn; i++)
{
const TabItem& ti = t.items[i];
Point p(0, 0);
int pos = ti.side == LEFT ? pos_left : pos_right - ti.size.cx;
if(!IsNull(ti.img))
{
p = GetImagePosition(align, rn, ti.size.cx, ti.size.cy, pos, LEFT);
w.DrawImage(p.x, p.y, IsVert() ? AlignImage(align, ti.img) : ti.img);
}
if(!IsNull(ti.text))
{
p = GetTextPosition(align, rn, ti.size.cy, pos);
w.DrawText(p.x, p.y, GetTextAngle(), ti.text, ti.font, ti.ink);
}
if(ti.cross)
{
t.cross_size = ti.size;
t.cross_pos = p;
}
if(ti.stacked_tab >= 0 && ti.clickable)
{
Tab& st = tabs[ti.stacked_tab];
if(align == RIGHT)
{
st.tab_pos = Point(rn.left, rn.top + pos);
st.tab_size = Size(rn.GetWidth(), ti.size.cx);
}
else if(align == LEFT)
{
st.tab_pos = Point(rn.left, rn.bottom - pos - ti.size.cx);
st.tab_size = Size(rn.GetWidth(), ti.size.cx);
}
else
{
st.tab_pos = Point(rn.left + pos, rn.top);
st.tab_size = Size(ti.size.cx, rn.GetHeight());
}
#ifdef TABBAR_DEBUG
DrawFrame(w, Rect(st.tab_pos, st.tab_size), Red);
#endif
}
if(ti.side == LEFT)
pos_left += ti.size.cx;
else
pos_right -= ti.size.cx;
}
}
void TabBar::PaintTab(Draw &w, const Size &sz, int n, bool enable, bool dragsample)
{
TabBar::Tab &t = tabs[n];
const Style& s = *style;
int align = GetAlign();
int cnt = dragsample ? 1 : tabs.GetCount();
bool ac = (n == active && enable);
bool hl = (n == highlight && enable) || (stacking && highlight >= 0 && tabs[highlight].stack == t.stack);
int ndx = !enable ? CTRL_DISABLED :
ac ? CTRL_PRESSED :
hl ? CTRL_HOT : CTRL_NORMAL;
int c = align == LEFT ? cnt - n : n;
int lx = n > 0 ? s.extendleft : 0;
int x = t.pos.x - sc.GetPos() - lx + s.margin;
int dy = -s.sel.top * ac;
int sel = s.sel.top;
int df = 0;
if (IsBR())
{
dy = -dy;
sel = s.sel.bottom;
df = Fixed(sz).cy;
}
Size sa = Size(t.size.cx + lx + s.sel.right + s.sel.left, t.size.cy + s.sel.bottom);
Point pa = Point(x - s.sel.left, IsBR() ? df - sa.cy : 0);
Size sn = Size(t.size.cx + lx, t.size.cy - s.sel.top);
Point pn = Point(x, IsBR() ? df - sn.cy - s.sel.top : s.sel.top);
Rect ra(Fixed(pa), Fixed(sa));
Rect rn(Fixed(pn), Fixed(sn));
t.tab_pos = (ac ? ra : rn).TopLeft();
t.tab_size = (ac ? ra : rn).GetSize();
const Value& sv = (cnt == 1 ? s.both : c == 0 ? s.first : c == cnt - 1 ? s.last : s.normal)[ndx];
Image img = AlignValue(align, sv, t.tab_size);
if(!IsNull(t.col))
{
img = Colorize(img, t.col);
}
if(dragsample)
{
w.DrawImage(Rect(Point(0, 0), t.tab_size), img);
rn = Rect(Fixed(Point(s.sel.left * ac, sel * ac + dy)), Fixed(sn));
}
else
{
w.DrawImage(Rect(t.tab_pos, t.tab_size), img);
rn = Rect(Fixed(Point(pn.x, pn.y + dy)), Fixed(sn));
}
#ifdef TABBAR_DEBUG
DrawFrame(w, rn, Green);
#endif
if (display)
display->Paint(w, rn, t.value, s.text_color[ndx], SColorDisabled(), ndx);
t.Clear();
if(crosses && cnt > mintabcount && !dragsample && !IsCancelClose(n)) {
TabItem& ti = t.AddItem();
ti.img = s.crosses[cross == n ? 2 : ac || hl ? 1 : 0];
ti.side = crosses_side;
ti.cross = true;
ti.size = s.crosses[0].GetSize();
t.AddSpace(DPI(3), crosses_side);
}
ComposeTab(t, s.font, s.text_color[ndx], ndx);
if (stacking) {
int ix = n + 1;
while (ix < tabs.GetCount() && tabs[ix].stack == t.stack) {
Tab &q = tabs[ix];
int ndx = !enable ? CTRL_DISABLED :
highlight == ix ? CTRL_HOT : CTRL_NORMAL;
int sn = t.itn;
ComposeStackedTab(t, q, s.font, s.text_color[ndx], ndx);
if(t.itn > sn)
for(; sn < t.itn; sn++)
t.items[sn].stacked_tab = ix;
ix++;
}
}
PaintTabItems(t, w, rn, align);
}
void TabBar::Paint(Draw &w)
{
int align = GetAlign();
const Style &st = *style;
Size ctrlsz = GetSize();
Size sz = GetBarSize(ctrlsz);
if (align == BOTTOM || align == RIGHT)
w.Offset(ctrlsz.cx - sz.cx, ctrlsz.cy - sz.cy);
#ifdef TABBAR_DEBUG
w.DrawRect(sz, Yellow);
#else
w.DrawRect(sz, SColorFace());
#endif
if(IsVert())
w.DrawRect(align == LEFT ? sz.cx - 1 : 0, 0, 1, sz.cy, Blend(SColorDkShadow, SColorShadow));
else
w.DrawRect(0, align == TOP ? sz.cy - 1 : 0, sz.cx, 1, Blend(SColorDkShadow, SColorShadow));
if (!tabs.GetCount()) {
if (align == BOTTOM || align == RIGHT)
w.End();
return;
}
int limt = sc.GetPos() + (IsVert() ? sz.cy : sz.cx);
int first = 0;
int last = tabs.GetCount() - 1;
// Find first visible tab
for(int i = 0; i < tabs.GetCount(); i++) {
Tab &tab = tabs[i];
if (tab.pos.x + tab.size.cx > sc.GetPos()) {
first = i;
break;
}
}
// Find last visible tab
for(int i = first + 1; i < tabs.GetCount(); i++) {
if (tabs[i].visible && tabs[i].pos.x > limt) {
last = i;
break;
}
}
// Draw active group
for (int i = first; i <= last; i++) {
if(tabs[i].visible && i != active)
PaintTab(w, sz, i, IsEnabled());
}
// Clear tab_size for non-visible tabs to prevent mouse handling bugs
for (int i = 0; i < first; i++)
tabs[i].tab_size = Size(0, 0);
for (int i = last + 1; i < tabs.GetCount(); i++)
tabs[i].tab_size = Size(0, 0);
// Draw inactive groups
if (inactivedisabled)
for (int i = first; i <= last; i++) {
if(!tabs[i].visible && i != active && (!stacking || IsStackHead(i)))
PaintTab(w, sz, i, !IsEnabled());
}
// Draw selected tab
if(active >= first && active <= last)
PaintTab(w, sz, active, true);
// Separators
if (grouping && groupseps) {
int cy = IsVert() ? sz.cx : sz.cy;
for (int i = 0; i < separators.GetCount(); i++) {
int x = separators[i];
if (x > sc.GetPos() && x < limt) {
// Paint separator
ChPaint(w, Rect(Fixed(Point(x - sc.GetPos() + GetStyle().sel.left, 0)),
Fixed(Size(TB_SPACE - GetStyle().sel.left, cy-1))),
st.group_separators[IsVert() ? 1 : 0]);
}
}
}
// Draw drag highlights
if(target >= 0)
{
// Draw target marker
int drag = isctrl ? highlight : active;
if(target != drag && target != GetNext(drag, true))
{
last = GetLast();
first = GetFirst();
int x = (target == last + 1 ? tabs[last].Right() : tabs[target].pos.x)
- sc.GetPos() - (target <= first ? 1 : 2)
+ st.margin - (target > 0 ? st.extendleft : 0);
if (IsHorz())
DrawVertDrop(w, x + 1, 0, sz.cy);
else
DrawHorzDrop(w, 0, x + 1, sz.cx);
}
// Draw transparent drag image
Point mouse = GetMousePos() - GetScreenRect().TopLeft();
Size isz = dragtab.GetSize();
int p = 0;
int sep = TB_SBSEPARATOR * sc.IsVisible();
int top = drag == active ? st.sel.bottom : st.sel.top;
if (align == BOTTOM || align == RIGHT)
p = int(drag == active) * -top + sep;
else
p = int(drag != active) * top;
if (IsHorz())
w.DrawImage(mouse.x - isz.cx / 2, p, isz.cx, isz.cy, dragtab);
else
w.DrawImage(p, mouse.y - isz.cy / 2, isz.cx, isz.cy, dragtab);
}
if (align == BOTTOM || align == RIGHT)
w.End();
// If not in a frame fill any spare area
if (!InFrame())
w.DrawRect(GetClientArea(), SColorFace());
}
Image TabBar::GetDragSample()
{
int h = drag_highlight;
if(stacking)
h = FindStackHead(tabs[h].stack);
return GetDragSample(h);
}
Image TabBar::GetDragSample(int n)
{
if (n < 0) return Image();
Tab &t = tabs[n];
Size tsz(t.tab_size);
ImageDraw iw(tsz);
iw.DrawRect(tsz, SColorFace()); //this need to be fixed - if inactive tab is dragged gray edges are visible
PaintTab(iw, tsz, n, true, true);
Image img = iw;
ImageBuffer ib(img);
Unmultiply(ib);
RGBA *s = ~ib;
RGBA *e = s + ib.GetLength();
while(s < e) {
s->a = 180;
s++;
}
Premultiply(ib);
return ib;
}
void TabBar::Scroll()
{
Refresh();
}
int TabBar::GetWidth(int n)
{
return GetStdSize(tabs[n]).cx + GetExtraWidth(n);
}
int TabBar::GetExtraWidth(int n)
{
return DPI(TB_MARGIN) * 2 + (DPI(TB_SPACE) + GetStyle().crosses[0].GetSize().cx) * (crosses && !IsCancelClose(n));
}
Size TabBar::GetStdSize(const Value &q)
{
if (display)
return display->GetStdSize(q);
else if (q.GetType() == STRING_V || q.GetType() == WSTRING_V)
return GetTextSize(WString(q), GetStyle().font);
else
return GetTextSize("A Tab", GetStyle().font);
}
Size TabBar::GetStackedSize(const Tab &t)
{
if (!IsNull(t.img))
return t.img.GetSize();
return GetTextSize("...", GetStyle().font, 3);
}
Size TabBar::GetStdSize(const Tab &t)
{
return (PaintIcons() && t.HasIcon()) ? (GetStdSize(t.value) + Size(TB_ICON + 2, 0)) : GetStdSize(t.value);
}
TabBar& TabBar::Add(const Value &value, Image icon, String group, bool make_active)
{
return InsertKey(tabs.GetCount(), value, value, icon, group, make_active);
}
TabBar& TabBar::Insert(int ix, const Value &value, Image icon, String group, bool make_active)
{
return InsertKey(tabs.GetCount(), value, value, icon, group, make_active);
}
TabBar& TabBar::AddKey(const Value &key, const Value &value, Image icon, String group, bool make_active)
{
return InsertKey(tabs.GetCount(), key, value, icon, group, make_active);
}
TabBar& TabBar::InsertKey(int ix, const Value &key, const Value &value, Image icon, String group, bool make_active)
{
int id = InsertKey0(ix, key, value, icon, group);
SortTabs0();
MakeGroups();
Repos();
active = -1;
if (make_active || (!allownullcursor && active < 0))
SetCursor((groupsort || stacking) ? FindId(id) : ( minmax(ix, 0, tabs.GetCount() - 1)));
return *this;
}
int TabBar::InsertKey0(int ix, const Value &key, const Value &value, Image icon, String group)
{
ASSERT(ix >= 0);
int g = 0;
if (!group.IsEmpty()) {
g = FindGroup(group);
if (g < 0) {
NewGroup(group);
g = groups.GetCount() - 1;
}
}
group = groups[g].name;
Tab t;
t.value = value;
t.key = key;
t.img = icon;
t.id = GetNextId();
t.group = Nvl(TrimBoth(group), "Unnamed Group");
if (stacking) {
t.stackid = GetStackId(t);
// Override index
int tail = -1;
for (int i = 0; i < tabs.GetCount(); i++) {
if (tabs[i].stackid == t.stackid && (!grouping || tabs[i].group == t.group)) {
tail = FindStackTail(tabs[i].stack);
break;
}
}
if (tail >= 0) {
ix = tail+1;
t.stack = tabs[tail].stack;
tail++;
}
else {
ix = (ix < tabs.GetCount()) ? FindStackHead(tabs[ix].stack) : ix;
t.stack = stackcount++;
}
tabs.Insert(ix, t);
if (tail >= 0)
SortStack(t.stack, FindStackHead(t.stack), ix);
}
else
tabs.Insert(ix, t);
return t.id;
}
int TabBar::GetWidth() const
{
if (!tabs.GetCount()) return 0;
int ix = GetLast();
const Style& s = StyleDefault();
if (IsStackHead(ix))
return tabs[ix].Right() + s.margin * 2;
int stack = tabs[ix].stack;
ix--;
while (ix >= 0 && tabs[ix].stack == stack)
ix--;
return tabs[ix + 1].Right() + s.margin * 2;
}
int TabBar::GetHeight(bool scrollbar) const
{
return TabBar::GetStyleHeight() + TB_SBSEPARATOR * int(scrollbar);
}
int TabBar::GetStyleHeight() const
{
const Style& s = GetStyle();
return s.tabheight + s.sel.top;
}
void TabBar::Repos()
{
if(!tabs.GetCount())
return;
String g = GetGroupName();
int j;
bool first = true;
j = 0;
separators.Clear();
for(int i = 0; i < tabs.GetCount(); i++)
j = TabPos(g, first, i, j, false);
if (inactivedisabled)
for(int i = 0; i < tabs.GetCount(); i++)
if (!tabs[i].visible)
j = TabPos(g, first, i, j, true);
SyncScrollBar();
}
Size TabBar::GetBarSize(Size ctrlsz) const
{
return IsVert() ? Size(GetFrameSize() - scrollbar_sz * int(sc.IsShown()), ctrlsz.cy)
: Size(ctrlsz.cx, GetFrameSize() - scrollbar_sz * int(sc.IsShown()));
}
Rect TabBar::GetClientArea() const
{
Rect rect = GetSize();
switch (GetAlign()) {
case TOP:
rect.top += GetFrameSize();
break;
case BOTTOM:
rect.bottom -= GetFrameSize();
break;
case LEFT:
rect.left += GetFrameSize();
break;
case RIGHT:
rect.right -= GetFrameSize();
break;
};
return rect;
}
int TabBar::TabPos(const String &g, bool &first, int i, int j, bool inactive)
{
bool ishead = IsStackHead(i);
bool v = IsNull(g) ? true : g == tabs[i].group;
Tab& t = tabs[i];
if(ishead && (v || inactive))
{
t.visible = v;
t.pos.y = 0;
t.size.cy = GetStyleHeight();
// Normal visible or inactive but greyed out tabs
t.pos.x = first ? 0 : tabs[j].Right();
// Separators
if (groupseps && grouping && !first && t.group != tabs[j].group) {
separators.Add(t.pos.x);
t.pos.x += TB_SPACE;
}
int cx = GetStdSize(t).cx;
// Stacked/shortened tabs
if (stacking) {
for(int n = i + 1; n < tabs.GetCount() && tabs[n].stack == t.stack; n++)
cx += GetStackedSize(tabs[n]).cx;
}
t.size.cx = cx + GetExtraWidth(i);
if (stacking) {
for(int n = i + 1; n < tabs.GetCount() && tabs[n].stack == t.stack; n++) {
Tab &q = tabs[n];
q.visible = false;
q.pos = t.pos;
q.size = t.size;
}
}
j = i;
first = false;
}
else if (!(v || inactive)) {
t.visible = false;
t.pos.x = sc.GetTotal() + GetBarSize(GetSize()).cx;
}
return j;
}
void TabBar::ShowScrollbarFrame(bool b)
{
SetFrameSize((b ? sc.GetFrameSize() : TB_SBSEPARATOR) + GetHeight(b), false);
sc.Show(b);
RefreshParentLayout();
}
void TabBar::SyncScrollBar(bool synctotal)
{
if (synctotal)
sc.SetTotal(GetWidth());
if (autoscrollhide) {
bool v = sc.IsScrollable();
if (sc.IsShown() != v) {
PostCallback(THISBACK1(ShowScrollbarFrame, v));
}
}
else {
SetFrameSize(sc.GetFrameSize() + GetHeight(true), false);
sc.Show();
}
}
int TabBar::FindId(int id) const
{
for(int i = 0; i < tabs.GetCount(); i++)
if(tabs[i].id == id)
return i;
return -1;
}
int TabBar::GetNext(int n, bool drag) const
{
for(int i = n + 1; i < tabs.GetCount(); i++)
if(tabs[i].visible)
return i;
return drag ? tabs.GetCount() : -1;
}
int TabBar::GetPrev(int n, bool drag) const
{
for(int i = n - 1; i >= 0; i--)
if(tabs[i].visible)
return i;
return -1;
}
void TabBar::Clear()
{
highlight = -1;
drag_highlight = -1;
active = -1;
target = -1;
cross = -1;
stackcount = 0;
tabs.Clear();
groups.Clear();
NewGroup(t_("TabBarGroupAll\aAll"));
group = 0;
Refresh();
jump_stack.Reset();
}
TabBar& TabBar::Crosses(bool b, int side)
{
crosses = b;
crosses_side = side;
Repos();
Refresh();
return *this;
}
TabBar& TabBar::SortTabs(bool b)
{
tabsort = b;
if (b)
DoTabSort(*tabsorter);
return *this;
}
TabBar& TabBar::SortTabsOnce()
{
DoTabSort(*tabsorter);
return *this;
}
TabBar& TabBar::SortTabsOnce(TabSort &sort)
{
DoTabSort(sort);
return *this;
}
TabBar& TabBar::SortTabs(TabSort &sort)
{
tabsorter = &sort;
return SortTabs(true);
}
TabBar& TabBar::SortTabValues(ValueOrder &sort)
{
valuesorter_inst.vo = &sort;
tabsorter = &valuesorter_inst;
return SortTabs(true);
}
TabBar& TabBar::SortTabValuesOnce(ValueOrder &sort)
{
TabValueSort q;
q.vo = &sort;
DoTabSort(q);
return *this;
}
TabBar& TabBar::SortTabKeys(ValueOrder &sort)
{
keysorter_inst.vo = &sort;
tabsorter = &keysorter_inst;
return SortTabs(true);
}
TabBar& TabBar::SortTabKeysOnce(ValueOrder &sort)
{
TabKeySort q;
q.vo = &sort;
DoTabSort(q);
return *this;
}
TabBar& TabBar::SortGroups(bool b)
{
groupsort = b;
if (!b) return *this;;
Value v = GetData();
MakeGroups();
Repos();
if (!IsNull(v))
SetData(v);
Refresh();
return *this;
}
TabBar& TabBar::SortGroupsOnce()
{
if (!grouping) return *this;;
Value v = GetData();
MakeGroups();
Repos();
if (!IsNull(v))
SetData(v);
Refresh();
return *this;
}
TabBar& TabBar::SortGroupsOnce(TabSort &sort)
{
TabSort *current = groupsorter;
groupsorter = &sort;
SortGroupsOnce();
groupsorter = current;
return *this;
}
TabBar& TabBar::SortGroups(TabSort &sort)
{
groupsorter = &sort;
return SortGroups(true);
}
TabBar& TabBar::SortStacks(bool b)
{
stacksort = b;
if (stacking) {
DoStacking();
Refresh();
}
return *this;
}
TabBar& TabBar::SortStacksOnce()
{
if (stacking) {
DoStacking();
Refresh();
}
return *this;
}
TabBar& TabBar::SortStacksOnce(TabSort &sort)
{
TabSort *current = stacksorter;
stacksorter = &sort;
SortStacksOnce();
stacksorter = current;
return *this;
}
TabBar& TabBar::SortStacks(TabSort &sort)
{
stacksorter = &sort;
return SortStacks(true);
}
TabBar& TabBar::SortStacks(ValueOrder &sort)
{
stacksorter_inst.vo = &sort;
stacksorter = &stacksorter_inst;
return SortStacks(true);
}
void TabBar::DoTabSort(TabSort &sort)
{
Value v = GetData();
StableSort(tabs, sort);
Repos();
if (!IsNull(v))
SetData(v);
Refresh();
}
void TabBar::SortTabs0()
{
if (tabsort)
StableSort(tabs, *tabsorter);
}
TabBar& TabBar::Grouping(bool b)
{
grouping = b;
Repos();
Refresh();
return *this;
}
TabBar& TabBar::ContextMenu(bool b)
{
contextmenu = b;
return *this;
}
TabBar& TabBar::GroupSeparators(bool b)
{
groupseps = b;
Repos();
Refresh();
return *this;
}
TabBar& TabBar::AutoScrollHide(bool b)
{
autoscrollhide = b;
sc.Hide();
SetFrameSize(GetHeight(false), false);
SyncScrollBar(GetWidth());
return *this;
}
TabBar& TabBar::InactiveDisabled(bool b)
{
inactivedisabled = b;
Repos();
Refresh();
return *this;
}
TabBar& TabBar::AllowNullCursor(bool b)
{
allownullcursor = b;
return *this;
}
TabBar& TabBar::Icons(bool v)
{
icons = v;
Repos();
Refresh();
return *this;
}
TabBar& TabBar::Stacking(bool b)
{
stacking = b;
if (b)
DoStacking();
else
DoUnstacking();
Refresh();
return *this;
}
void TabBar::FrameSet()
{
int al = GetAlign();
Ctrl::ClearFrames();
sc.Clear();
sc.SetFrameSize(scrollbar_sz).SetAlign((al >= 2) ? al - 2 : al + 2);
sc <<= THISBACK(Scroll);
sc.Hide();
if (sc.IsChild()) sc.Remove();
switch (al) {
case LEFT:
Ctrl::Add(sc.LeftPos(GetHeight(), scrollbar_sz).VSizePos());
break;
case RIGHT:
Ctrl::Add(sc.RightPos(GetHeight(), scrollbar_sz).VSizePos());
break;
case TOP:
Ctrl::Add(sc.TopPos(GetHeight(), scrollbar_sz).HSizePos());
break;
case BOTTOM:
Ctrl::Add(sc.BottomPos(GetHeight(), scrollbar_sz).HSizePos());
break;
};
SyncScrollBar(true);
}
TabBar& TabBar::SetScrollThickness(int sz)
{
scrollbar_sz = max(sz + 2, 3);
FrameSet();
RefreshLayout();
return *this;
}
void TabBar::Layout()
{
if (autoscrollhide && tabs.GetCount())
SyncScrollBar(false);
Repos();
}
int TabBar::FindValue(const Value &v) const
{
for (int i = 0; i < tabs.GetCount(); i++)
if (tabs[i].value == v)
return i;
return -1;
}
int TabBar::FindKey(const Value &v) const
{
for (int i = 0; i < tabs.GetCount(); i++)
if (tabs[i].key == v)
return i;
return -1;
}
bool TabBar::IsStackHead(int n) const
{
return tabs[n].stack < 0
|| n == 0
|| (n > 0 && tabs[n - 1].stack != tabs[n].stack);
}
bool TabBar::IsStackTail(int n) const
{
return tabs[n].stack < 0
|| n >= tabs.GetCount() - 1
|| (n < tabs.GetCount() && tabs[n + 1].stack != tabs[n].stack);
}
int TabBar::GetStackCount(int stackix) const
{
int tc = tabs.GetCount();
int L = 0;
for ( int i = 0; i < tc; ++i )
if ( tabs[ i ].stack == stackix )
++L;
return L;
}
int TabBar::FindStackHead(int stackix) const
{
int i = 0;
while (tabs[i].stack != stackix)
i++;
return i;
}
int TabBar::FindStackTail(int stackix) const
{
int i = tabs.GetCount() - 1;
while (tabs[i].stack != stackix)
i--;
return i;
}
int TabBar::SetStackHead(Tab &t)
// Returns index of stack head
{
ASSERT(stacking);
int id = t.id;
int stack = t.stack;
int head = FindStackHead(stack);
while (tabs[head].id != id)
CycleTabStack(head, stack);
return head;
}
int TabBar::CycleTabStack(int n)
// Returns index of stack head
{
int head = FindStackHead(n);
CycleTabStack(head, n);
return head;
}
void TabBar::CycleTabStack(int head, int n)
{
// Swap tab to end of stack
int ix = head;
while (!IsStackTail(ix)) {
tabs.Swap(ix, ix + 1);
++ix;
}
}
Value TabBar::GetData() const
{
return (HasCursor() && active < GetCount())
? GetKey(active)
: Value();
}
void TabBar::SetData(const Value &key)
{
int n = FindKey(key);
if (n >= 0) {
if (stacking && tabs[n].stack >= 0)
n = SetStackHead(tabs[n]);
SetCursor(n);
}
}
void TabBar::Set(int n, const Value &newkey, const Value &newvalue)
{
Set(n, newkey, newvalue, tabs[n].img);
}
void TabBar::Set(int n, const Value &newkey, const Value &newvalue, Image icon)
{
ASSERT(n >= 0 && n < tabs.GetCount());
tabs[n].key = newkey;
tabs[n].value = newvalue;
tabs[n].img = icon;
if (stacking) {
String id = tabs[n].stackid;
tabs[n].stackid = GetStackId(tabs[n]);
if (tabs[n].stackid != id) {
tabs.Remove(n);
InsertKey0(GetCount(), newkey, newvalue, tabs[n].img, tabs[n].group);
}
}
Repos();
Refresh();
}
void TabBar::SetValue(const Value &key, const Value &newvalue)
{
Set(FindKey(key), key, newvalue);
}
void TabBar::SetValue(int n, const Value &newvalue)
{
Set(n, tabs[n].key, newvalue);
}
void TabBar::SetKey(int n, const Value &newkey)
{
Set(n, newkey, tabs[n].value);
}
void TabBar::SetIcon(int n, Image icon)
{
ASSERT(n >= 0 && n < tabs.GetCount());
tabs[n].img = icon;
Repos();
Refresh();
}
void TabBar::LeftDown(Point p, dword keyflags)
{
p = AdjustMouse(p);
SetCapture();
if(keyflags & K_SHIFT)
{
highlight = -1;
Refresh();
Fix(p);
oldp = p;
return;
}
drag_highlight = highlight;
isctrl = keyflags & K_CTRL;
if(isctrl)
return;
if(cross != -1) {
if (cross < tabs.GetCount()) {
int tempCross = cross;
Value v = tabs[cross].key;
ValueArray vv;
vv.Add(v);
int ix = cross;
if (!CancelClose(v) && !CancelCloseSome(vv) && ConfirmClose(v)) {
WhenClose(v);
WhenCloseSome(vv);
TabClosed(v);
Close(ix);
}
if (tempCross >= 0 && tempCross < tabs.GetCount())
ProcessMouse(tempCross, p);
}
}
else if(highlight >= 0) {
if (stacking && highlight == active) {
CycleTabStack(tabs[active].stack);
Repos();
CursorChanged();
UpdateActionRefresh();
}
else
SetCursor0(highlight, true);
}
}
void TabBar::LeftUp(Point p, dword keyflags)
{
ReleaseCapture();
}
void TabBar::LeftDouble(Point p, dword keysflags)
{
WhenLeftDouble();
}
void TabBar::RightDown(Point p, dword keyflags)
{
if (contextmenu)
{
// 2014/03/07 needed on X11 otherwise may crash
// if focus is nowhere (probable bug somewhere else...)
if(!GetActiveCtrl())
GetParent()->SetFocus();
MenuBar::Execute(THISBACK(ContextMenu), GetMousePos());
}
}
void TabBar::MiddleDown(Point p, dword keyflags)
{
if (highlight >= 0)
{
Value v = tabs[highlight].key;
ValueArray vv;
vv.Add(v);
int highlightBack = highlight;
if (!CancelClose(v) && !CancelCloseSome(vv) && ConfirmCloseSome(vv) && ConfirmClose(v)) {
// highlight can be changed by the prompt. When reading "v", it can be invalid. I use the value from before the prompt to fix it
Value v = tabs[highlightBack].key;
// 2014/03/06 - FIRST the callbacks, THEN remove the tab
// otherwise keys in WhenCloseSome() are invalid
WhenClose(v);
WhenCloseSome(vv);
TabClosed(v);
Close(highlightBack);
}
}
}
void TabBar::MiddleUp(Point p, dword keyflags)
{
}
int TabBar::GetTargetTab(Point p)
{
p.x += sc.GetPos();
int f = GetFirst();
int l = GetLast();
int n = tabs.GetCount();
if(f < 0 || f >= n || l < 0 || l >= n)
return -1;
if(tabs[f].visible && p.x < tabs[f].pos.x + tabs[f].size.cx / 2)
return f;
int t = -1;
for(int i = l; i >= f; i--)
if(tabs[i].visible && p.x >= tabs[i].pos.x + tabs[i].size.cx / 2)
{
t = i;
break;
}
if(stacking)
l = FindStackHead(tabs[l].stack);
if(t == l)
t = n;
else
t = GetNext(t);
return t;
}
void TabBar::MouseWheel(Point p, int zdelta, dword keyflags)
{
sc.AddPos(-zdelta / 4, true);
Scroll();
MouseMove(p, 0);
}
Point TabBar::AdjustMouse(Point const &p) const
{
int align = GetAlign();
if(align == TOP || align == LEFT)
return p;
Size ctrlsz = GetSize();
Size sz = GetBarSize(ctrlsz);
return Point(p.x - ctrlsz.cx + sz.cx, p.y - ctrlsz.cy + sz.cy);
}
bool TabBar::ProcessMouse(int i, const Point& p)
{
if(i >= 0 && i < tabs.GetCount() && tabs[i].HasMouse(p))
{
if (stacking && ProcessStackMouse(i, p))
return true;
bool iscross = crosses && !IsCancelClose(i) ? tabs[i].HasMouseCross(p) : false;
if(highlight != i || (iscross && cross != i || !iscross && cross == i))
{
cross = iscross ? i : -1;
SetHighlight(i);
}
return true;
}
return false;
}
bool TabBar::ProcessStackMouse(int i, const Point& p)
{
int j = i + 1;
while (j < tabs.GetCount() && tabs[j].stack == tabs[i].stack) {
if (Rect(tabs[j].tab_pos, tabs[j].tab_size).Contains(p)) {
cross = -1;
if (highlight != j)
SetHighlight(j);
return true;
}
j++;
}
return false;
}
void TabBar::SetHighlight(int n)
{
highlight = n;
WhenHighlight();
Refresh();
}
void TabBar::SetColor(int n, Color c)
{
tabs[n].col = c;
Refresh();
}
void TabBar::MouseMove(Point p, dword keyflags)
{
p = AdjustMouse(p);
if(HasCapture() && (keyflags & K_SHIFT))
{
Fix(p);
sc.AddPos(p.x - oldp.x, true);
oldp = p;
Refresh();
return;
}
if(HasCapture())
return;
if(ProcessMouse(active, p))
return;
for(int i = 0; i < tabs.GetCount(); i++)
{
if(i == active)
continue;
if(ProcessMouse(i, p))
return;
}
if(highlight >= 0 || cross >= 0)
{
highlight = cross = -1;
WhenHighlight();
Refresh();
}
}
void TabBar::MouseLeave()
{
if(isdrag)
return;
highlight = cross = -1;
WhenHighlight();
Refresh();
}
void TabBar::DragAndDrop(Point p, PasteClip& d)
{
Fix(p);
int c = GetTargetTab(p);
int tab = isctrl ? drag_highlight : active;
if (&GetInternal<TabBar>(d) != this || tabsort || c < 0 || !allowreorder) return;
if (stacking) {
tab = FindStackHead(tabs[tab].stack);
if(c < tabs.GetCount())
c = FindStackHead(tabs[c].stack);
}
bool sametab = c == tab || c == GetNext(tab, true);
bool internal = AcceptInternal<TabBar>(d, "tabs");
if (CancelDragAndDrop && CancelDragAndDrop(tab, c > tab ? c-1 : c))
{
target = -1;
isdrag = false;
d.Reject();
return;
}
if(!sametab && internal && d.IsAccepted())
{
int id = active >= 0 ? tabs[active].id : -1;
// Count stack
int count = 1;
if (stacking) {
int ix = tab + 1;
int stack = tabs[tab].stack;
while (ix < tabs.GetCount() && tabs[ix].stack == stack)
ix++;
count = ix - tab;
}
// Copy tabs
Array<Tab> stacktemp;
stacktemp.SetCount(count);
//Copy(&stacktemp[0], &tabs[tab], count);
for(int i = 0; i < count; i++)
stacktemp[i].Set(tabs[tab + i]);
// Remove
tabs.Remove(tab, count);
if (tab < c)
c -= count;
// Re-insert
tabs.InsertPick(c, pick(stacktemp));
active = id >= 0 ? FindId(id) : -1;
isdrag = false;
target = -1;
MakeGroups();
Repos();
Refresh();
Sync();
MouseMove(p, 0);
}
else if(isdrag)
{
if(internal)
{
target = -1;
isdrag = false;
}
else
target = c;
Refresh();
}
}
void TabBar::CancelMode()
{
isdrag = false;
target = -1;
Refresh();
}
void TabBar::LeftDrag(Point p, dword keyflags)
{
if(keyflags & K_SHIFT)
return;
if(highlight < 0)
return;
Sync();
isdrag = true;
dragtab = GetDragSample();
DoDragAndDrop(InternalClip(*this, "tabs"));
}
void TabBar::DragEnter()
{
}
void TabBar::DragLeave()
{
target = -1;
Refresh();
}
void TabBar::DragRepeat(Point p)
{
if(target >= 0)
{
Point dx = GetDragScroll(this, p, 16);
Fix(dx);
if(dx.x != 0)
sc.AddPos(dx.x);
}
}
bool TabBar::SetCursor0(int n, bool action)
{
if(tabs.GetCount() == 0)
return false;
if(n < 0)
{
n = max(0, FindId(GetGroupActive()));
active = -1;
highlight = -1;
drag_highlight = -1;
if (allownullcursor)
return true;
}
bool is_all = IsGroupAll();
bool same_group = tabs[n].group == GetGroupName();
if((same_group || is_all) && active == n)
return false;
bool repos = false;
if (!IsStackHead(n))
{
n = SetStackHead(tabs[n]);
repos = true;
}
active = n;
if(!is_all && !same_group)
{
SetGroup(tabs[n].group);
repos = true;
}
if (repos)
Repos();
SetGroupActive(tabs[n].id);
int cx = tabs[n].pos.x - sc.GetPos();
if(cx < 0)
sc.AddPos(cx - 10);
else
{
Size sz = Ctrl::GetSize();
Fix(sz);
cx = tabs[n].pos.x + tabs[n].size.cx - sz.cx - sc.GetPos();
if(cx > 0)
sc.AddPos(cx + 10);
}
if(action)
{
CursorChanged();
UpdateAction();
}
Refresh();
if(Ctrl::HasMouse())
{
Refresh();
Sync();
MouseMove(GetMouseViewPos(), 0);
}
return true;
}
void TabBar::SetCursor(int n)
{
SetCursor0(n, true);
}
void TabBar::SetTabGroup(int n, const String &group)
{
ASSERT(n >= 0 && n < tabs.GetCount());
int g = FindGroup(group);
if (g <= 0)
NewGroup(group);
else if (groups[g].active == tabs[n].id)
SetGroupActive(tabs[n].id);
tabs[n].group = group;
MakeGroups();
Repos();
}
void TabBar::CloseForce(int n, bool action)
{
if(n < 0 || n >= tabs.GetCount())
return;
if(n == active)
{
int c = FindId(tabs[n].id);
int nc = GetNext(c);
if(nc < 0)
nc = max(0, GetPrev(c));
SetGroupActive(tabs[nc].id);
}
sc.AddTotal(-tabs[n].size.cx);
tabs.Remove(n);
MakeGroups();
Repos();
if(n == active)
SetCursor0(-1, action);
else {
if (n < active)
active--;
Refresh();
if (n == highlight && Ctrl::HasMouse()) {
//TODO: That must be refactored
highlight = -1;
drag_highlight = -1;
Refresh();
Sync();
MouseMove(GetMouseViewPos(), 0);
}
}
}
void TabBar::Close(int n, bool action)
{
if(tabs.GetCount() <= mintabcount)
return;
CloseForce(n, action);
}
void TabBar::CloseKey(const Value &key)
{
int tabix = FindKey(key);
if (tabix < 0) return;
Close(tabix);
}
TabBar::Style& TabBar::Style::DefaultCrosses()
{
crosses[0] = TabBarImg::CR0();
crosses[1] = TabBarImg::CR1();
crosses[2] = TabBarImg::CR2();
return *this;
}
TabBar::Style& TabBar::Style::Variant1Crosses()
{
crosses[0] = TabBarImg::VARIANT1_CR0();
crosses[1] = TabBarImg::VARIANT1_CR1();
crosses[2] = TabBarImg::VARIANT1_CR2();
return *this;
}
TabBar::Style& TabBar::Style::Variant2Crosses()
{
crosses[0] = TabBarImg::VARIANT2_CR0();
crosses[1] = TabBarImg::VARIANT2_CR1();
crosses[2] = TabBarImg::VARIANT2_CR2();
return *this;
}
TabBar::Style& TabBar::Style::Variant3Crosses()
{
crosses[0] = TabBarImg::VARIANT3_CR0();
crosses[1] = TabBarImg::VARIANT3_CR1();
crosses[2] = TabBarImg::VARIANT3_CR2();
return *this;
}
TabBar::Style& TabBar::Style::GroupSeparators(Value horz, Value vert)
{
group_separators[0] = horz;
group_separators[0] = vert;
return *this;
}
TabBar::Style& TabBar::Style::DefaultGroupSeparators()
{
return GroupSeparators(TabBarImg::SEP(), TabBarImg::SEPV());
}
Vector<Value> TabBar::GetKeys() const
{
Vector<Value> keys;
keys.SetCount(tabs.GetCount());
for (int i = 0; i < tabs.GetCount(); i++)
keys[i] = tabs[i].key;
return keys;
}
Vector<Image> TabBar::GetIcons() const
{
Vector<Image> img;
img.SetCount(tabs.GetCount());
for (int i = 0; i < tabs.GetCount(); i++)
img[i] = tabs[i].img;
return img;
}
TabBar& TabBar::CopyBaseSettings(const TabBar& src)
{
crosses = src.crosses;
crosses_side = src.crosses_side;
grouping = src.grouping;
contextmenu = src.contextmenu;
autoscrollhide = src.autoscrollhide;
nosel = src.nosel;
nohl = src.nohl;
inactivedisabled = src.inactivedisabled;
stacking = src.stacking;
groupsort = src.groupsort;
groupseps = src.groupseps;
tabsort = src.tabsort;
allownullcursor = src.allownullcursor;
icons = src.icons;
mintabcount = src.mintabcount;
return *this;
}
TabBar& TabBar::CopySettings(const TabBar &src)
{
CopyBaseSettings(src);
if (stacking != src.stacking)
Stacking(src.stacking);
else {
MakeGroups();
Repos();
Refresh();
}
return *this;
}
void TabBar::Serialize(Stream& s)
{
int version = 1;
s / version;
s % id;
s % crosses;
s % crosses_side;
s % grouping;
s % autoscrollhide;
s % nosel;
s % nohl;
s % inactivedisabled;
s % stacking;
s % groupsort;
s % groupseps;
s % tabsort;
s % allownullcursor;
s % icons;
s % mintabcount;
s % active;
cross = -1;
highlight = -1;
drag_highlight = -1;
target = -1;
int n = groups.GetCount();
s % n;
groups.SetCount(clamp(n, 0, 10000));
for(int i = 0; i < groups.GetCount(); i++)
s % groups[i];
n = tabs.GetCount();
s % n;
tabs.SetCount(clamp(n, 0, 10000));
for(int i = 0; i < tabs.GetCount(); i++)
s % tabs[i];
int g = GetGroup();
s % g;
group = g;
Repos();
}
TabBar& TabBar::SetStyle(const TabBar::Style& s) {
if(style != &s) {
style = &s;
RefreshLayout();
Refresh();
}
return *this;
}
CH_STYLE(TabBar, Style, StyleDefault)
{
Assign(TabCtrl::StyleDefault());
#ifdef PLATFORM_WIN32
if(IsWinVista())
Variant3Crosses();
else
DefaultCrosses();
#else
DefaultCrosses();
#endif
DefaultGroupSeparators();
}
}