ultimatepp/uppsrc/Painter/Image.cpp
cxl fb4d667fdb uppsrc: SSE2->SIMD, Core: another decode fix
git-svn-id: svn://ultimatepp.org/upp/trunk@14652 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2020-07-03 11:21:07 +00:00

365 lines
9.1 KiB
C++

#include "Painter.h"
namespace Upp {
#ifdef CPU_SIMD
force_inline
int IntAndFraction(f32x4 x, f32x4& fraction)
{
x = x + f32all(8000); // Truncate truncates toward 0, need to fix negatives
i32x4 m = Truncate(x);
fraction = x - ToFloat(m);
return (int)m - 8000;
}
force_inline
int Int(f32x4 x)
{
return (int)Truncate(x + f32all(8000)) - 8000;
}
struct PainterImageSpanData {
int ax, ay, cx, cy, maxx, maxy;
byte style;
byte hstyle, vstyle;
bool fast;
bool fixed;
Image image;
Xform2D xform;
PainterImageSpanData(dword flags, const Xform2D& m, const Image& img, bool co, bool imagecache) {
style = byte(flags & 15);
hstyle = byte(flags & 3);
vstyle = byte(flags & 12);
fast = flags & FILL_FAST;
image = img;
int nx = 1;
int ny = 1;
if(!fast) {
Pointf sc = m.GetScaleXY();
if(sc.x >= 0.01 && sc.y >= 0.01) {
nx = (int)max(1.0, 1.0 / sc.x);
ny = (int)max(1.0, 1.0 / sc.y);
}
}
if(nx == 1 && ny == 1)
xform = Inverse(m);
else {
if(!fast)
image = (imagecache ? MinifyCached : Minify)(image, nx, ny, co);
xform = Inverse(m) * Xform2D::Scale(1.0 / nx, 1.0 / ny);
}
cx = image.GetWidth();
cy = image.GetHeight();
maxx = cx - 1;
maxy = cy - 1;
ax = 6000000 / cx * cx * 2;
ay = 6000000 / cy * cy * 2;
}
PainterImageSpanData() {}
};
struct PainterImageSpan : SpanSource, PainterImageSpanData {
PainterImageSpan(const PainterImageSpanData& f)
: PainterImageSpanData(f) {}
const RGBA *Pixel(int x, int y) { return &image[y][x]; }
const RGBA *GetPixel(int x, int y) {
if(hstyle == FILL_HPAD)
x = minmax(x, 0, maxx);
else
if(hstyle == FILL_HREFLECT)
x = (x + ax) / cx & 1 ? (ax - x - 1) % cx : (x + ax) % cx;
else
if(hstyle == FILL_HREPEAT)
x = (x + ax) % cx;
if(vstyle == FILL_VPAD)
y = minmax(y, 0, maxy);
else
if(vstyle == FILL_VREFLECT)
y = (y + ay) / cy & 1 ? (ay - y - 1) % cy : (y + ay) % cy;
else
if(vstyle == FILL_VREPEAT)
y = (y + ay) % cy;
static RGBA zero;
return fixed || (x >= 0 && x < cx && y >= 0 && y < cy) ? &image[y][x] : &zero;
}
virtual void Get(RGBA *span, int x, int y, unsigned len)
{
PAINTER_TIMING("ImageSpan::Get");
Pointf p0 = xform.Transform(Pointf(x, y));
Pointf dd = xform.Transform(Pointf(x + 1, y)) - p0;
f32x4 x0 = f32all(p0.x);
f32x4 y0 = f32all(p0.y);
f32x4 dx = f32all(dd.x);
f32x4 dy = f32all(dd.y);
f32x4 ii = 0;
f32x4 v1 = f32all(1);
f32x4 ix, iy;
auto GetIXY = [&] {
ix = x0 + ii * dx;
iy = y0 + ii * dy;
ii += v1;
};
fixed = hstyle && vstyle;
if(hstyle + vstyle == 0 && fast) {
while(len--) {
GetIXY();
Point l(Int(ix), Int(iy));
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy)
*span = *Pixel(l.x, l.y);
else
if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
*span = RGBAZero();
else
*span = *GetPixel(l.x, l.y);
++span;
}
return;
}
while(len--) {
GetIXY();
f32x4 fx, fy;
Point l(IntAndFraction(ix, fx), IntAndFraction(iy, fy));
if(hstyle == FILL_HREPEAT)
l.x = (l.x + ax) % cx;
if(vstyle == FILL_VREPEAT)
l.y = (l.y + ay) % cy;
if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
*span = RGBAZero();
else
if(fast) {
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy)
*span = *Pixel(l.x, l.y);
else
*span = *GetPixel(l.x, l.y);
}
else {
f32x4 p00, p01, p10, p11;
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy) {
p00 = LoadRGBAF(Pixel(l.x + 0, l.y + 0));
p01 = LoadRGBAF(Pixel(l.x + 0, l.y + 1));
p10 = LoadRGBAF(Pixel(l.x + 1, l.y + 0));
p11 = LoadRGBAF(Pixel(l.x + 1, l.y + 1));
}
else {
p00 = LoadRGBAF(GetPixel(l.x + 0, l.y + 0));
p01 = LoadRGBAF(GetPixel(l.x + 0, l.y + 1));
p10 = LoadRGBAF(GetPixel(l.x + 1, l.y + 0));
p11 = LoadRGBAF(GetPixel(l.x + 1, l.y + 1));
}
p01 = p01 * fy;
p11 = p11 * fy;
p10 = p10 * fx;
p11 = p11 * fx;
fx = v1 - fx;
fy = v1 - fy;
p00 = p00 * fy;
p10 = p10 * fy;
p00 = p00 * fx;
p01 = p01 * fx;
StoreRGBAF(span, p00 + p01 + p10 + p11);
}
++span;
}
}
};
void BufferPainter::RenderImage(double width, const Image& image, const Xform2D& transsrc, dword flags)
{
current = Null;
if(image.GetWidth() == 0 || image.GetHeight() == 0)
return;
PainterImageSpanData f(flags, transsrc * pathattr.mtx, image, co, imagecache);
RenderPath(width, [&](One<SpanSource>& s) {
s.Create<PainterImageSpan>(f);
}, RGBAZero());
}
void BufferPainter::FillOp(const Image& image, const Xform2D& transsrc, dword flags)
{
Close();
RenderImage(-1, image, transsrc, flags);
}
void BufferPainter::StrokeOp(double width, const Image& image, const Xform2D& transsrc, dword flags)
{
RenderImage(width, image, transsrc, flags);
}
#else
struct PainterImageSpanData {
int ax, ay, cx, cy, maxx, maxy;
byte style;
byte hstyle, vstyle;
bool fast;
bool fixed;
Image image;
Xform2D xform;
PainterImageSpanData(dword flags, const Xform2D& m, const Image& img, bool co, bool imagecache) {
style = byte(flags & 15);
hstyle = byte(flags & 3);
vstyle = byte(flags & 12);
fast = flags & FILL_FAST;
image = img;
int nx = 1;
int ny = 1;
if(!fast) {
Pointf sc = m.GetScaleXY();
if(sc.x >= 0.01 && sc.y >= 0.01) {
nx = (int)max(1.0, 1.0 / sc.x);
ny = (int)max(1.0, 1.0 / sc.y);
}
}
if(nx == 1 && ny == 1)
xform = Inverse(m);
else {
if(!fast)
image = (imagecache ? MinifyCached : Minify)(image, nx, ny, co);
xform = Inverse(m) * Xform2D::Scale(1.0 / nx, 1.0 / ny);
}
cx = image.GetWidth();
cy = image.GetHeight();
maxx = cx - 1;
maxy = cy - 1;
ax = 6000000 / cx * cx * 2;
ay = 6000000 / cy * cy * 2;
}
PainterImageSpanData() {}
};
struct PainterImageSpan : SpanSource, PainterImageSpanData {
LinearInterpolator interpolator;
PainterImageSpan(const PainterImageSpanData& f)
: PainterImageSpanData(f) {
interpolator.Set(xform);
}
RGBA Pixel(int x, int y) { return image[y][x]; }
RGBA GetPixel(int x, int y) {
if(hstyle == FILL_HPAD)
x = minmax(x, 0, maxx);
else
if(hstyle == FILL_HREFLECT)
x = (x + ax) / cx & 1 ? (ax - x - 1) % cx : (x + ax) % cx;
else
if(hstyle == FILL_HREPEAT)
x = (x + ax) % cx;
if(vstyle == FILL_VPAD)
y = minmax(y, 0, maxy);
else
if(vstyle == FILL_VREFLECT)
y = (y + ay) / cy & 1 ? (ay - y - 1) % cy : (y + ay) % cy;
else
if(vstyle == FILL_VREPEAT)
y = (y + ay) % cy;
return fixed || (x >= 0 && x < cx && y >= 0 && y < cy) ? image[y][x] : RGBAZero();
}
virtual void Get(RGBA *span, int x, int y, unsigned len)
{
PAINTER_TIMING("ImageSpan::Get");
interpolator.Begin(x, y, len);
fixed = hstyle && vstyle;
if(hstyle + vstyle == 0 && fast) {
while(len--) {
Point l = interpolator.Get() >> 8;
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy)
*span = Pixel(l.x, l.y);
else
if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
*span = RGBAZero();
else
*span = GetPixel(l.x, l.y);
++span;
}
return;
}
while(len--) {
Point h = interpolator.Get();
Point l = h >> 8;
if(hstyle == FILL_HREPEAT)
l.x = (l.x + ax) % cx;
if(vstyle == FILL_VREPEAT)
l.y = (l.y + ay) % cy;
if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
*span = RGBAZero();
else
if(fast) {
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy)
*span = Pixel(l.x, l.y);
else
*span = GetPixel(l.x, l.y);
}
else {
RGBAV v;
v.Set(0);
h.x &= 255;
h.y &= 255;
Point u = -h + 256;
if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy) {
v.Put(u.x * u.y, Pixel(l.x, l.y));
v.Put(h.x * u.y, Pixel(l.x + 1, l.y));
v.Put(u.x * h.y, Pixel(l.x, l.y + 1));
v.Put(h.x * h.y, Pixel(l.x + 1, l.y + 1));
}
else {
v.Put(u.x * u.y, GetPixel(l.x, l.y));
v.Put(h.x * u.y, GetPixel(l.x + 1, l.y));
v.Put(u.x * h.y, GetPixel(l.x, l.y + 1));
v.Put(h.x * h.y, GetPixel(l.x + 1, l.y + 1));
}
span->r = byte(v.r >> 16);
span->g = byte(v.g >> 16);
span->b = byte(v.b >> 16);
span->a = byte(v.a >> 16);
}
++span;
}
}
};
void BufferPainter::RenderImage(double width, const Image& image, const Xform2D& transsrc, dword flags)
{
current = Null;
if(image.GetWidth() == 0 || image.GetHeight() == 0)
return;
PainterImageSpanData f(flags, transsrc * pathattr.mtx, image, co, imagecache);
RenderPath(width, [&](One<SpanSource>& s) {
s.Create<PainterImageSpan>(f);
}, RGBAZero());
}
void BufferPainter::FillOp(const Image& image, const Xform2D& transsrc, dword flags)
{
Close();
RenderImage(-1, image, transsrc, flags);
}
void BufferPainter::StrokeOp(double width, const Image& image, const Xform2D& transsrc, dword flags)
{
RenderImage(width, image, transsrc, flags);
}
#endif
}