mirror of
https://github.com/ultimatepp/ultimatepp.git
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206 lines
7.4 KiB
C++
206 lines
7.4 KiB
C++
class DockWindow;
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struct ImgButton : public Pusher {
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private:
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const Value *look;
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Image img;
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public:
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ImgButton() { Transparent(true); }
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virtual void Paint(Draw& w);
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virtual void MouseEnter(Point p, dword kflags) { Refresh(); Pusher::MouseEnter(p, kflags); }
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virtual void MouseLeave() { Refresh(); Pusher::MouseLeave(); }
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ImgButton& SetImage(const Image& _img) { img = _img; Refresh(); return *this; }
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ImgButton& SetLook(const Value *_look) { look = _look; Refresh(); return *this; }
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};
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class DockCont : public ToolWin {
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public:
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typedef DockCont CLASSNAME;
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virtual void RightDown(Point p, dword keyflags) { WindowMenu(); }
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virtual void Layout();
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virtual void ChildRemoved(Ctrl *child);
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virtual void ChildAdded(Ctrl *child);
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virtual bool Key(dword key, int count);
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/* virtual void ChildGotFocus() { handle.RefreshFocus(true); TopWindow::ChildGotFocus(); }
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virtual void ChildLostFocus() { handle.RefreshFocus(HasFocusDeep()); TopWindow::ChildLostFocus(); }
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virtual void GotFocus() { handle.RefreshFocus(true); }
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virtual void LostFocus() { handle.RefreshFocus(HasFocusDeep()); } */
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public:
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enum DockState {
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STATE_NONE = -1,
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STATE_FLOATING,
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STATE_DOCKED,
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STATE_AUTOHIDE,
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STATE_TABBED
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};
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private:
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class DockContMenu : public DockMenu {
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public:
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typedef DockContMenu CLASSNAME;
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DockCont *cont;
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DockContMenu(DockWindow *dockwindow = NULL) : DockMenu(dockwindow) { };
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void ContainerMenu(Bar& bar, DockCont *c, bool withgroups = true);
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private:
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virtual void MenuDock(int align, DockableCtrl *dc);
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virtual void MenuFloat(DockableCtrl *dc);
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virtual void MenuAutoHide(int align, DockableCtrl *dc);
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virtual void MenuClose(DockableCtrl *dc);
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};
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friend class DockContMenu;
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class DockContFrame : public CtrlFrame {
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virtual void FrameLayout(Rect& r) { r.Deflate(2); }
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virtual void FramePaint(Draw& w, const Rect& r) {
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DrawFrame(w, r, SColorShadow());
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DrawFrame(w, r.Deflated(1), SColorPaper);
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}
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virtual void FrameAddSize(Size& sz) { sz += 4; }
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};
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struct DockContHandle : public FrameCtrl<Ctrl> {
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Callback WhenContext;
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Callback WhenLeftDrag;
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Callback WhenLeftDouble;
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DockContHandle() { dc = NULL; /*focus = false;*/ }
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DockableCtrl *dc;
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// bool focus;
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virtual void FrameLayout(Rect& r);
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virtual void FrameAddSize(Size& sz);
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virtual void Paint(Draw& w);
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virtual void LeftDrag(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenLeftDrag(); }
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virtual void LeftDouble(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenLeftDouble(); }
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virtual void RightDown(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenContext(); }
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//void RefreshFocus(bool _focus);
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int GetHandleSize(const DockableCtrl::Style& s) const;
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};
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DockState dockstate;
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DockTabBar tabbar;
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DockContHandle handle;
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ImgButton close, autohide, windowpos;
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Size usersize;
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bool waitsync:1;
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bool animating:1;
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DockWindow * base;
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const DockableCtrl::Style *style;
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// Callbacks
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// Tab callbacks
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void TabSelected();
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void TabDragged(int ix);
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void TabContext(int ix);
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void TabClosed0(Value v);
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void TabClosed(Value v);
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void TabsClosed(ValueArray vv);
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// Menus/Buttons
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void Float();
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void Dock(int align);
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void AutoHide();
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void AutoHideAlign(int align);
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void RestoreCurrent();
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void CloseAll();
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DockableCtrl *Get0(int ix) const;
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DockableCtrl *GetCurrent0() const { return Get0(tabbar.GetCursor()); }
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void AddRemoveButton(Ctrl& c, bool state);
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bool IsDockAllowed0(int align, const Value& v) const;
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void SyncButtons(DockableCtrl& dc);
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Ctrl *FindFirstChild() const;
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void ChildTitleChanged(Ctrl *child, WString title, Image icon);
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void State(DockWindow& dock, DockCont::DockState state);
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static Ctrl *CtrlCast(const Value& v) { return IsDockCont(v) ? (Ctrl *)ContCast(v) : (Ctrl *)DockCast(v); }
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static DockCont *ContCast(const Value& v) { return ValueTo<DockCont *>(v); }
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static DockableCtrl *DockCast(const Value& v) { return ValueTo<DockableCtrl *>(v); }
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static bool IsDockCont(const Value& v) { return IsType<DockCont *>(v); }
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Ctrl *GetCtrl(int ix) const { return CtrlCast(tabbar.GetKey(ix)); }
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static Value ValueCast(DockableCtrl *dc) { return RawToValue<DockableCtrl *>(dc); }
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static Value ValueCast(DockCont *dc) { return RawToValue<DockCont *>(dc); }
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public:
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void SetCursor(int ix) { tabbar.SetCursor(ix); TabSelected(); }
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void SetCursor(Ctrl& c);
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int GetCursor() const { return tabbar.GetCursor(); }
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DockableCtrl& Get(int ix) const { return *Get0(ix); }
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DockableCtrl& GetCurrent() const { return Get(tabbar.GetCursor()); }
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void AddFrom(DockCont& cont, int except = -1);
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int GetCount() const { return tabbar.GetCount(); }
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void Clear();
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void SortTabs(bool b);
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void SortTabs(ValueOrder &sorter);
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void SortTabsOnce();
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void SortTabsOnce(ValueOrder &sorter);
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virtual void MoveBegin();
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virtual void Moving();
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virtual void MoveEnd();
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virtual void WindowMenu();
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void Animate(Rect target, int ticks, int interval = 0);
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bool IsDocked() const { return dockstate == STATE_DOCKED; }
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int GetDockAlign() const;
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int GetAutoHideAlign() const;
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bool IsFloating() const { return dockstate == STATE_FLOATING; }
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bool IsAutoHide() const { return dockstate == STATE_AUTOHIDE; }
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bool IsTabbed() const { return dockstate == STATE_TABBED; }
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bool IsDockedAny() const { return dockstate != STATE_FLOATING && dockstate != STATE_NONE; }
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bool IsHidden() const { return dockstate == STATE_NONE; }
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DockState GetDockState() const { return dockstate; }
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void StateNotDocked(DockWindow *dock = NULL) { if (dock) base = dock; dockstate = STATE_NONE; }
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void StateDocked(DockWindow& dock) { State(dock, STATE_DOCKED); }
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void StateFloating(DockWindow& dock) { State(dock, STATE_FLOATING); Title(GetTitle()); }
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void StateAutoHide(DockWindow& dock) { State(dock, STATE_AUTOHIDE); Hide(); }
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void StateTabbed(DockWindow& dock) { State(dock, STATE_TABBED); Hide(); }
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void SetAllDockerPos();
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DockWindow *GetDockWindow() const { return base; }
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void SyncButtons() { if (GetCount()) SyncButtons(GetCurrent()); }
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void SyncTabs(int align, bool text);
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void Lock(bool lock);
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void SyncFrames();
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void SyncFrames(bool hidehandle);
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void SignalStateChange();
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void SignalStateChange(int from, int to);
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void Grouping(bool grouping) { tabbar.Grouping(grouping); GroupRefresh(); }
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void GroupRefresh();
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void GetGroups(Vector<String>& groups);
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void WindowButtons(bool menu, bool hide, bool close);
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void Highlight();
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Image GetHighlightImage();
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virtual Size GetMinSize() const;
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virtual Size GetMaxSize() const;
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virtual Size GetStdSize() const;
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Size GetUserSize() const { return usersize; }
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void SetUserSize(Size sz) { usersize = sz; }
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void SyncUserSize(bool h, bool v);
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WString GetTitle(bool force_count = false) const;
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void ChildTitleChanged(DockableCtrl &dc);
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void ChildTitleChanged(DockCont &dc);
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bool IsDockAllowed(int align, int dc_ix = -1) const;
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virtual void Serialize(Stream& s);
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DockCont();
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};
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