ultimatepp/uppsrc/GLDraw/TDrawGL.cpp
cxl ca37acf7e6 .cosmetics
git-svn-id: svn://ultimatepp.org/upp/trunk@12852 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2019-03-19 07:34:18 +00:00

315 lines
7.1 KiB
C++

#include "GLDraw.h"
namespace Upp {
void DrawGL::Init(Size sz, double alpha)
{
Cloff& c = cloff.Add();
c.clip = view_size = sz;
c.offset = Pointf(0, 0);
dd.Set(sz);
dd.alpha = alpha;
glEnable(GL_SCISSOR_TEST);
scissor = Null;
SyncScissor();
prev = Point(0, 0);
path_done = false;
}
DrawGL::~DrawGL()
{
Flush();
glDisable(GL_SCISSOR_TEST);
}
dword DrawGL::GetInfo() const
{
return DRAWTEXTLINES;
}
void DrawGL::Push()
{
auto& s = state.Add();
s.dash = clone(dash);
s.dash_start = clone(dash_start);
s.alpha = dd.alpha;
}
void DrawGL::BeginOp()
{
Flush();
Cloff c = cloff.Top();
cloff.Add(c);
Push();
}
bool DrawGL::ClipOp(const Rect& r)
{
Cloff c = cloff.Top();
Cloff& c1 = cloff.Add();
c1.clip = c.clip & (r + c.offset);
c1.offset = c.offset;
SyncScissor();
Push();
return !c1.clip.IsEmpty();
}
bool DrawGL::ClipoffOp(const Rect& r)
{
Cloff c = cloff.Top();
Cloff& c1 = cloff.Add();
c1.clip = c.clip & (r + c.offset);
c1.offset = c.offset + (Pointf)r.TopLeft();
SyncScissor();
Push();
return !c1.clip.IsEmpty();
}
bool DrawGL::IntersectClipOp(const Rect& r)
{
Cloff& c = cloff.Top();
c.clip = c.clip & (r + c.offset);
SyncScissor();
Push();
return !c.clip.IsEmpty();
}
bool DrawGL::ExcludeClipOp(const Rect& r)
{
// does not work with DrawGL
return true;
}
bool DrawGL::IsPaintingOp(const Rect& r) const
{
return true;
}
void DrawGL::OffsetOp(Point p)
{
Cloff c = cloff.Top();
Cloff& c1 = cloff.Add();
c1.clip = c.clip;
c1.offset = c.offset + (Pointf)p;
Push();
}
void DrawGL::EndOp()
{
ASSERT(cloff.GetCount());
if(cloff.GetCount())
cloff.Drop();
if(state.GetCount()) {
auto& s = state.Top();
dash = pick(s.dash);
dash_start = s.dash_start;
dd.alpha = s.alpha;
state.Drop();
}
SyncScissor();
}
void DrawGL::SyncScissor()
{
GL_TIMING("SyncScissor");
Rect clip = cloff.Top().clip;
if(clip != scissor) {
Flush();
Size sz = clip.GetSize();
glScissor(clip.left, view_size.cy - sz.cy - clip.top, sz.cx, sz.cy);
}
}
Pointf DrawGL::Off(int x, int y)
{
Pointf o = cloff.Top().offset;
return Pointf(x + o.x, y + o.y);
}
Rectf DrawGL::Off(int x, int y, int cx, int cy)
{
Point o = cloff.Top().offset;
return RectfC(x + o.x, y + o.y, cx, cy);
}
Rectf DrawGL::Off(int x, int y, Size sz)
{
return Off(x, y, sz.cx, sz.cy);
}
void DrawGL::DrawImageOp(int x, int y, int cx, int cy, const Image& image, const Rect& src, Color color)
{
Flush();
GLDrawImage(dd, Off(x, y, cx, cy), IsNull(color) ? image : CachedSetColorKeepAlpha(image, color),
src);
}
void DrawGL::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx)
{
Flush();
GLDrawText(dd, Off(x, y), angle * M_2PI / 3600, text, font, ink, n, dx);
}
void DrawGL::DrawRectOp(int x, int y, int cx, int cy, Color color)
{
Point off = cloff.Top().offset;
int a = Vertex(x + off.x, y + off.y, color, dd.alpha);
int b = Vertex(x + off.x + cx, y + off.y, color, dd.alpha);
int c = Vertex(x + off.x + cx, y + off.y + cy, color, dd.alpha);
int d = Vertex(x + off.x, y + off.y + cy, color, dd.alpha);
Triangle(a, b, c);
Triangle(a, c, d);
}
const Vector<double>& DrawGL::GetDash(int& width)
{
static Vector<double> nodash;
static Vector<double> dash = { 18, 6 };
static Vector<double> dot = { 3, 3 };
static Vector<double> dashdot = { 9, 6, 3, 6 };
static Vector<double> dashdotdot = { 9, 3, 3, 3, 3, 3 };
if(width == 0)
width = 1;
if(width > 0)
return nodash;
if(width == PEN_NULL || IsNull(width)) {
width = 0;
return nodash;
}
int w = width;
width = 1;
return *decode(w, PEN_DASH, &dash,
PEN_DOT, &dot,
PEN_DASHDOT, &dashdot,
PEN_DASHDOTDOT, &dashdotdot,
&nodash);
}
void DrawGL::ApplyDash(Vector<Vector<Pointf>>& polyline, int& width)
{
const Vector<double>& dash = GetDash(width);
GetDash(width);
if(dash.GetCount()) {
Vector<Vector<Pointf>> r;
for(auto& l : polyline)
DashPolyline(r, l, dash);
polyline = pick(r);
}
}
void DrawGL::DoDrawPolylines(Vector<Vector<Pointf>>& poly, int width, Color color, bool close)
{
ApplyDash(poly, width);
for(const auto& p : poly)
Polyline(*this, p, width, color, dd.alpha, close);
}
void DrawGL::DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color)
{
Vector<Vector<Pointf>> poly;
poly.Add().Add(Off(x1, y1));
poly.Top().Add(Off(x2, y2));
DoDrawPolylines(poly, width, color);
}
void DrawGL::DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color)
{
GL_TIMING("DrawGL::DrawArcOp");
Vector<Vector<Pointf>> poly;
GLArc(poly, rc, start, end);
DoDrawPolylines(poly, width, color);
}
void DrawGL::DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor)
{
// TODO: Dash, ellipse stroke
if(!r.IsEmpty())
Upp::Ellipse(*this, Pointf(r.CenterPoint()) + cloff.Top().offset,
Sizef(r.GetSize()) / 2, color, pen, pencolor, dd.alpha);
}
void DrawGL::DoPath(Vector<Vector<Pointf>>& poly, const Point *pp, const Point *end)
{
poly.Add().Add(Off(*pp++));
while(pp < end)
poly.Top().Add(Off(*pp++));
}
void DrawGL::DrawPolyPolylineOp(const Point *vertices, int vertex_count, const int *counts, int count_count, int width, Color color, Color doxor)
{
if(vertex_count < 2 || IsNull(color))
return;
Vector<Vector<Pointf>> poly;
while(--count_count >= 0) {
const Point *pp = vertices;
vertices += *counts++;
DoPath(poly, pp, vertices);
}
DoDrawPolylines(poly, width, color);
}
extern int sTesselateCounter;
void DrawGL::DoDrawPolygons(const Vector<Vector<Pointf>>& path, Color color)
{
const int TESS_LIMIT = 200;
int n = 0;
for(const auto& p : path) {
n += p.GetCount();
if(n > TESS_LIMIT) {
Flush();
GLVertexData data;
GLPolygons(data, path);
GLDrawPolygons(dd, Pointf(0, 0), data, Sizef(1, 1), color);
return;
}
}
Vector<Pointf> vertex;
Vector<Tuple<int, int, int>> triangle;
sTesselateCounter++;
Tesselate(path, vertex, triangle, false);
int ii0;
for(int i = 0; i < vertex.GetCount(); i++) {
int q = Vertex(vertex[i], color, dd.alpha);
if(i == 0) ii0 = q;
}
for(const auto& t : triangle)
Triangle(t.a + ii0, t.b + ii0, t.c + ii0);
}
void DrawGL::DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count, const int *subpolygon_counts, int scc,
const int *disjunct_polygon_counts, int dpcc, Color color,
int width, Color outline, uint64 pattern, Color doxor)
{
Vector<Vector<Pointf>> poly;
while(--dpcc >= 0) {
const Point *sp = vertices;
vertices += *disjunct_polygon_counts++;
while(sp < vertices) {
const Point *pp = sp;
sp += *subpolygon_counts++;
DoPath(poly, pp, sp);
}
}
if(poly.GetCount() == 0)
return;
if(!IsNull(color))
DoDrawPolygons(poly, color);
if(!IsNull(outline))
DoDrawPolylines(poly, width, outline, true);
}
void DrawGL::Flush()
{
GLTriangles::Draw(dd);
GLTriangles::Clear();
}
};