#include "IMapRender.h" bool IMapRender::ProcessLeftDouble(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessLeftDouble(p, keyflags)) return true; } return false; } bool IMapRender::ProcessLeftDown(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessLeftDown(p, keyflags)) return true; } return false; } bool IMapRender::ProcessLeftDrag(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessLeftDrag(p, keyflags)) return true; } return false; } bool IMapRender::ProcessLeftUp(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessLeftUp(p, keyflags)) return true; } return false; } bool IMapRender::ProcessRightDouble(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessRightDouble(p, keyflags)) return true; } return false; } bool IMapRender::ProcessRightDown(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessRightDown(p, keyflags)) return true; } return false; } bool IMapRender::ProcessRightDrag(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessRightDrag(p, keyflags)) return true; } return false; } bool IMapRender::ProcessRightUp(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessRightUp(p, keyflags)) return true; } return false; } bool IMapRender::ProcessMouseMove(Point p, dword keyflags) { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessMouseMove(p, keyflags)) return true; } return false; } bool IMapRender::ProcessMouseEnter() { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessMouseEnter()) return true; } return false; } bool IMapRender::ProcessMouseLeave() { for (int i = 0; i < _items.GetCount(); ++i) if (_items[i] && _items[i]->IsShown()) { if (_items[i]->ProcessMouseLeave()) return true; } return false; }