#include using namespace Upp; #define IMAGECLASS Imgs #define IMAGEFILE #include struct Dlg : TopWindow{ Button b; typedef Dlg CLASSNAME; Dlg() { Title("Dialog").Sizeable(); SetRect(0,0,300,200); Add(b.TopPos(10,20).LeftPos(10,100)); b.SetLabel("OK"); b<<=THISBACK(DoStuffAndExit); } void DoStuffAndExit(){ Hide(); Progress p; p.SetText("Pretending work..."); for(int i=0;i<100;i++){ Sleep(25); p.Step(); } Close(); } }; struct App : TopWindow { ToolBar tool; DropList test; typedef App CLASSNAME; App() { Title("My application with bars").Sizeable(); AddFrame(tool); tool.Set(THISBACK(TBar)); Add(test.LeftPos(0, 200).TopPos(50, 20)); for(int i = 0; i < 100; i++) test.Add(i); } void MenuFn() { Dlg().Execute(); } void TBar(Bar& bar) { bar.Add("Function", Imgs::open(), THISBACK(MenuFn)); bar.Add("Function", Imgs::open(), THISBACK(MenuFn)); } }; GUI_APP_MAIN { GUI_PopUpEffect_Write(GUIEFFECT_NONE); App().Run(); }