#include #define IMAGECLASS TestImg #define IMAGEFILE #include #define IMAGECLASS TestImg #define IMAGEFILE #include using namespace Upp; struct MyApp : TopWindow { StatusBar status; virtual void Paint(Draw& w) { w.DrawRect(GetSize(), Gray()); w.DrawImage(100, 100, CtrlsImg::SizeGrip()); w.DrawImage(130, 100, TestImg::test()); } MyApp() { AddFrame(status); Sizeable(); } }; GUI_APP_MAIN { MyApp app; app.Run(); }