#include "Styler.h" #define BLENDIT 192 void ChMySkin() { ChStdSkin(); //Override() } void SetStyle(int a, bool full) { switch(a) { case 1: { ChMySkin(); //ChStdSkin(); //ChClassicSkin(); SColorPaper_Write(Blend(White(), Black(), BLENDIT-20)); //for lists, edits etc.. SColorText_Write(LtGray()); SColorHighlight_Write(Gray()); SColorHighlightText_Write(White()); SColorMenu_Write(SColorPaper()); SColorMenuText_Write(SColorText()); SColorInfo_Write(SColorPaper()); SColorInfoText_Write(SColorText()); SColorMark_Write(SColorText()); SColorDisabled_Write(Blend(White(), Black(), BLENDIT/2)); SColorLight_Write(SColorText()); SColorFace_Write(Blend(White(), Black(), BLENDIT)); //controls face color SColorLabel_Write(SColorText()); SColorShadow_Write(Black()); SColorLtFace_Write(LtGray()); SColorDkShadow_Write(Gray()); LabelBoxTextColor_Write(SColorText()); LabelBoxColor_Write(SColorHighlight()); } break; default: { ChStdSkin(); //ChClassicSkin(); //ChHostSkin(); } break; } if(!full) return; if(1) { MenuBar::Style& st = MenuBar::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); //area background, seem to be same //st.arealook = SColorFace(); //st.look = SColorFace(); //st.item = SColorPaper(); //st.look = White(); //popop menu body color //st.popupbody = SColorPaper(); //surrounding menu frame color //st.popupframe = Black(); //popup iconbar back color //st.popupiconbar = SColorFace(); //?? //ms.topbar = SColorPaper(); //topitem background color //st.topitem[0] = Red(); //unseleced //st.topitem[1] = Green(); //mouseover //st.topitem[2] = Blue(); //selected //topitem text color //st.topitemtext[0] = Black(); //unselected //st.topitemtext[1] = Black(); //mouseover //st.topitemtext[2] = Black(); //selected //selected item text color //st.itemtext = White(); } break; default: { st = st.Standard(); } break; } } if(1) { ToolBar::Style& st = ToolBar::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); //st.arealook = SColorFace(); } break; default: { st = st.Standard(); } break; } } if(1) { StatusBar::Style& st = StatusBar::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); //st.look = SColorFace(); } break; default: { st = st.Standard(); } break; } } if(1) { ScrollBar::Style& st = ScrollBar::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); /* DfmCtrlsImageLook(st.vupper, DfmCtrlsImg::I_SBVU); DfmCtrlsImageLook(st.vthumb, DfmCtrlsImg::I_SBVT, DfmCtrlsImg::SBVI()); DfmCtrlsImageLook(st.vlower, DfmCtrlsImg::I_SBVL); DfmCtrlsImageLook(st.hupper, DfmCtrlsImg::I_SBHU); DfmCtrlsImageLook(st.hthumb, DfmCtrlsImg::I_SBHT, DfmCtrlsImg::SBHI()); DfmCtrlsImageLook(st.hlower, DfmCtrlsImg::I_SBHL); Sb_night(st.up, CtrlsImg::UA()); Sb_night(st.up2, CtrlsImg::UA()); Sb_night(st.down, CtrlsImg::DA()); Sb_night(st.down2, CtrlsImg::DA()); Sb_night(st.left, CtrlsImg::LA()); Sb_night(st.left2, CtrlsImg::LA()); Sb_night(st.right, CtrlsImg::RA()); Sb_night(st.right2, CtrlsImg::RA()); */ } break; default: { st = st.Standard(); } break; } } if(1) { Splitter::Style& st = Splitter::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); //st.look = SColorFace(); } break; default: { st = st.Standard(); } break; } } if(1) { //BUTTONS /* Button::Style& bsNormal = Button::StyleNormal().Write(); Button::Style& bsOk = Button::StyleOk().Write(); Button::Style& bsScroll = Button::StyleScroll().Write(); Button::Style& bsEdge = Button::StyleEdge().Write(); */ Button::Style& st = Button::StyleNormal().Write(); switch(a) { case 1: { st = st.Standard(); /* bsNormal = bsNormal.Standard(); bsOk = bsOk.Standard(); bsScroll = bsScroll.Standard(); bsEdge = bsEdge.Standard(); DfmCtrls2ImageLook(bsNormal.look, DfmCtrlsImg2::I_B); DfmCtrls2ImageLook(bsOk.look, DfmCtrlsImg2::I_B); DfmCtrlsImageLook(bsScroll.look, DfmCtrlsImg::I_SB); DfmCtrls3ImageLook(bsEdge.look, DfmCtrlsImg3::I_EB); for(int i = 0; i < 3; i++) { bsNormal.textcolor[i] = SColorText(); bsNormal.monocolor[i] = SColorText(); bsOk.textcolor[i] = SColorText(); bsScroll.monocolor[i] = SColorText(); } bsNormal.textcolor[3] = SColorDisabled(); bsNormal.monocolor[3] = SColorText(); bsOk.textcolor[3] = SColorDisabled(); bsScroll.monocolor[3] = SColorText(); */ //st.monocolor[0] = st.monocolor[1] = st.monocolor[2] = st.monocolor[3] = SColorFace(); //Blend(Blend(SColorText, SColorShadow), SColorLabel, 80); //st.textcolor[0] = st.textcolor[1] = st.textcolor[2] = SColorLabel(); //st.textcolor[3] = SColorDisabled(); } break; default: { st = st.Standard(); /* bsNormal = bsNormal.Standard(); bsOk = bsOk.Standard(); bsScroll = bsScroll.Standard(); bsEdge = bsEdge.Standard(); */ } break; } } if(1) { ButtonOption::Style& st = ButtonOption::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); } break; default: { st = st.Standard(); } break; } } if(1) { SpinButtons::Style& st = SpinButtons::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); } break; default: { st = st.Standard(); } break; } } if(1) { EditField::Style& st = EditField::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); //st.focus = Blend(Green(), Black(), BLENDIT/2); /* st.paper = SColorPaper(); st.disabled = SColorFace(); st.invalid = Blend(es.paper, Blue(), BLENDIT/5); st.text = SColorText(); st.textdisabled = SColorDisabled(); st.selected = SColorHighlight(); st.selectedtext = SColorHighlightText(); for(int i = 0; i < 4; i++) st.edge[i] = CtrlsImg::EFE(); st.activeedge = false; st.vfm = 2; */ } break; default: { st = st.Standard(); //st.focus = Blend(Green(), White(), BLENDIT); } break; } } if(1) { HeaderCtrl::Style& st = HeaderCtrl::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); } break; default: { st = st.Standard(); } break; } } if(1) { DropList::Style& st = DropList::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); } break; default: { st = st.Standard(); } break; } } if(1) { TabCtrl::Style& st = TabCtrl::StyleDefault().Write(); switch(a) { case 1: { st = st.Standard(); } break; default: { st = st.Standard(); } break; } } }