#ifndef MAP_COMMON__ICON_ITEM_H #define MAP_COMMON__ICON_ITEM_H #include "IMapItem.h" class ButtonItem : public IMapItem { public: ButtonItem(IMapRender* render); virtual ~ButtonItem() {} virtual void Render(Draw* w); virtual bool ProcessLeftDown(Point p, dword keyflags); virtual void StatePerformed (dword state, const String& param = String()); virtual bool Contains(const Point& p); virtual Point GetCenter(); virtual Rect GetRect(); virtual String GetItemType() { return "ButtonItem"; } public: virtual ButtonItem* SetIcon(const Image& icon); virtual ButtonItem* SetPos(const Point& pos); private: Image _icon; Point _pos; }; #endif