#include "ScanLine.h" Image PaintLion(Size sz); struct Raget : VertexTarget { Rasterizer& r; virtual void Line(Pointf p) { r.Line(p.x, p.y); DUMP(p); } virtual void Move(Pointf p) { r.Move(p.x, p.y); } virtual void End() {} Raget(Rasterizer& r) : r(r) {} }; struct App : TopWindow { double x1, y1, x2, y2, x3, y3; Pointf p1, p2, p3, p4; String Text() { return Format("r.Move(%f, %f);\nr.Line(%f, %f);\nr.Line(%f, %f);\nr.Line(%f, %f);\n", x1, y1, x2, y2, x3, y3, x1, y1); } virtual void LeftDown(Point p, dword keyflags) { (keyflags & K_ALT ? p4 : p1) = p; Refresh(); } virtual void RightDown(Point p, dword) { p2 = p; Refresh(); } virtual void MouseMove(Point p, dword keyflags) { p2 = p; Refresh(); } virtual Image CursorImage(Point p, dword keyflags) { return Image::Cross(); } virtual void Paint(Draw& w); virtual void Paint1(Draw& w) { ImageBuffer ib(600, 600); Fill(~ib, White(), ib.GetLength()); /* Apply(ib[20], 100, Black(), a); a.x = 10; Apply(ib[30], 100, Blue(), a); for(int i = 0; i < 20; i++) { b = Pack(i, line1, __countof(line1)); Apply(ib[50 + 2 * i], 100, Black(), And(a, b)); } */ Rasterizer r(600, 600); // r.SetClip(RectfC(100, 100, 200, 200)); #if 0 r.Move(195.000000, 65.000000); r.Line(0.000000, 0.000000); r.Line(183.000000, 501.000000); r.Line(195.000000, 65.000000); #endif #if 0 r.Move(x1, y1); r.Line(x2, y2); r.Line(x3, y3); r.Line(x1, y1); #endif #if 1 r.Move(200, 300); // ApproximateQuadratic(q, Pointf(200, 300), Pointf(400, 50), Pointf(600, 300), 0.3); r.Line(200, 300); Render(ib, r, Red(), false); #endif r.Move(100, 200); // ApproximateCubic(q, Pointf(100, 200), Pointf(100, 100), Pointf(250, 100), Pointf(250, 200), 2); r.Line(150, 400); r.Line(100, 200); Render(ib, r, Blue(), false); LOG("---------"); /* r.Move(200, 300); Quadratic(q, Pointf(200, 300), Pointf(400, 50), Pointf(600, 300), 10); r.Line(200, 300); Render(ib, r, Blue(), false); */ w.DrawRect(GetSize(), White()); w.DrawImage(0, 0, ib); w.DrawText(0, GetSize().cy - 40, Text()); // w.DrawImage(300, 300, PaintLion(GetSize())); } App() { p1 = p4 = Pointf(100, 100); p2 = Pointf(200, 100); p3 = Pointf(150, 200); } }; struct RasterizerTarget : VertexTarget { Rasterizer& r; ImageBuffer& ib; virtual void Line(const Pointf& p) { r.Line(p.x, p.y); } virtual void Move(const Pointf& p) { r.Move(p.x, p.y); } virtual void End() { Render(ib, r, Black(), false); } RasterizerTarget(ImageBuffer& ib, Rasterizer& r) : ib(ib), r(r) {} }; #if 1 void App::Paint(Draw& w) { Size sz = GetSize(); ImageBuffer ib(sz.cx, sz.cy); Rasterizer r(sz.cx, sz.cy); Fill(~ib, White(), ib.GetLength()); RasterizerTarget tgt(ib, r); Stroker s(20, 4, 0.3, LINECAP_ROUND, LINEJOIN_ROUND); s|tgt; s.Move(p1); s.Line(p2); // s.Line(p3); // s.Line(p4); s.End(); w.DrawImage(0, 0, ib); } #else struct LineTarget : VertexTarget { Draw& w; Pointf p; virtual void Line(const Pointf& p1) { w.DrawLine(p.x, p.y, p1.x, p1.y); p = p1; } virtual void Move(const Pointf& p1) { p = p1; } virtual void End() {} LineTarget(Draw& w) : w(w) {} }; void App::Paint(Draw& w) { w.DrawRect(GetSize(), White()); LineTarget ltg(w); Stroker s(20, 4, 0.3, LINECAP_ROUND, LINEJOIN_ROUND); s|ltg; s.Move(p1); s.Line(p2); // s.Line(p3); // s.Line(p4); s.End(); } #endif GUI_APP_MAIN { App().Run(); #ifdef _DEBUG // App().Run(); #else _DEBUG Size sz(800, 600); int time; int time0 = GetTickCount(); int n = 0; for(;;) { time = GetTickCount(); if(time - time0 > 1000) break; PAINTER_TIMING("All"); PaintLion(sz); n++; } PromptOK("Benchmark: " + AsString(double(time - time0) / n) + " ms, " + AsString(n) + " times"); #endif #if 0 ScanLine a, b, c; static byte line1[] = { 1, 50, 100, 128, 128, 128, 128, 128, 100, 50, 1 }; a = Pack(0, line1, __countof(line1)); DUMP(a); for(int i = 0; i < 16; i++) { b = Pack(i, line1, __countof(line1)); DUMP(b); DUMP(And(a, b)); DUMP(And(b, a)); } int x = 0; b = Pack(3, line1, __countof(line1)); for(int i = 0; i < 10000000; i++) { RTIMING("And"); x += And(a, b).x; } #endif }