#include "PropEdit.h" NAMESPACE_UPP void PropEditCtrl::UpdateCtrl() { ClearMap(); oam.Clear(); if(!ctrl) return; //prefer the dynamic access //fall back to the static accessors from Props<> AccessorMap* am = NULL; GetAccessorMapI* ami = dynamic_cast(ctrl); if(ami) am = &ami->GetAccessorMap(); else { oam.Create(); if(!Props::SetupAccessorMap(*ctrl, *oam)) return; am = ~oam; } ASSERT(am); SetMap(am); for(int i = 0; i < avae.GetCount(); i++) { ValueAccessorEdit& c = avae[i]; if(ValueAccessorCtrl* vac = dynamic_cast(&c)) { //LogPosCtrl needs instance infos to live show changes if(LogPosCtrl* ple = dynamic_cast(~vac->oc)) ple->Set(*ctrl); } } } void PropEditCtrl::OnAction() { if(!ctrl) return; ctrl->UpdateActionRefresh(); //propagate user action } // PropEdit::PropEdit() { cktype = CKOKCANCEL; SetRect(pec.GetRect()); Add(pec.HSizePos().VSizePos(0,20)); //WhenDeactivate = THISBACK1(RejectBreak, int(IDCANCEL)); } END_UPP_NAMESPACE