#include "WebSockets.h" CONSOLE_APP_MAIN { StdLogSetup(LOG_COUT|LOG_FILE); TcpSocket server; if(!server.Listen(9998)) { LOG("Failed to listen.."); return; } for(;;) { WebSocket ws; if(ws.Accept(server)) { LOG("Accepted, trying to handshake"); if(ws.Handshake()) { LOG("Handshake successfull, trying to recieve"); LOG(ws.Recieve()); ws.SendText("This is some text..."); } } if(ws.IsError()) LOG("ERROR: " << ws.GetErrorDesc()); } }