#include using namespace Upp; #define IMAGECLASS ImageImg #define IMAGEFILE #include #define IMAGECLASS ImageImg #define IMAGEFILE #include Image h; void InitSb() { ScrollBar::Style& s = ScrollBar::StyleDefault().Write(); s = s.Standard(); Image uparrow = CtrlsImg::kUA(); Size sz = ImageImg::Get(ImageImg::I_BU0).GetSize(); s.barsize = sz.cx; s.arrowsize = sz.cy; for(int i = 0; i < 4; i++) { Image up = ImageImg::Get(ImageImg::I_BU0 + i); s.up.look[i] = ChLookWith(up, uparrow); Image vupper = ImageImg::Get(ImageImg::I_TU0 + i); s.vupper[i] = vupper; Image thumb = ImageImg::Get(ImageImg::I_TH0 + i); Image thumbhandle = ImageImg::THH(); s.vthumb[i] = ChLookWith(thumb, thumbhandle); Image vlower = s.vlower[i] = MirrorVert(vupper); Image down = MirrorVert(up); Image downarrow = MirrorVert(uparrow); s.down.look[i] = ChLookWith(down, downarrow); s.left.look[i] = ChLookWith(RotateClockwise(down), RotateClockwise(downarrow)); s.hlower[i] = RotateClockwise(vlower); s.hthumb[i] = ChLookWith(RotateClockwise(thumb), RotateClockwise(thumbhandle)); s.hupper[i] = RotateClockwise(vupper); s.right.look[i] = ChLookWith(RotateClockwise(up), RotateClockwise(uparrow)); } } struct Test : TopWindow { virtual void Paint(Draw& w) { w.DrawRect(GetSize(), White()); ChPaint(w, Rect(10, 10, 100, 20), h); } }; struct MyApp : TopWindow { virtual void Activate() { Ctrl::ReSkin(); } ArrayCtrl x; MyApp() { Sizeable(); x.HeaderObject().Absolute(); x.AddColumn("", 2000); for(int i = 0; i < 1000; i++) x.Add(i); Add(x.SizePos()); } }; GUI_APP_MAIN { // InitSb(); // Test().Run(); MyApp().Run(); }