#include #ifdef GUI_FB NAMESPACE_UPP #define LLOG(x) ImageBuffer Ctrl::framebuffer; Vector Ctrl::invalid; Ptr Ctrl::desktop; Vector Ctrl::topctrl; Point Ctrl::fbCursorPos = Null; Image Ctrl::fbCursorImage; Point Ctrl::fbCursorBakPos = Null; Image Ctrl::fbCursorBak; Rect Ctrl::fbCaretRect; Image Ctrl::fbCaretBak; int Ctrl::fbCaretTm; int Ctrl::renderingMode = MODE_ANTIALIASED; void Ctrl::SetDesktop(Ctrl& q) { desktop = &q; desktop->SetRect(framebuffer.GetSize()); desktop->SetOpen(true); desktop->NewTop(); invalid.Add(framebuffer.GetSize()); } void Ctrl::SetRenderingMode(int mode) { renderingMode = mode; invalid.Add(framebuffer.GetSize()); } void Ctrl::InitFB() { Ctrl::GlobalBackBuffer(); Ctrl::InitTimer(); framebuffer.Create(1, 1); ChStdSkin(); static StaticRect x; x.Color(Cyan()); SetDesktop(x); } void Ctrl::SetFramebufferSize(Size sz) { framebuffer.Create(sz); if(desktop) desktop->SetRect(sz); invalid.Add(sz); } int Ctrl::FindTopCtrl() const { for(int i = 0; i < topctrl.GetCount(); i++) if(this == topctrl[i]) return i; return -1; } bool Ctrl::IsAlphaSupported() { return false; } bool Ctrl::IsCompositedGui() { return false; } Vector Ctrl::GetTopCtrls() { Vector ctrl; if(desktop) ctrl.Add(desktop); for(int i = 0; i < topctrl.GetCount(); i++) ctrl.Add(topctrl[i]); return ctrl; } Ctrl *Ctrl::GetOwner() { GuiLock __; int q = FindTopCtrl(); if(q > 0 && topctrl[q]->top) { Ctrl *x = topctrl[q]->top->owner_window; return dynamic_cast(x) ? x->GetOwner() : x; } return NULL; } Ctrl *Ctrl::GetActiveCtrl() { GuiLock __; return desktop; } // Vector Ctrl::hotkey; int Ctrl::RegisterSystemHotKey(dword key, Callback cb) { /* ASSERT(key >= K_DELTA); int q = hotkey.GetCount(); for(int i = 0; i < hotkey.GetCount(); i++) if(!hotkey[i]) { q = i; break; } hotkey.At(q) = cb; dword mod = 0; if(key & K_ALT) mod |= MOD_ALT; if(key & K_SHIFT) mod |= MOD_SHIFT; if(key & K_CTRL) mod |= MOD_CONTROL; return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/ return -1; } void Ctrl::UnregisterSystemHotKey(int id) { /* if(id >= 0 && id < hotkey.GetCount()) { UnregisterHotKey(NULL, id); hotkey[id].Clear(); }*/ } bool Ctrl::IsWaitingEvent() { return FBIsWaitingEvent(); } void Ctrl::AddInvalid(const Rect& rect) { AddRefreshRect(invalid, rect); } void Ctrl::SyncTopWindows() { for(int i = 0; i < topctrl.GetCount(); i++) { TopWindow *w = dynamic_cast(topctrl[i]); if(w) w->SyncRect(); } } bool Ctrl::ProcessEvent(bool *quit) { ASSERT(IsMainThread()); if(DoCall()) { SyncTopWindows(); return false; } if(FBEndSession()) { if(quit) *quit = true; return false; } if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle()) ReleaseCtrlCapture(); if(FBProcessEvent(quit)) { SyncTopWindows(); DefferedFocusSync(); SyncCaret(); return true; } return false; } Rect Ctrl::GetClipBound(const Vector& inv, const Rect& r) { Rect ri = Null; for(int j = 0; j < inv.GetCount(); j++) { Rect rr = inv[j] & r; if(!rr.IsEmpty()) ri = IsNull(ri) ? rr : rr | ri; } return ri; } void Ctrl::DoPaint(const Vector& invalid) { if(invalid.GetCount() && desktop) { RemoveCursor(); RemoveCaret(); SystemDraw painter(framebuffer, invalid, renderingMode); painter.Begin(); for(int i = 0; i < invalid.GetCount(); i++) painter.RectPath(invalid[i]); painter.Painter::Clip(); Vector inv; inv <<= invalid; for(int i = topctrl.GetCount() - 1; i >= 0; i--) { Rect r = topctrl[i]->GetRect(); Rect ri = GetClipBound(inv, r); if(!IsNull(ri)) { painter.Offset(r.TopLeft()); topctrl[i]->UpdateArea(painter, ri - r.TopLeft()); painter.End(); Subtract(inv, r); painter.ExcludeClip(r); } } Rect ri = GetClipBound(inv, framebuffer.GetSize()); if(!IsNull(ri)) desktop->UpdateArea(painter, ri); } CursorSync(); for(int i = 0; i < invalid.GetCount(); i++) FBUpdate(invalid[i]); } bool Ctrl::ProcessEvents(bool *quit) { if(!ProcessEvent(quit)) return false; while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()) && !FBEndSession()); TimerProc(GetTickCount()); SweepMkImageCache(); DoPaint(invalid); invalid.Clear(); return true; } void Ctrl::EventLoop0(Ctrl *ctrl) { GuiLock __; ASSERT(IsMainThread()); ASSERT(LoopLevel == 0 || ctrl); LoopLevel++; LLOG("Entering event loop at level " << LoopLevel << BeginIndent); Ptr ploop; if(ctrl) { ploop = LoopCtrl; LoopCtrl = ctrl; ctrl->inloop = true; } bool quit = false; ProcessEvents(&quit); while(!FBEndSession() && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount())) { // LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep"); SyncCaret(); GuiSleep(20); if(FBEndSession()) break; // LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents"); ProcessEvents(&quit); // LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents"); } if(ctrl) LoopCtrl = ploop; LoopLevel--; LLOG(EndIndent << "Leaving event loop "); } void Ctrl::GuiSleep0(int ms) { GuiLock __; ASSERT(IsMainThread()); LLOG("GuiSleep"); if(FBEndSession()) return; LLOG("GuiSleep 2"); int level = LeaveGMutexAll(); FBSleep(ms); EnterGMutex(level); } Rect Ctrl::GetWndScreenRect() const { GuiLock __; return GetRect(); } void Ctrl::WndShow0(bool b) { GuiLock __; } void Ctrl::WndUpdate0() { GuiLock __; } bool Ctrl::IsWndOpen() const { GuiLock __; return FindTopCtrl() >= 0 || this == desktop; } void Ctrl::SetAlpha(byte alpha) { GuiLock __; } Rect Ctrl::GetWorkArea() const { GuiLock __; return framebuffer.GetSize(); } void Ctrl::GetWorkArea(Array& rc) { GuiLock __; Array r; r.Add(framebuffer.GetSize()); } Rect Ctrl::GetVirtualWorkArea() { return framebuffer.GetSize(); } Rect Ctrl::GetWorkArea(Point pt) { return framebuffer.GetSize(); } Rect Ctrl::GetVirtualScreenArea() { GuiLock __; return framebuffer.GetSize(); } Rect Ctrl::GetPrimaryWorkArea() { Rect r; return framebuffer.GetSize(); } Rect Ctrl::GetPrimaryScreenArea() { return framebuffer.GetSize(); } int Ctrl::GetKbdDelay() { GuiLock __; return 500; } int Ctrl::GetKbdSpeed() { GuiLock __; return 1000 / 32; } void Ctrl::WndDestroy0() { for(int i = 0; i < topctrl.GetCount(); i++) if(topctrl[i]->top && topctrl[i]->top->owner_window == this) topctrl[i]->WndDestroy0(); int q = FindTopCtrl(); if(q >= 0) { AddInvalid(GetRect()); topctrl.Remove(q); } if(top) { delete top; top = NULL; } isopen = false; TopWindow *win = dynamic_cast(this); if(win) win->DestroyFrame(); } void Ctrl::PutForeground() { int q = FindTopCtrl(); if(q >= 0) { AddInvalid(GetRect()); topctrl.Remove(q); topctrl.Add(this); } for(int i = 0; i < topctrl.GetCount(); i++) if(topctrl[i]->top && topctrl[i]->top->owner_window == this) topctrl[i]->PutForeground(); } void Ctrl::SetWndForeground0() { GuiLock __; ASSERT(IsOpen()); if(top && top->owner_window && !IsWndForeground()) top->owner_window->PutForeground(); PutForeground(); } bool Ctrl::IsWndForeground() const { GuiLock __; for(int i = 0; i < topctrl.GetCount(); i++) if(topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i]->IsWndForeground()) return true; return topctrl.GetCount() ? topctrl.Top() == this : this == desktop; } void Ctrl::WndEnable0(bool *b) { GuiLock __; *b = true; } void Ctrl::SetWndFocus0(bool *b) { GuiLock __; *b = true; } bool Ctrl::HasWndFocus() const { GuiLock __; return focusCtrl && focusCtrl->GetTopCtrl() == this; } bool Ctrl::SetWndCapture() { GuiLock __; ASSERT(IsMainThread()); return true; } bool Ctrl::ReleaseWndCapture() { GuiLock __; ASSERT(IsMainThread()); return true; } bool Ctrl::HasWndCapture() const { GuiLock __; return captureCtrl && captureCtrl->GetTopCtrl() == this; } void Ctrl::WndInvalidateRect0(const Rect& r) { GuiLock __; int q = FindTopCtrl(); if(q >= 0) AddInvalid(r + topctrl[q]->GetRect().TopLeft()); else AddInvalid(r); } void Ctrl::WndSetPos0(const Rect& rect) { GuiLock __; TopWindow *w = dynamic_cast(this); if(w) w->SyncFrameRect(rect); invalid.Add(GetRect()); SetWndRect(rect); invalid.Add(rect); } void Ctrl::WndUpdate0r(const Rect& r) { GuiLock __; Rect rr = r + GetRect().TopLeft(); bool dummy; DoPaint(Intersect(invalid, rr, dummy)); invalid = Subtract(invalid, rr, dummy); } void Ctrl::WndScrollView0(const Rect& r, int dx, int dy) { GuiLock __; Refresh(r); } void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost) { ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0); NewTop(); if(owner) { Ctrl *owner_window = owner->GetTopCtrl(); _DBG_ // should perhaps be topwindow; ASSERT(owner_window->IsOpen()); if(owner_window != desktop) { owner_window->SetForeground(); top->owner_window = owner_window; } } topctrl.Add(this); popup = isopen = true; RefreshLayoutDeep(); if(activate) SetFocusWnd(); AddInvalid(GetRect()); } Rect Ctrl::GetDefaultWindowRect() { GuiLock __; int ii = 0; Size sz = framebuffer.GetSize(); Rect rect = framebuffer.GetSize(); rect.Deflate(sz / 8); rect.Offset(Point(sz) / 16 * (ii % 8)); return rect; } Vector SplitCmdLine__(const char *cmd) { Vector out; while(*cmd) if((byte)*cmd <= ' ') cmd++; else if(*cmd == '\"') { WString quoted; while(*++cmd && (*cmd != '\"' || *++cmd == '\"')) quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString()); out.Add(quoted); } else { const char *begin = cmd; while((byte)*cmd > ' ') cmd++; out.Add(String(begin, cmd).ToWString()); } return out; } END_UPP_NAMESPACE #endif