#ifndef _CascadeView_h_ #define _CascadeView_h_ #include "CascadeDocument.h" #include using namespace Upp; class CascadeView : public OCECtrl { private: // Panning active flag bool isPanning; // View rotation active flag bool isRotating; // Start point in pan operations Point panStartPoint, panPrevPoint; protected: //////////////////////////////////////////////////////////////////////////////////////////// // mouse events handling // middle drag - pan or 3dorbit if in addition to ctrl-shift keys virtual void MiddleDrag(Point p, dword keyflags); // mouse wheel - zoom virtual void MouseWheel(Point p, int zdelta, dword keyflags); // double middle click - zoom extents virtual void MiddleDouble(Point p, dword keyflags); // middle up - resets pan/3dorbit behaviour virtual void MiddleUp(Point p, dword keyflags); // mouse move handler virtual void MouseMove(Point p, dword keyflags); // mouse enter handler virtual void MouseEnter(Point p, dword keyflags); // mouse leave handler virtual void MouseLeave(); //////////////////////////////////////////////////////////////////////////////////////////// public: typedef CascadeView CLASSNAME; // Constructor class CascadeView CascadeView(); // Destructor class CascadeView ~CascadeView(); }; // END Class CascadeView #endif