#include #include using namespace Upp; struct PainterLine : public TopWindow { int wd; Point tg; virtual Image CursorImage(Point p, dword keyflags) { return Null; } virtual void LeftDown(Point p, dword keyflags) { wd = wd + 1; if(wd > 10) wd = 0; Refresh(); } virtual void MouseMove(Point p, dword keyflags) { tg = p; Refresh(); } virtual void Paint(Draw& w) { { DrawPainter g(w, GetSize()/*, MODE_NOAA*/); g.DrawRect(GetSize(), White()); g.DrawRect(100, 100, 200, 150, LtGray()); g.DrawLine(100, 100, tg.x, tg.y, wd); } w.Offset(0, 200); w.DrawRect(100, 100, 200, 150, LtGray()); w.DrawLine(100, 100, tg.x, tg.y, wd); w.End(); } public: typedef PainterLine CLASSNAME; PainterLine() { wd = 0; } }; GUI_APP_MAIN { PainterLine().Run(); }