#include "Docking.h" namespace Upp { #define DOCKBACK(x) callback(dock, &DockWindow::x) #define DOCKBACK1(x, arg) callback1(dock, &DockWindow::x, arg) #define DOCKBACK2(m, a, b) callback2(dock, &DockWindow::m, a, b) #define DOCKBACK3(m, a, b, c) callback3(dock, &DockWindow::m, a, b, c) #define DOCKBACK4(m, a, b, c, d) callback4(dock, &DockWindow::m, a, b, c, d) #define GROUPMACRO(a, g, m) (m == 0) ? DOCKBACK3(DockGroup, a, g, -1) : ((m == 1) ? DOCKBACK2(AutoHideGroup, a, g) : DOCKBACK3(TabDockGroup, a, g, -1)) #define DOCK_LEFT (int)DockWindow::DOCK_LEFT #define DOCK_TOP (int)DockWindow::DOCK_TOP #define DOCK_RIGHT (int)DockWindow::DOCK_RIGHT #define DOCK_BOTTOM (int)DockWindow::DOCK_BOTTOM void DockMenu::LayoutListMenu(Bar& bar) { int cnt = dock->LayoutCount(); for (int i = 0; i < cnt; i++) bar.Add(dock->GetLayoutName(i), THISBACK1(MenuLoadLayout, i)); } void DockMenu::GroupListMenu(Bar& bar) { const Vector& dcs = dock->GetDockableCtrls(); Array groups; for (int i = 0; i < dcs.GetCount(); i++) { String s = dcs[i]->GetGroup(); if (!s.IsEmpty()) { bool found = false; for (int j = 0; j < groups.GetCount(); j++) if (groups[j] == s) { found = true; break; } if (!found) groups.Add(s); } } Sort(groups); for (int i = 0; i < groups.GetCount(); i++) bar.Add(groups[i], THISBACK1(GroupWindowsMenu, groups[i])); if (dcs.GetCount()) bar.Add(t_("All"), THISBACK1(GroupWindowsMenu, String(Null))); } void DockMenu::WindowListMenu(Bar& bar, String group) { const Vector& dcs = dock->GetDockableCtrls(); if (group == t_("All")) group = Null; for (int i = 0; i < dcs.GetCount(); i++) { if (IsNull(group) || group == dcs[i]->GetGroup()) bar.Add(AsString(dcs[i]->GetTitle()), dcs[i]->GetIcon(), THISBACK1(WindowMenu, dcs[i])); } } void DockMenu::GroupMenu(Bar& bar, String group) { if (group.IsEmpty()) group = t_("All"); String text = group; text.Insert(0, ' '); bar.Add(true, t_("Dock") + text, THISBACK1(GroupDockMenu, group)); bar.Add(true, t_("Float") + text, DOCKBACK1(FloatGroup, group)); if (dock->IsAutoHide()) bar.Add(true, t_("Auto-Hide") + text, THISBACK1(GroupHideMenu, group)); bar.Separator(); bar.Add(true, t_("Tabify and Dock") + text, THISBACK1(GroupTabDockMenu, group)); bar.Add(true, t_("Tabify and Float") + text, DOCKBACK1(TabFloatGroup, group)); if(dock->HasCloseButtons()) { bar.Separator(); bar.Add(true, t_("Close") + text, CtrlImg::Remove(), DOCKBACK1(CloseGroup, group)); } } void DockMenu::GroupWindowsMenu(Bar& bar, String group) { GroupMenu(bar, group); bar.Separator(); WindowListMenu(bar, group); } void DockMenu::WindowMenu(Bar& bar, DockableCtrl *dc) { WindowMenuNoClose(bar, dc); if(dock->HasCloseButtons()) { bar.Separator(); bar.Add(true, t_("Close"), CtrlImg::Remove(), THISBACK1(MenuClose, dc)); } } void DockMenu::WindowMenuNoClose(Bar& bar, DockableCtrl *dc) { bar.Add(true, t_("Dock"), THISBACK1(WindowDockMenu, dc)).Check(dc->IsDocked() || dc->IsTabbed()); bar.Add(true, t_("Float"), THISBACK1(MenuFloat, dc)).Check(dc->IsFloating()); if (dock->IsAutoHide()) bar.Add(true, t_("Auto-Hide"), THISBACK1(WindowHideMenu, dc)).Check(dc->IsAutoHide()); } void DockMenu::GroupAlignMenu(Bar& bar, String group, int mode) { for (int i = 0; i < 4; i++) bar.Add(AlignText(i), GROUPMACRO(i, group, mode)); } void DockMenu::WindowAlignMenu(Bar& bar, DockableCtrl *dc, bool dodock) { for (int i = 0; i < 4; i++) bar.Add(!dodock || dock->IsDockAllowed(i, *dc), AlignText(i), dodock ? THISBACK2(MenuDock, i, dc) : THISBACK2(MenuAutoHide, i, dc)); } void DockMenu::MenuDock(int align, DockableCtrl *dc) { dock->Dock(align, *dc); } void DockMenu::MenuFloat(DockableCtrl *dc) { dock->Float(*dc); } void DockMenu::MenuAutoHide(int align, DockableCtrl *dc) { dock->AutoHide(align, *dc); } void DockMenu::MenuClose(DockableCtrl *dc) { dock->Close(*dc); } void DockMenu::MenuLoadLayout(int ix) { dock->LoadLayout(ix); } const char * DockMenu::AlignText(int align) { switch (align) { case DOCK_LEFT: return t_("Left"); case DOCK_TOP: return t_("Top"); case DOCK_RIGHT: return t_("Right"); case DOCK_BOTTOM: return t_("Bottom"); } return 0; } }