#include using namespace Upp; struct App : TopWindow { bool fullscreen; virtual void LeftDown(Point, dword) { Close(); DUMP(IsOpen()); FullScreen(fullscreen = !fullscreen); SetRect(100, 100, 400, 400); OpenMain(); } App() { fullscreen = false; } }; GUI_APP_MAIN { App app; app.OpenMain(); Ctrl::EventLoop(); }