#include "CtrlPos.h" void CtrlPos::DrawAlignHandle(Draw& w, const Rect& _r, const Rect& r, const Ctrl::LogPos& pos, const Color& col) { Point p; bool q; Size rz = r.GetSize(); Color col2 = Blend(col, Black); p = r.CenterLeft(); p.y -= rz.cy/4; q = (pos.x.GetAlign()&Ctrl::LEFT); w.DrawLine(p, Point(_r.left, p.y), (q)?(PEN_SOLID):(PEN_DOT), (q)?(col):(col2)); p = r.CenterRight(); p.y += rz.cy/4; q = (pos.x.GetAlign()&Ctrl::RIGHT); w.DrawLine(p, Point(_r.right, p.y), (q)?(PEN_SOLID):(PEN_DOT), (q)?(col):(col2)); p = r.TopCenter(); p.x -= rz.cx/4; q = (pos.y.GetAlign()&Ctrl::TOP); w.DrawLine(p, Point(p.x, _r.top), (q)?(PEN_SOLID):(PEN_DOT), (q)?(col):(col2)); p = r.BottomCenter(); p.x += rz.cx/4; q = (pos.y.GetAlign()&Ctrl::BOTTOM); w.DrawLine(p, Point(p.x, _r.bottom), (q)?(PEN_SOLID):(PEN_DOT), (q)?(col):(col2)); } bool CtrlPos::GetAlignMode(const Rect& _r, const Rect& r, const Point& pp, Ctrl::LogPos& pos, int handsize) { int size = handsize+2; Rect c; Point p; int q; Size rz = r.GetSize(); q = pos.x.GetAlign(); p = r.CenterLeft(); p.y -= rz.cy/4; c = Rect(p, Point(_r.left, p.y)); c.InflateVert(size); c.Normalize(); if(c.Contains(pp)) { q&= ~Ctrl::LEFT; q|= (pos.x.GetAlign()&Ctrl::LEFT)?(0):(Ctrl::LEFT); pos.x.SetAlign(q); return true; } p = r.CenterRight(); p.y += rz.cy/4; c = Rect(p, Point(_r.right, p.y)); c.InflateVert(size); c.Normalize(); if(c.Contains(pp)) { q&= ~Ctrl::RIGHT; q|= (pos.x.GetAlign()&Ctrl::RIGHT)?(0):(Ctrl::RIGHT); pos.x.SetAlign(q); return true; } q = pos.y.GetAlign(); p = r.TopCenter(); p.x -= rz.cx/4; c = Rect(p, Point(p.x, _r.top)); c.InflateHorz(size); c.Normalize(); if(c.Contains(pp)) { q&= ~Ctrl::TOP; q|= (pos.y.GetAlign()&Ctrl::TOP)?(0):(Ctrl::TOP); pos.y.SetAlign(q); return true; } p = r.BottomCenter(); p.x += rz.cx/4; c = Rect(p, Point(p.x, _r.bottom)); c.InflateHorz(size); c.Normalize(); if(c.Contains(pp)) { q&= ~Ctrl::BOTTOM; q|= (pos.y.GetAlign()&Ctrl::BOTTOM)?(0):(Ctrl::BOTTOM); pos.y.SetAlign(q); return true; } return false; } void CtrlPos::DrawHintFrame(Draw& w, const Ctrl& g, const Ctrl& q, const Color& hintcol) { Ctrl* c = q.GetFirstChild(); while(c) { if(c->InView()) { Rect r = c->GetRect(); if(c->InView()) r.Offset(c->GetParent()->GetView().TopLeft()); r.Offset(CtrlMover::GetOffset(*(c->GetParent()), g)); r.Inflate(1); RectCtrl::DrawHandleFrame(w, r, hintcol, 1); } DrawHintFrame(w, g, *c, hintcol); c = c->GetNext(); } } void CtrlPos::Paint(Draw& w) { Size sz = GetSize(); if(!IsTransparent()) w.DrawRect(0,0,sz.cx,sz.cy, SColorFace()); if(IsEnabled() && !IsEmpty()) DrawHintFrame(w, Get(), Get(), LtGray()); if(!GetCtrl()) return; Ctrl& c = *GetCtrl(); if(&c == &Get()) return; Rect r = c.GetRect(); Rect _r = c.GetParent()->GetView(); Rect tr(r); if(c.InView()) r.Offset(_r.TopLeft()); Point op = CtrlMover::GetOffset(*(c.GetParent()), Get()); r.Offset(op); _r.Offset(op); RectCtrl::DrawHandleFrame(w, r, style->framecol, style->framesize); DrawAlignHandle(w, _r, r, c.GetPos(), style->framecol); RectCtrl::DrawHandle(w, r, style->handcol, style->handsize); if(pressed)// && moving) RectCtrl::DrawRectInfo(w, Point(10,10), tr, style->framecol, style->textcol); } void CtrlPos::LeftDown(Point p, dword keyflags) { SetCapture(); moving = false; pressed = (keyflags & K_MOUSELEFT); if(GetCtrl()) { //if already found prepare moving Ctrl& c = *GetCtrl(); ASSERT(!c.InFrame()); xpos = c.GetPos(); xp = p; Rect r = c.GetRect(); Rect _r = c.GetParent()->GetView(); if(c.InView()) r.Offset(_r.TopLeft()); Point op = CtrlMover::GetOffset(*(c.GetParent()), Get()); r.Offset(op); _r.Offset(op); Ctrl::LogPos pos = xpos; Rect rr(r); rr.Inflate(style->handsize+2); if(GetAlignMode(_r, rr, p, pos, style->handsize)) { pos = LogPosPopUp::ReAlign(c, pos); c.SetPos(pos); Action(); Refresh(); return; } else if((mode = RectCtrl::GetMode(r, p, keyflags, style->handsize)) != RectCtrl::NONE) { ci = RectCtrl::SetCursor(mode, keyflags, ci); Refresh(); return; } } CtrlFinder::LeftDown(p, keyflags); if(GetCtrl() == &Get()) //may not move base { ClearCtrl(); Action(); } if(GetCtrl() && GetCtrl()->InFrame()) { ClearCtrl(); //may not move frames Action(); } Refresh(); } void CtrlPos::MouseMove(Point p, dword keyflags) { moving = true; pressed = (keyflags & K_MOUSELEFT); //int m = RectCtrl::GetMode(r, p, keyflags, style->handsize); //ci = RectCtrl::SetCursor(m, keyflags); if(!GetCtrl()) return; Ctrl& c = *GetCtrl(); if(pressed && mode != RectCtrl::NONE) { if(keyflags & K_ALT) { Ctrl* q = c.GetParent(); Ctrl* prevc = c.GetPrev(); //calculate some things not accessible when Removed() Rect r = LogPosPopUp::CtrlRect(xpos, q->GetSize()); if(c.InView()) r.Offset(c.GetParent()->GetView().TopLeft()); Point ops = CtrlMover::GetOffset(*(c.GetParent()), Get()); r.Offset(ops); c.Remove(); //prevent moving control from finding when searching new parent Point pt(p); Ctrl* pc = GetCtrl(Get(), pt, flags | DEEP); if(!pc) pc = &Get(); if(pc != q) { r.Offset(-pc->GetView().TopLeft()); Point opd = CtrlMover::GetOffset(*pc, Get()); r.Offset(-opd); xpos = LogPosPopUp::MakeLogPos(xpos, r, pc->GetSize()); pc->Add(c); } else q->AddChild(&c, prevc); //undo Remove(); } Size psz = c.GetParent()->GetSize(); Rect r = LogPosPopUp::CtrlRect(xpos, psz); RectCtrl::CalcRect(r, p-xp, keyflags, mode, g); r.Normalize(); Ctrl::LogPos pos = LogPosPopUp::MakeLogPos(xpos, r, psz); GetCtrl()->SetPos(pos); Action(); Refresh(); } } void CtrlPos::LeftUp(Point p, dword keyflags) { ReleaseCapture(); pressed = false; moving = false; //xpos.SetNull(); xp.SetNull(); mode = RectCtrl::NONE; ci = RectCtrl::SetCursor(mode, keyflags, ci); Refresh(); } void CtrlPos::RightDown(Point p, dword keyflags) { //cancel ReleaseCapture(); //pressed = false; //moving = false; ////xpos.SetNull(); //xp.SetNull(); int m = mode; mode = RectCtrl::NONE; ci = RectCtrl::SetCursor(mode, keyflags, ci); if(!GetCtrl()) return; if(m != RectCtrl::NONE) { GetCtrl()->SetPos(xpos); Action(); Refresh(); } } void CtrlPos::MouseWheel(Point p, int zdelta, dword keyflags) { //if(!IsEditable()) return; //if(!HasFocus()) SetFocus(); if(!GetCtrl()) return; Ctrl& c = *GetCtrl(); int i = zdelta/120; for(; i<0; ++i) { Ctrl* p = c.GetNext(); c.GetParent()->AddChild(&c, p); c.Refresh(); } for(; i>0; --i) { Ctrl* p = c.GetPrev(); c.GetParent()->AddChildBefore(&c, p); c.Refresh(); } } void CtrlPos::Updated() { //refresh the view of the currently selected ctrl } void CtrlPos::State(int reason) { if(reason != ENABLE) return; if(!IsEnabled()) { ClearCtrl(); Refresh(); } } void CtrlPos::Clear() { V::Clear(); Refresh(); } CtrlPos::CtrlPos() : pressed(false), moving(false), mode(RectCtrl::NONE), g(4,4) { BackPaint(); style = &RectCtrl::StyleDefault(); //xpos.SetNull(); xp.SetNull(); }