#include using namespace Upp; #include CONSOLE_APP_MAIN { Cout() << "\nScatterDraw_Demo"; Cout() << "\n\nScatter painted to Image and saved to file"; ScatterDraw scatter; Vector s1; s1 << Pointf(10,14) << Pointf(20,25) << Pointf(30,29) << Pointf(40,24) << Pointf(50,36); scatter.AddSeries(s1).Legend("Series 1").NoMark(); double x[] = {20, 30, 40, 50, 60}; double y[] = {34, 45, 49, 44, 56}; scatter.AddSeries(x, y, 5).Legend("Series 2").Stroke(5, Null).Dash(LINE_DASHED) .MarkStyle().MarkWidth(12); scatter.FitToData(); scatter.SetTitle("ScatterDraw_Demo").SetTitleFont(SansSerif(14).Bold()); scatter.SetLabelY("Temperature [C]").SetLabelX("Time [sec]").SetLabelsFont(SansSerif(12)); scatter.SetPlotAreaLeftMargin(40).SetPlotAreaRightMargin(30).SetPlotAreaTopMargin(40).SetPlotAreaBottomMargin(50); scatter.SetSize(Size(1000, 500)); scatter.SetMode(ScatterDraw::MD_ANTIALIASED); String fileName = AppendFileName(GetDesktopFolder(), "Scatter.png"); PNGEncoder().SaveFile(fileName, scatter.GetImage()); Cout() << "\n\nSaved '" << ToSystemCharset(fileName) << "'"; Cout() << "\n\nPress key to end"; getchar(); }