#include #define IMAGEFILE "look.iml" #include Image ColorAndScale(const Image& img, Color c, Size sz) { Image m(img.GetSize()); { ImageDraw w(m); w.DrawRect(img.GetSize(), c); w.DrawImage(0, 0, img); } PixelArray dest(sz.cx, sz.cy, -3); PixelCopyAntiAlias(dest, sz, ImageToPixelArray(m, ScreenInfo(), -3), m.GetSize()); return PixelArrayToImage(dest); } struct Look : TopWindow { void LeftDown(Point, dword) { Refresh(); } void LeftUp(Point, dword) { Refresh(); } void Paint(Draw& w); }; struct XPButtonPaint { Color ohigh, oshade; Color frame; Color ihigh, ishade; Color mark; Color topleft, topright, bottomleft, bottomright; Rect r; void PaintButtonRecct(Draw& w, Color left, Color top, Color right, Color bottom); }; void Look::Paint(Draw& w) { w.DrawRect(GetSize(), SColorFace); int y = 0; int click = GetMouseLeft(); for(int i = 40; i >= 8; i--) { w.DrawRect(0, y + i + 1, 2000, 1, SGray); w.DrawText(0, y, AsString(i)); int x = 50; Image img[] = { Dino(), Other(), TheIDE() }; Color c[] = { SLtGray(), SWhiteGray(), SGray(), SBlue() }; for(int q = 0; q < __countof(img); q++) for(int j = 0; j < 4; j++) { w.DrawImage(x + click, y + click, ColorAndScale(img[q], c[j], Size(i - click, i - click))); x += 40; } y += i + 2; } } GUI_APP_MAIN { BOOL menu_fade; BOOL menu_eff; SystemParametersInfo(SPI_GETMENUFADE, 0, &menu_fade, 0); SystemParametersInfo(SPI_GETMENUANIMATION, 0, &menu_eff, 0); DUMP(menu_eff); DUMP(menu_fade); DropList x; x <<= "A"; x.Add("A"); x.Disable(); Look l; l.Sizeable().Zoomable().BackPaint(); l.Open(); // l.SetAlpha(230); l.Add(x.LeftPos(0, 200).TopPos(0, Ctrl::STDSIZE)); l.Run(); }