#include "AtlantisStat.h" #include //#include //#include "SQLiteWrapper.h" #include AtlantisStat::AtlantisStat() { CtrlLayout(*this, "Window title"); select <<= THISBACK(DoQuery); game.AddColumn("1"); game.AddColumn("2"); game.AddColumn("3"); game.AddColumn("4"); game.AddColumn("5"); game.AddColumn("6"); tables.Add("player", "Player"); tables.Add("settlements", "Settlements"); tables.Add("inventory", "Inventory"); tables.Add("building", "Building"); menu.Set(THISBACK(MainMenu)); } void AtlantisStat::MainMenu(Bar& bar) { bar.Add("File", THISBACK(FileMenu)); } void AtlantisStat::FileMenu(Bar& bar) { bar.Add("Open", THISBACK(Open)); bar.Add("Quit", THISBACK(Quit)); } void AtlantisStat::DoQuery() { String selectedtable; selectedtable = tables.GetData(); //sql... PromptOK(AsString(selectedtable)); } void AtlantisStat::Open() { // open a file // FileSelector fs; String fn; FileSel fs; fs.dir <<= GetCurrentDirectory(); fs.Type( "RoA Stat files(.db)", "*.db, *.txt").DefaultExt("bmp").ExecuteOpen(); fn = ~fs; // fn contains the file name if( fn != Null) { PromptOK(NFormat(t_("opening file [* \1%s\1]. Continue?"), fn)); } Sqlite3Session session; if(!session.Open(fn)) { PromptOK("Can't connect to database file"); return; } session.SetTrace(); // Get the list of tables Vector table_list = session.EnumTables(""); DUMPC(table_list); game.Add(table_list.GetCount()); //Sql sql(session); //game.Reset();|| game.Clear(); //for (int i = 0; i < table_list.GetCount(); ++i) // game.AddColoumn(table_list[i]); /* sql.Execute("select max(roundid) from Unit"); sql.fetch(); rounds.SetText(sql[0]);*/ fitness.SetText("41"); //default fillings to the table (.db info or players,killedunits,goods harvested, average hints by micromanager, average priorised hints by overmind class, executed hints by micro per round) //genom.SetText(gen); //session.Close(); } void AtlantisStat::Quit() { Break(); } GUI_APP_MAIN { AtlantisStat().Run(); }