#include "Local.h" #ifdef GUI_TURTLE namespace Upp { #define LLOG(x) // LLOG(x) #define LDUMP(x) // RDUMP(x) #define LTIMING(x) void TurtleStream::Reset() { zlib.Clear(); zlib.Compress(); hasdata = false; } void TurtleStream::Out(const void *data, dword size) { zlib.Put(data, (int)size); } String TurtleStream::FlushStream() { Flush(); zlib.End(); String s = zlib.Get(); Reset(); return s; } } #endif