#include #include using namespace Upp; CONSOLE_APP_MAIN { // opens the log SysLog.Open(GetExeTitle()); // enables/disables output streams SysLog.EnableCerr(); SysLog.EnableCout(); SysLog.EnableUppLog(); SysLog.EnableSysLog(false); // enables all log levels SysLog.SetLevels(SystemLog::LALLDEBUG); // logs some values there SysLog(SystemLog::LWARNING) << "a message on WARNING level " << "on a single line\n\n\n"; SysLog(SystemLog::LWARNING) << "another message on WARNING level"; SysLog << " on a single line"; SysLog(SystemLog::LERROR) << "a message on ERROR level\non 2 lines"; // shows behaviour of enabled/disabled log levels SysLog.DisableLevels(SystemLog::LDEBUG); SysLog(SystemLog::LDEBUG) << "that one gets lost...."; SysLog.EnableLevels(SystemLog::LDEBUG); SysLog(SystemLog::LDEBUG) << "that one logged on DEBUG level"; // shows behaviour of setting last output level SysLog(SystemLog::LINFO) << "that message goes on " << "INFO" << " level\n"; SysLog << "that one goes also on INFO level, since it was last level selected\n"; SysLog(SystemLog::LWARNING); SysLog << "here 3 messages on WARNING level\n"; SysLog << "second one\n"; SysLog << "third one\n"; SysLog(SystemLog::LNOTICE) << "That's all folks !\n"; }