#include "LevelEditor.h" void LevelEditor::OpenItemProperties() { } void LevelEditor::CreateItemToolBar(Bar& bar) { bar.Add("Add", CtrlImg::Add(), THISBACK(OnItemAdd)); bar.Add("Remove", CtrlImg::Remove(), THISBACK(OnItemRemove)); bar.Add("Properties", CtrlImg::smallcheck(), THISBACK(OnItemProperties)); } void LevelEditor::CreateLayerToolBar(Bar& bar) { bar.Add("Add", CtrlImg::Add(), THISBACK(OnLayerAdd)); bar.Add("Remove", CtrlImg::Remove(), THISBACK(OnLayerRemove)); }