#include "Tutorial.h" void Stream() { /// .Streams basics /// U++ stream working with files is `FileStream`. It has 3 derived classes, `FileIn`, /// `FileOut` and `FileAppend`, for the most common uses. FileIn in(GetDataFile("test.txt")); if(!in) { LOG("Failed to open the file"); return; } /// The most basic operations of streams are Put and Get. Get works in the same ways as /// good old C getc - it returns negative number on eof or error: String h; int c; while((c = in.Get()) >= 0) h.Cat(c); DUMP(h); /// U++ streams provide no formatting capabilities (that is deferred to text utilities), /// but they have some unique features. U++ does not distinguish between 'text' and /// 'binary' mode streams, methods are well suited to work with both in common mode. /// GetLine returns String of single line read (lines separator being '\n', '\r' is /// ignored): in.Seek(0); while(!in.IsEof()) DUMP(in.GetLine()); /// Get method reads at most specified number of bytes from the stream and returns them as /// String: in.Seek(0); DUMP(in.Get(10)); in.Seek(0); DUMP(in.Get(999999).GetCount()); in.Seek(0); h = in.GetAll(100); DUMP(h.GetCount()); h = in.GetAll(999999); DUMP(h.IsVoid()); in.LoadThrowing(); try { in.GetAll(999999); } catch(LoadingError) { LOG("Loading error"); } String fn = GetHomeDirFile("test"); FileOut out(fn); if(!out) { LOG("Failed to open the file"); return; } out << "Some number " << 321 << " and Point " << Point(1, 2); out.Close(); if(out.IsError()) { // check whether file was properly written LOG("Error"); return; } DUMP(LoadFile(fn)); FileAppend out2(fn); out2 << "\nSomething more"; out2.Close(); DUMP(LoadFile(fn)); StringStream ss; ss.Put32le(0x12345678); ss.Put32be(0x12345678); StringStream ss2(ss.GetResult()); DUMP(ss.Get32le()); DUMP(ss.Get32be()); DUMPHEX(ss.GetResult()); /// }