#include "LinuxFb.h" #include #include #include #include #include #include NAMESPACE_UPP #define LLOG(x) LOG(x) int fbfd = 0; struct fb_var_screeninfo vinfo; struct fb_fix_screeninfo finfo; long int screensize = 0; char *fbp = 0; //FIXME get input events bool GetShift() { return false; }//!!(GetKeyState(VK_SHIFT) & 0x8000); } bool GetCtrl() { return false; }//!!(GetKeyState(VK_CONTROL) & 0x8000); } bool GetAlt() { return false; }//!!(GetKeyState(VK_MENU) & 0x8000); } bool GetCapsLock() { return false; }//!!(GetKeyState(VK_CAPITAL) & 1); } bool GetMouseLeft() { return false; }//!!(GetKeyState(VK_LBUTTON) & 0x8000); } bool GetMouseRight() { return false; }//!!(GetKeyState(VK_RBUTTON) & 0x8000); } bool GetMouseMiddle() { return false; }//!!(GetKeyState(VK_MBUTTON) & 0x8000); } bool FBEndSession() { return false;//fbEndSession; } bool FBIsWaitingEvent() { //MSG msg; return false; //PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE); } bool FBProcessEvent(bool *quit) { /* MSG msg; if(PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { if(msg.message == WM_QUIT && quit) *quit = true; TranslateMessage(&msg); DispatchMessageW(&msg); return true; } */ static int i = 10; if(--i > 0) return true; //fake message processing return false; } void FBSleep(int ms) { // MsgWaitForMultipleObjects(0, NULL, FALSE, ms, QS_ALLINPUT); } void FBUpdate(const Vector& inv) { // if(fbHWND) // for(int i = 0; i < inv.GetCount(); i++) // ::InvalidateRect(fbHWND, inv[i], false); //FIXME direct paint //here currently just copy over /* int x = 0, y = 0; long int location = 0; x = 100; y = 100; // Where we are going to put the pixel // Figure out where in memory to put the pixel for (y = 100; y < 300; y++) for (x = 100; x < 300; x++) { location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length; if (vinfo.bits_per_pixel == 32) { *(fbp + location) = 100; // Some blue *(fbp + location + 1) = 15+(x-100)/2; // A little green *(fbp + location + 2) = 200-(y-100)/5; // A lot of red *(fbp + location + 3) = 0; // No transparency } else { //assume 16bpp int b = 10; int g = (x-100)/6; // A little green int r = 31-(y-100)/16; // A lot of red unsigned short int t = r<<11 | g << 5 | b; *((unsigned short int*)(fbp + location)) = t; } } */ memcpy(fbp, (const char*)~framebuffer, framebuffer.GetLength() * sizeof(RGBA)); } void FBUpdate(const Rect& inv) { // if(fbHWND) // ::InvalidateRect(fbHWND, inv, false); memcpy(fbp, (const char*)~framebuffer, framebuffer.GetLength() * sizeof(RGBA)); } void FBInit(const String& fbdevice) { Ctrl::InitFB(); // Open the file for reading and writing fbfd = open(fbdevice, O_RDWR); if (!fbfd) { printf("Error: cannot open framebuffer device.\n"); exit(1); } RLOG("The framebuffer device was opened successfully.\n"); // Get fixed screen information if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) { printf("Error reading fixed information.\n"); exit(2); } // Get variable screen information if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) { printf("Error reading variable information.\n"); exit(3); } RLOG(vinfo.xres << "x" << vinfo.yres << " @ " << vinfo.bits_per_pixel); // Figure out the size of the screen in bytes screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8; // Map the device to memory fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0); if ((intptr_t)fbp == -1) { printf("Error: failed to map framebuffer device to memory.\n"); exit(4); } RLOG("The framebuffer device was mapped to memory successfully.\n"); //FIXME /* munmap(fbp, screensize); close(fbfd); */ framebuffer.Create(vinfo.xres, vinfo.yres); } END_UPP_NAMESPACE