#include "Tutorial.h" void WStringTutorial() { /// .WString /// String works with 8 bit characters. For 16-bit character encoding use `WString`. Both /// classes are closely related and share most of interface methods. U++ also provides /// conversions between `String` and `WString` and you can also use 8 bit string literals with /// `WString`. Conversion is ruled by current default character set. Default value of default /// character set is `CHARSET_UTF8`. This conversion is also used in `WString::ToString`, /// e.g. when putting `WString` to log: WString x = "characters 280-300: "; // you can assign 8-bit character literal to WString for(int i = 280; i < 300; i++) x.Cat(i); DUMP(x); /// `ToString` converts `WString` to `String`: String y = x.ToString(); DUMP(y); /// `ToWString` converts `String` to `WString`: y.Cat(" (appended)"); // you can use 8-bit character literals in most WString operations x = y.ToWString(); DUMP(x); /// }