#include #include using namespace Upp; struct OpenGLExample : GLCtrl { Point point; virtual void GLPaint() { StdView(); double t = 13 * point.x; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLoadIdentity(); glPushMatrix(); glTranslatef(0, 0, -6); glRotated(t / 30.0, 0, 1, 0); glRotated(t / 40.0, 1, 0, 0); glRotated(t / 5.0, 0, 0, 1); glBegin(GL_TRIANGLE_FAN); glColor4d(0.8, 0.4, 0.2, 1); glVertex3f(0.0f, 0.0f, 0.0f); for(int i = 0; i < 50; i++) { double u = M_2PI * i / 49; glColor4d(i / 50.0, 0.5 + i / 100.0, 0.7 - i / 150.0, 1); glVertex3d(sin(u), cos(u), 1.0f); } glEnd(); glBegin(GL_TRIANGLE_FAN); glColor4d(0.8, 0.4, 0.2, 1); glVertex3f(0.0f, 0.0f, 3.0f); for(int i = 0; i < 50; i++) { double u = M_2PI * i / 49; glColor4d(0.7, 0.5 - i / 100.0, 0.7 + i / 150.0, 1); glVertex3d(sin(u), cos(u), 1.0f); } glEnd(); glPopMatrix(); t = 13 * point.y; float sn = (float)sin(t / 300); float cs = (float)cos(t / 300); glTranslatef(sn + cs, sn, -6 - cs); glRotated(t / 12.0, 0, 0, 1); glRotated(t / 15.0, 0, 1, 0); glRotated(t / 17.0, 1, 0, 0); glBegin(GL_TRIANGLE_STRIP); glVertex3f(0.0f, 0.0f, 0.0f); glColor4d(1, 0, 0, 0.5); glVertex3d(-1, 0, 0); glVertex3d(1, 0, 0); glVertex3d(0, 0.87, 0); glColor4d(0, 1, 0, 0.5); glVertex3d(0, 0, 1.67); glEnd(); } virtual void MouseMove(Point p, dword) { point = p; Refresh(); } }; GUI_APP_MAIN { Ctrl::GlobalBackPaint(); TopWindow win; OpenGLExample gl; gl.SetFrame(InsetFrame()); win.Add(gl.HSizePos(10, 10).VSizePos(10, 10)); win.Sizeable().Zoomable(); win.Open(); win.Run(); }