#include using namespace Upp; #define IMAGECLASS TestImg #define IMAGEFILE #include #define IMAGECLASS TestImg #define IMAGEFILE #include struct ColorRenderer : DDARasterizer { Draw *draw; Color color; virtual void PutHorz(int x, int y, int cx) { draw->DrawRect(x, y, cx, 1, color); } virtual void PutVert(int x, int y, int cy) { draw->DrawRect(x, y, 1, cy, color); } }; struct MyApp : TopWindow { Point p; int width; virtual void Paint(Draw& w); virtual void MouseMove(Point p, dword keyflags); virtual void MouseWheel(Point p, int zdelta, dword keyflags); virtual Image CursorImage(Point p, dword keyflags); MyApp() { width = 20; p = Point(0, 0); Sizeable().Zoomable(); } }; Image MyApp::CursorImage(Point p, dword keyflags) { return TestImg::cursor1(); } void MyApp::MouseMove(Point p_, dword keyflags) { p = p_; Refresh(); } void MyApp::MouseWheel(Point p, int zdelta, dword keyflags) { width = minmax(1, 1000, width + sgn(zdelta)); Title(AsString(width)); Refresh(); } void MyApp::Paint(Draw& w) { Size sz = GetSize(); w.DrawRect(GetSize(), Gray()); Point p0(10, 10); Vector< Vector > pgs; ColorRenderer r; r.Cy(sz.cy); r.draw = &w; r.color = Green(); /* r.color = Black(); r.Polygon(); r.Move(p0); r.Line(p); r.Line(Point(700, 400)); r.Fill(); */ #if 1 w.DrawRect(p.x, p.y, 1, 1, White()); r.color = LtRed(); r.Width(width); r.Move(Point(50, 200)); r.Line(p); r.color = LtBlue(); // r.Move(p); r.Line(Point(sz.cx / 2, 300)); // r.color = LtGreen(); r.Close(); #endif r.color = LtRed(); r.Width(2); r.Move(Point(800, 100)); r.Line(Point(800, 200)); w.DrawRect(p0.x, p0.y, 1, 1, White()); w.DrawRect(700, 400, 1, 1, White()); r.color = LtBlue(); } GUI_APP_MAIN { MyApp().Run(); }