#include "PropList.h" NAMESPACE_UPP PropListCtrl::PropListCtrl() { CtrlLayout(*this); } void PropListCtrl::Updated() { gl.SetData(Null); sl.SetData(Null); if(!ctrl) return; Ctrl& e = *ctrl; Value v; bool b; String t; b = Props::Get(e, "listset", v); ValueArray vs = v; t << "Set Properties: (" << vs.GetCount() << ")\n" << v; gl.SetData(t); v = Value(); b = Props::Get(e, "listget", v); t.Clear(); ValueArray vg = v; t << "Get Properties: (" << vg.GetCount() << ")\n"; { for(int i = 0; i < vg.GetCount(); i++) { String s = vg.Get(i); Value v; t << s << " = "; b = Props::Get(e, s, v); if(b) t << v; else t << "##ERR##"; t << "\n"; } } sl.SetData(t); } PropList::PropList() { SetRect(plc.GetRect()); Add(plc.HSizePos().VSizePos(0,20)); } END_UPP_NAMESPACE