#include "GLDraw.h" namespace Upp { int sDrawCounter; int sElementCounter; int sTextureCounter; int sProgramCounter; void GLClearCounters() { sElementCounter = sTextureCounter = sProgramCounter = sDrawCounter = 0; } int GLElementCounter() { return sElementCounter; } int GLTextureCounter() { return sTextureCounter; } int GLProgramCounter() { return sProgramCounter; } int GLDrawCounter() { return sDrawCounter; } };