#include using namespace Upp; struct Foo { int i; String ToString() const { return "Foo: " + AsString(i); } Foo() { i = 0; } Foo(int i) : i(i) {} }; CONSOLE_APP_MAIN { LOG(123); LOG("Loop:"); LOGBEGIN(); for(int i = 0; i < 4; i++) DUMP(i); LOGEND(); DUMP(Foo(1)); Vector x; x.Add("One"); x.Add("Two"); x.Add("Three"); DUMPC(x); VectorMap y; y.Add("Key1", "Value1"); y.Add("Key2", "Value2"); DUMPC(y); static char h[200] = "alsjkdfhlaksjdhfklajshdfklj"; LOGHEXDUMP(h, 200); String s = "Some text for hex dumps"; LOGHEX(s); DUMPHEX(s); RLOG("Prepending 'R' forces log even in the release mode"); // You need to comment out following line in order to compile in release mode DLOG("Prepending 'D' issues error when compiled in release mode. This is to avoid forgotten debug logs"); }