#include "ScanLine.h" void Rasterizer::Reset() { #ifdef YLINK cell.Clear(); cell.Reserve(2000); ylink.Alloc(sz.cy, -1); line.Reserve(1000); #else cell.Alloc(sz.cy); #endif x1 = y1 = 0; min_y = INT_MAX; max_y = INT_MIN; current.area = current.cover = 0; current.x = -30000; current_y = 0; finish = true; } void Rasterizer::SetClip(const Rectf& rect) { cliprect = rect & Sizef(sz); } Rasterizer::Rasterizer(int cx, int cy) { sz.cx = cx; sz.cy = cy; ymax = (sz.cy << 8) - 1; xmax = (sz.cx << 8) - 1; cliprect = Sizef(sz); Reset(); } inline void Rasterizer::AddCurrent() { if(current.area | current.cover) { PAINTER_TIMING("AddCurrent"); #ifdef YLINK CellY& c = cell.Add(); (Cell&)c = current; c.ylink = ylink[current_y]; ylink[current_y] = cell.GetCount() - 1; #else if(cell[current_y].GetCount() == 0) cell[current_y].Reserve(16); cell[current_y].Add(current); #endif // DLOG(current.x << ", y=" << current_y); } } inline void Rasterizer::SetCurrent(int x, int y) { // DLOG("cury=" << y); if((current.x - x) | (current_y - y)) { AddCurrent(); current.x = x; current_y = y; current.cover = current.area = 0; } } inline void Rasterizer::RenderHLine(int ey, int x1, int y1, int x2, int y2) { int ex1 = x1 >> 8; int ex2 = x2 >> 8; int fx1 = x1 & 255; int fx2 = x2 & 255; if(y1 == y2) { SetCurrent(ex2, ey); return; } if(ex1 == ex2) { int delta = y2 - y1; current.cover += delta; current.area += (fx1 + fx2) * delta; return; } int p = (256 - fx1) * (y2 - y1); int first = 256; int incr = 1; int dx = x2 - x1; if(dx < 0) { p = fx1 * (y2 - y1); first = 0; incr = -1; dx = -dx; } int delta = p / dx; int mod = p % dx; if(mod < 0) { delta--; mod += dx; } current.cover += delta; current.area += (fx1 + first) * delta; ex1 += incr; SetCurrent(ex1, ey); y1 += delta; if(ex1 != ex2) { p = (y2 - y1 + delta) * 256; int lift = p / dx; int rem = p % dx; if (rem < 0) { lift--; rem += dx; } mod -= dx; while(ex1 != ex2) { delta = lift; mod += rem; if(mod >= 0) { mod -= dx; delta++; } current.cover += delta; current.area += delta * 256; y1 += delta; ex1 += incr; SetCurrent(ex1, ey); } } delta = y2 - y1; current.cover += delta; current.area += (fx2 + 256 - first) * delta; } void Rasterizer::LineRaw(int x1, int y1, int x2, int y2) { // PAINTER_TIMING("LineRaw"); enum dx_limit_e { dx_limit = 16384 << 8 }; int dx = x2 - x1; if(dx >= dx_limit || dx <= -dx_limit) { int cx = (x1 + x2) >> 1; int cy = (y1 + y2) >> 1; LineRaw(x1, y1, cx, cy); LineRaw(cx, cy, x2, y2); return; } int dy = y2 - y1; int ex1 = x1 >> 8; int ex2 = x2 >> 8; int ey1 = y1 >> 8; int ey2 = y2 >> 8; int fy1 = y1 & 255; int fy2 = y2 & 255; ASSERT(ey1 >= 0 && ey1 < sz.cy && ey2 >= 0 && ey2 < sz.cy); int x_from, x_to; int p, rem, mod, lift, delta, first, incr; if(ey1 < min_y) min_y = ey1; if(ey1 > max_y && ey1 < sz.cy) max_y = ey1; if(ey2 < min_y) min_y = ey2; if(ey2 > max_y && ey2 < sz.cy) max_y = ey2; SetCurrent(ex1, ey1); if(ey1 == ey2) { RenderHLine(ey1, x1, fy1, x2, fy2); return; } incr = 1; if(dx == 0) { int ex = x1 >> 8; int two_fx = (x1 - (ex << 8)) << 1; int area; first = 256; if(dy < 0) { first = 0; incr = -1; } x_from = x1; delta = first - fy1; current.cover += delta; current.area += two_fx * delta; ey1 += incr; SetCurrent(ex, ey1); delta = first + first - 256; area = two_fx * delta; while(ey1 != ey2) { current.cover = delta; current.area = area; ey1 += incr; SetCurrent(ex, ey1); } delta = fy2 - 256 + first; current.cover += delta; current.area += two_fx * delta; return; } p = (256 - fy1) * dx; first = 256; if(dy < 0) { p = fy1 * dx; first = 0; incr = -1; dy = -dy; } delta = p / dy; mod = p % dy; if(mod < 0) { delta--; mod += dy; } x_from = x1 + delta; RenderHLine(ey1, x1, fy1, x_from, first); ey1 += incr; SetCurrent(x_from >> 8, ey1); if(ey1 != ey2) { p = dx << 8; lift = p / dy; rem = p % dy; if(rem < 0) { lift--; rem += dy; } mod -= dy; while(ey1 != ey2) { delta = lift; mod += rem; if(mod >= 0) { mod -= dy; delta++; } x_to = x_from + delta; RenderHLine(ey1, x_from, 256 - first, x_to, first); x_from = x_to; ey1 += incr; SetCurrent(x_from >> 8, ey1); } } RenderHLine(ey1, x_from, 256 - first, x2, fy2); } bool Rasterizer::BeginRender(int y, const Cell *&c, const Cell *&e) { if(finish) { AddCurrent(); finish = false; DDUMP(cell.GetCount()); } if(y < min_y || y > max_y) return false; #ifdef YLINK int link = ylink[y]; if(link < 0) return false; line.SetCount(0); Cell *t = line; do { line.Add(cell[link]); link = cell[link].ylink; } while(link >= 0); Sort(line); c = line; e = line.End(); return true; #else Vector& cl = cell[y]; if(cl.GetCount() == 0) return false; Sort(cl); c = cl; e = cl.End(); return true; #endif } #if 0 inline unsigned Alpha(int area) { int cover = area >> 9; if(cover < 0) cover = -cover; /* if(evenodd) { cover &= 511; if(cover > 256) cover = 512 - cover; }*/ if(cover > 255) cover = 255; return (cover + 1) / 2; } int sl_hist[100]; int d_hist[100]; ScanLine Rasterizer::Get(int y) { PAINTER_TIMING("Get"); if(finish) { AddCurrent(); finish = false; } ScanLine r; StringBuffer b; r.len = 0; r.x = 0; Vector& cl = cell[y]; if(y < min_y || y > max_y || cl.GetCount() == 0) return r; { PAINTER_TIMING("Sort"); Sort(cl); } const Cell *c = cl; const Cell *e = cl.End(); r.x = c->x; int cover = 0; while(c < e) { int x = c->x; int area = c->area; cover += c->cover; c++; while(c < e && c->x == x) { area += c->area; cover += c->cover; c++; } if(area) { b.Cat(Alpha((cover << (8 + 1)) - area)); r.len++; x++; } if(c < e && c->x > x) { byte val = Alpha(cover << (8 + 1)); int n = c->x - x; r.len += n; while(n > 0) { int q = min(n, 127); b.Cat(q + 128); b.Cat(val); n -= q; } } } r.data = b; sl_hist[min(cl.GetCount(), 99)]++; d_hist[min(r.data.GetCount(), 99)]++; return r; } EXITBLOCK { LOG("Cells"); int sum = 0; for(int i = 0; i < 100; i++) { sum += sl_hist[i]; LOG(i << " " << sl_hist[i] << " " << sum); } LOG("Scanline Data"); for(int i = 0; i < 100; i++) { sum += d_hist[i]; LOG(i << " " << d_hist[i] << " " << sum); } } #endif