#include "Img.h" void IdePngDes::Save() { if(GetCount()) SaveChangedFile(filename, PNGEncoder().SaveString(GetImage(0)), true); } void IdePngDes::Load(const char *_filename) { Clear(); filename = _filename; filetime = FileGetTime(filename); Image m = StreamRaster::LoadFileAny(filename); AddImage(filename, m, false); HideList(); }