#include "ImageDisplayCtrl.h" void ImageDisplayCtrl::Paint(Draw& w) { RLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": ImageDisplayCtrl::Paint"); if (image.IsVoid() || image.IsEmpty()) { Size win = GetSize(); w.DrawRect(win,SColorPaper()); } else { Size win = GetSize(); Size im = image.GetSize(); Size fsz = image.FitSize(win); Rect imagerect = Rect(win).CenterRect(fsz); Rect top(GetSize()); Rect bottom(GetSize()); Rect left(GetSize()); Rect right(GetSize()); top.bottom = imagerect.top; bottom.top = imagerect.bottom; left.right = imagerect.left; right.left = imagerect.right; w.DrawRect(top,SColorPaper()); w.DrawRect(left,SColorPaper()); w.DrawRect(right,SColorPaper()); w.DrawRect(bottom,SColorPaper()); RLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": DrawImage, " << image.GetSize() << " -> " << imagerect.Size()); w.DrawImage(imagerect, image); RLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": //DrawImage"); } RLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": //ImageDisplayCtrl::Paint"); }